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Sept 2016: Goldsmiths Digital Bootcamp

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Ten hup! Time to get yourself in shape for the digital world of interconnected device computing. This summer we are running an eight-day Bootcamp suitable for anyone who wants to access contemporary digital culture more deeply.

Highly recommended for those without a technical background and about to embark on postgraduate course in digital humanities or even those who simply want to bring themselves up-to-date in a fast-moving digital world, this course covers the basics of computing from ‘what’s inside the box’ through to the basics of coding and Big Data.

Over the last three years this course has become the starting point for many careers at major newspapers, consultancies, NGOs, software startups, and social and public researchers. At less than a £100 per day this represents incredible value for such high-level training.

When: 10am-5pm Mondays-Thursdays (8 days)
Dates: 5-15 September 2016
Cost: £750

The course assumes only a basic knowledge of computer operating systems, word processing and the internet. Students have ample time to practice skills and experiment with tools and ideas. Daily self-assessment exercises allow students to gauge their own progress.

If you aren’t able to commit to the full course, we offer one-day (labs 3 and 4) and two-day (labs 5-6 and 7-8) standalone courses.


Lab 1: Lab primer and Computing basics
10am-5pm Monday 5 September 2016

An introduction to our working environment and the basics of computing, hardware and software. This day forms the base for a good understanding of later technical material and gets you started in the computing department labs environment.

Participants will learn how to:

  • use the resources offered by the computing department labs in a safe and efficient way in order to complete their study and coursework requirements
  • use the university’s virtual learning environment and computing department intranet servers in order to get information on their courses and submit their coursework for assessment
  • gain basic knowledge of computing history and internal computer organisation in order to identify the differences between hardware and software, manage resource requirements and fix common issues involved in contemporary networked computing.
  • identify the common hardware and software components of a modern computer and computer networks in order to manage those resources and work effectively at all times
  • use common computing units of measurement (Bits, MB, GB etc) in order to calculate sizes of informational units and thus transmit and store them in an efficient manner
  • set up their working environment for correct ergonomics in order to minimise physical harm and maximise efficiency
  • perform backups of their work in order to protect their digital work from loss or corruption
  • use the university’s computing support resources in order to overcome computing-related issues.

Lab 2: Desktop Skills (Mac OS X, Browser, Apps) 
10am-5pm Tuesday 6 September 2016

This day builds on day one and gives a detailed introduces the Macintosh operating system used in Goldsmiths Computing labs. The session then moves onto developing skills with common desktop apps including a variety of web browsers, spreadsheets, code editors and media editing tools. Although focussed on computing lab machines, those with laptops can bring them in and the tutor will give you guidance of setting them up for completing coursework.

Participants will learn how to:

  • use the software suite supplied by the computing department in order to research and complete coursework requirements
  • use advanced MacOS X and web browser skills in order to work quickly and efficiently on computing lab machines
  • use advanced web and desktop searching techniques in order to quickly find material relevant to their research or coursework
  • use the core functions of the Microsoft Office suite in order to manage data and complete coursework for submission
  • use advanced features of the Chrome web browser to profile and identify issues with web sites in order to design and build efficient and correctly coded web sites
  • use a code editor to write text or computer code in order to work on websites and software production
  • use an FTP tool in order to transfer files between machines
  • secure their computer and online resources in order to prevent loss or theft.

Lab 3: UNIX Fundamentals
10am-5pm Wednesday 7 September 2016

Also available as a one-day standalone course.

UNIX is a key technology of contemporary networked computing and is the world’s most popular operating system. Understanding how to use it and develop practical skills with it is the key to participation in the wider world of digital humanities, open source and creative and social computing.

Participants will learn how to:

  • use the Macintosh terminal program in order to enter UNIX commands
  • use the terminal program to perform basic file commands in order to manage files and directories
  • use the terminal program to connect to remote websites in order to use their resources or move files to them
  • use the terminal program to create code files and run a webs server in order to develop web resources for publication or perform research related analysis
  • use the terminal program to interact with the MacOS finder in order to work quickly and efficiently on web and coding projects
  • use Git version control soft are in order manage and protect code resources and digital assets.

Lab 4: HTML and CSS 
10am-5pm Thursday 8 September 2016

Also available as a one-day standalone course.

HTML and CSS are the basic digital languages of the current online and device-based computing era. By understanding the basics of HTML and CSS, students will be able to work at a higher level with a huge range of contemporary online resources such as WordPress, web site publishing, social media and digital mapping. This day serves as a basic introduction to this important markup and layout technology.

Participants will learn how to:

  • use a professional code editor to write correct HTML in order to build websites
  • use the Chrome browser inspector in order to identify issues with HTML or CSS
  • use a range of HTML tags in order to produce a basic web page with images, text and hyperlinks
  • use CSS in order to style and layout a page
  • use an FTP tool in order to put their work on a website
  • use Uniform Resources Locators (URLs) to provide links to pages.

Lab 5: Introduction to Programming with JavaScript I
10am-5pm Monday 12 September 2016

Labs 5 and 6 are also available as a two-day standalone course.

JavaScript has become the world’s most popular programming language and is available on almost every device that can run a web browser. From a relative novelty offering simple enhancements to web page it has grown to take centre stage not only as a technology for web pages but also for web apps and general command line programs. This course assumes that you have already have some basic knowledge of HTML/CSS and have already made your own web page (you will be asked to supply a URL) or have completed Lab 4.

Participants will learn how to:

  • use the Chrome developer tools in order to write JavaScript interactively, test commands and interact with existing web pages
  • use the HTML script tag in order to include JavaScript in their web pages
  • use the console.log statement in order to debug their programs
  • use variables in order to hold data or various types
  • use control structures and loops in order to manage the flow of execution in their program
  • use functions in order to encapsulate and reuse their code
  • use JavaScript Objects in order to build compound data structures.

Lab 6: Introduction to Programming with JavaScript II
10am-5pm Tuesday 13 September 2016

Labs 5 and 6 are also available as a two-day standalone course.

This day moves on from yesterdays basic introduction to talk more about how JavaScript objects are used through contemporary networked computing and using the Document Object Model (DOM) commands to interact with web pages and respond to user generated events. We also introduce the popular utility library jQuery that makes writing effective JavaScript easier for the beginning programmer.

Participants will learn how to:

  • use external files in order to organise your code and include third party libraries like jQuery or UIKit
  • use JavaScript objects in order to produce and consume common online data structures
  • use jQuery in order to simplify common programming tasks
  • use jQuery to animate HTML elements
  • use jQuery to retrieve and use web resources and include them in your web pages
  • use online resources in order to develop coding skills and overcome common programming errors.

Lab 7: Handling data with spreadsheets
10am-5pm Wednesday 14 September 2016

Labs 7 and 8 are also available as a two-day standalone course.

Spreadsheets are the basic tool of data analysis and investigation for a range of professions from social marketing through to data science. Good data handling skills are essential for the public researcher or marketer and in this course we cover the three central skills, sorting, filtering and pivots that are required to analyse data sets. Although our emphasis is on using Excel we will also look at using Google Sheets to perform the same level of analysis.

Participants will learn how to:

  • use shortcuts in order to navigate large data sets effectively
  • use correct formatting  in order to represent numbers, money and percentages
  • use formulas in order to calculate new columns
  • use formulas to calculate percentage change, rates and per capita values
  • use sorting in order to find outliers in data sets
  • use filtering in order to produce subsets of data for further analysis
  • use pivot tables to summarise and analyse data sets
  • use export and import functions to produce or consume other common file types.

Lab 8: Statistics with spreadsheets
10am-5pm Thursday 15 September

Labs 7 and 8 are also available as a two-day standalone course.

Data ‘evidence’ is the fundamental principle of many contemporary decision making processes in various levels of business or government. Whatever your opinions on this trend, a lack of data skills can hamper your engagement with the issues. Building on Lab 7, we look at the central principles of modern descriptive statistics such as measures of centrality and distribution. We also take a brief look at the world of inferential statistics and probability. Throughout the day we will use current data sets involving crime, health and the census.

Participants will learn how to:

  • use a spreadsheet to produce and check summary statistics from large data sets
  • use a measures of centrality in order to describe large datasets
  • use a spreadsheet to calculate measures of spread
  • use charts in a spreadsheet to do visual analysis of data sets
  • use a spreadsheet to perform basic trend analysis
  • identify tools to manage very large datasets used in Big Data.

Course tutor

andy-freemanAndy Freeman has 30 years of experience with corporates, startups, non-profits and arts organisations, from Apple Computers to Islington Council.

He now teaches award-winning students on Goldsmiths’ Digital Journalism, Digital Sociology, Creative Computing and Computer Science degree programmes.

Andy Freeman on LinkedIn

Register for Digital Bootcamp

Two-week course for £750

One-day courses for £150 each

Two-day courses for £275 each

Students registering for one-day and two-day courses will be required to attend their first day at 9.30am, in order to read through some notes on how to use the computing lab resources.

One more funded PhD in Intelligent Games & Game Intelligence

Could you be one of our next cohort of students who are putting advanced research ideas into digital games and finding ways to improve people’s lives using games technologies?

We have one more remaining 4-year studentships available for September 2016 entry, fully-funded to cover fees (Home/EU rate) and a tax-free stipend.

The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (IGGI) is an exciting place for you to undertake PhD research, working with world-leading academics and top industrial games partners. We currently have 23 students working on research in areas including:

  • artificial intelligence
  • emotion and immersion in games
  • new ways to interact with games
  • applications such as using games to help neurological patients and to learn how children acquire language
  • intrinsic motivation in computational creativity
  • crowdsourcing solutions via gamification.

About IGGI

IGGI is a collaboration between the University of York, the University of Essex and Goldsmiths, University of London. We train the next generation of leading researchers, designers, developers and entrepreneurs in digital games.

IGGI gives you the chance to work on a focused research topic to extend the forefront of current knowledge in digital games technology and applications. IGGI gives you the opportunity to work with our industrial partners on your research, allowing you the possibility to contribute directly to the future of games. You’ll have the opportunity to undertake industrial placements during the programme. These give you first-hand experience of the gaming industry, contributing to your research, as well as giving you the skills needed to succeed in a career in the games industry or games research.

Our partners include organisations such as: Sony Computer Entertainment Europe, The Creative Assembly, Codemasters, 22Cans, Eutechnyx, Roll7, Rebellion, Game Republic, UKIE, TIGA, The Knowledge Transfer Network, BT, Age UK and Sue Ryder. Your research work with partners like these will help to increase the use of games as a tool for scientific research and societal good, as well as creating more fun and profitable games that exploit research advances.

Your research will take up around 80% of your time, working closely with one or more expert supervisors. This research will be supplemented by a tailored teaching and training programme where you will develop games and undertake other activities in small teams with the other IGGI PhD students.

You’ll also develop through events such as:

  • the IGGI Games Jam, a 48 hour Game Development Challenge to enhance your skills in game design and development and teamwork. This is part of a global Games Jam, so you will be working with and competing against teams from across the world
  • the IGGI Symposium, a student-led event that is a showcase for student research alongside industry and academic speakers
  • industry days, where practitioners from industry share insights into their business and present real-world problems for teams to solve.

You’ll receive practical skills training from a range of academic leaders. Core modules include Games Development, Games Design and Research Skills.

You will have the opportunity to access cutting-edge advanced optional modules from all three institutions with topics such as:

  • Advanced Computer Vision
  • Multi-Agent Interactions and Games
  • Storytelling in Theatre, Film and Television
  • User-Centred Design
  • A.I. for Game Developers
  • Graphics and Geometry for Games
  • Understanding Social Media
  • Intelligent Systems and Robotics
  • Machine Learning and Data Mining
  • Media Theory.

Apply for IGGI

We have 11 fully-funded studentships to award to outstanding students that cover fees and an annual stipend of £14,057 (or £16,057 with London weighting if studying at Goldsmiths) for four years (at rates current for 2015/16; this may increase according to EPSRC minimum payments guidance). 3 studentships are available at Goldsmiths, University of London.

You can contact potential supervisors directly or we can help you to choose a principal supervisor from York, Essex or Goldsmiths based on your interests and background.

>> Apply here

7-8 May: Anvil Hack 2016

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Get your energy drinks ready. Anvil Hack II invites students from around the UK to congregate in Hatcham St James (aka The Church) for our FREE annual 32-hour creative hackathon.

Organised by Hacksmiths, Goldsmiths’ student-run computing society, Anvil Hack II focuses on the creative applications of technology (this is not a prototyping session for your new startup). Use your skills to make something wonderful, arty, musical, or just plain old awesome.

We’ll provide you with space, food, drink, electricity and WiFi (thanks to support from Goldsmiths and Degeneration IT, plus sponsorship from Improbable and Chirp)  so that you can get on with the real work – making cool things!

When: 9.30am Saturday 7 May – 6.00pm Sunday 8 May 2016
Where: St James Hatcham, St James, New Cross, London SE14 6AH
Who: Any enrolled UK undergraduate or postgraduate student, or graduate less than a year out of university. Students will be required to show their student ID on arrival.
Tickets and info: anvil.hacksmiths.club // Register now


Hacker Ethic #5: “You can create art and beauty on a computer”
Hackers: Heroes of the Computer Revolution


Aspen Art Award shortlists three Goldsmiths graduates

Three MA/MFA Computational Arts graduates have been shortlisted for the prestigious Aspen Online Arts Award 2016.

Angie Fang, Lior Ben Gai and Matilda Skelton Mace all graduated from Goldsmiths in 2015, following their degree show exhibition EXCEPT/0N.

angieAngie Fang is a UK-based Chinese digital artist who works in digital media, audio visual performance and interactive installations. Her online video work is created entirely in C++, making use of complex 3D OpenGL and digital signal processing techniques entirely of her own devising.

Her work focuses on the tension between sound, space and visual elements, and also the subtle experience between the technology synthesized and the reality. Her works, Nito , L-Pattern, Bud and Organic Flow were exhibited at the Victoria & Albert Museum; and the immersive installation Under the Water installed in Hotel Elephant gallery. Outside of her academic research, she also gained experience working for Studio XO and United Visual Artists. bongbongsquare.com

liorLior Ben Gai is an Israeli digital artist, working in various digital mediums since 2008. His work explores potential intersections between artificial life and synthetic biology, examining notions of ‘lab aesthetics’ whilst creating experiences that rely on his strong visual sense.

As an independent artist, Lior explores generative strategies and computational creativity to produce expressive software, animation and sound. He is emotionally drawn to computer generated graphics, strongly believes in project based learning and enjoys thinking about things he never thought about before. His commercial works include museum installations and exhibits, mobile games, web applications and custom interactive software. soogbet.net

matildaMatilda Skelton Mace is a London-based artist and designer, working with the building blocks of reality, space, light, and geometric form. She creates her own interactive systems in C, C++, Processing, Java and HTML5.

Her work features strong use of projection and materials to transform physical space, creating sculptural interactive digital artworks. She is interested in the ‘in between’, exploring ideas of implied, imagined and virtual space, the dissonance that can arise between real and virtual and the way we perceive it. This year she was shortlisted for the HIX Award 2015 and has exhibited at galleries, nightclubs and festivals. belikeotherpeople.co.uk


28-29 April: SYMBIOSIS Digital Arts Computing exhibition

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Please join us for the opening night party for Goldsmiths’ BSc Digital Arts Computing exhibition 2016.

Featuring work by 22 artists, the exhibition explores the symbiotic (and sometimes dysfunctional) relationship between technology and art.

The artworks – interactive installations, photography, painting and sculpture – investigate surveillance, antisocial networks, tattoos, cyber feminism, big data and the intimacy of human eye contact.

The exhibition is free and open to the public.

Opening night party: 5.30pm – 9.30pm Thursday 28 April 2016
Where: Hatcham St James (The Church), St James, London SE14 6AD
Exhibition continues: 10am – 7pm Friday 29 April 2016


Goldsmiths mentors winning team of robot-builders

A team of London schoolgirls have scooped four prizes at the national VEX IQ challenge, thanks to mentoring from Goldsmiths Computing.

The Cyborgs – four Year 9 girls from Henrietta Barnett School – competed in the VEX IQ challenge to design and build a robot.

Early in the process of constructing the robot, one of the girls – Elli Gaver – came to Goldsmiths and talked with post-doc researcher Perla Maiolino. Perla helped Elli figure out how to make the basic design she wanted. This was a great foundation for later improvements – and by the time Nationals came along, the entire robot had been made and remade several times over.

After qualifying at the regionals in London, the Cyborgs travelled to Birmingham to compete against 40 of the top UK teams who had qualified at their regional competitions. The Cyborgs ended up winning four of the ten top prizes:

  • Excellence Award for the best robot in the competition
  • Teamwork Challenge, for amassing the highest total of points in a series of trials that involved being paired randomly with other teams to cooperatively try to clear a field of balls
  • Driver Skills, in which they got the highest number of points driving alone in the same ball-clearing challenge
  • Programming Skills for programming their robot to autonomously do the same task

The girls are now busily improving their robots’ hardware and software in preparation for their trip to Louisville Kentucky to compete in the Internationals on 20 April – 23 April 2016.

Goldsmiths Computing have contributed to the team’s travel expenses – and we wish them the very best luck!

Download Goldsmiths’ new audiovisual memory game

shapetones

ShapeTones, an accessible audiovisual memory game for iPhone and iPad, and developed at Goldsmiths, is now available to download for free.

The game resulted from a collaboration between two research projects – Enabling AudioVisual User Interfaces (at Goldsmiths) and Design Patterns for Inclusive Collaboration (at Queen Mary, University of London).

Nuno Correia, part of the Goldsmiths team, describes the game here.

“The game can be played by anyone, including players with hearing or visual impairments. A sequence of three shapes and tones (we call them ShapeTones) is played, and the player tries to reproduce it with three taps. Tapping different areas of the screen triggers different ShapeTones.

“The game starts with three ShapeTones. As the game evolves, more ShapeTones become available. When a new ShapeTone is added, a trial screen is shown to demonstrate where each ShapeTone is triggered. Some surprises happen along the way!

“As a one-player game, the sequence is created automatically. As a two-player game, one player creates the sequence, and then passes the device to the other player, who tries to repeat it. They then swap the roles.

“The collaboration between the two universities aimed to create an audiovisual game accessible to sound or vision impaired users, and allowing for multiple players. The research results from ShapeTones will be presented in May at CHI, the top conference for Human-Computer Interaction, in San Jose, California.”


shapetones

ShapeTones resulted from a collaboration between the research projects Enabling AudioVisual User Interfaces (AVUIs) and Design Patterns for Inclusive Collaboration (DePIC).

Nuno Correia from Goldsmiths’ Embodied Audiovisual Interaction (EAVI) group participated with the Enabling AVUIs project, and the DePIC team consisted of Fiore Martin, Nick Bryan-Kinns, Oussama Metatla and Tony Stockman from Queen Mary University of London.