Category Archives: Inspiration

Computing alumni’s have research papers accepted at the ieee 2022 conference

The Goldsmiths computing department has recently received wonderful news from 3 previous MA students who have had their research papers accepted in the IEEE 2022 Conference

What is the IEEE?

IEEE stands for International Conference on Computational Intelligence and Virtual Environments for Measurement Systems and Applications. The organisation boasts nearly 2,000 annual conferences and events worldwide for all of the technical fields of interest within IEEE.

The organisation annually allows new submissions of research projects,  articles and more to be submitted for publication followed by a paper-selection process and are peer reviewed before they are published. 

Due to the pandemic, the conference wasn’t held in New Zealand as previous advertised. The event was instead held via a unique virtual experience.

Video of the virtual IEEE conference

3 Goldsmiths Alumni’s had the pleasure of attending the event, share their experience of it and their excitement when finding out that their paper’s were accepted in this year’s intake.

Meet Sasha Jiang who recently graduated from the MA/MSc Virtual and Augmented Reality at Goldsmiths. She now works in an Ad agency as a junior designer where she explores how to include VR work into advertising. Her accepted poster in the IEEE was titled “Rereading the Narrative Paradox for Virtual Reality Theatre – collaboration with Prof Jonny Freeman, Goldsmiths Psychology”.

Alumni Interview with Sasha Jiang

Meet Celine Yu who recently graduated from the MA/MSc Virtual and Augmented Reality at Goldsmiths. With a background in film and TV, Celine was drawn to explore how VR and AR could affect different ways of story telling. Her accepted poster in the IEEE was titled “A validation study to trigger nicotine craving in virtual reality” in collaboration with Prof Daniel Freeman, Oxford University.

Alumni Interview with Celine Yu

Meet Fang Ma who recently graduated from the MA/MSc Virtual and Augmented Reality at Goldsmiths. Fang’s interest in VR and AR explores avatar fidelity and making the whole VR experience more immersive. Her accepted poster in the IEEE was titled “Visual Fidelity Effects on Expressive Self-avatar in Virtual Reality: First Impressions Matter”

Alumni Interview with Fang Ma

What happens after?

Now that the papers have been accepted they will be peer reviewed and then published by the IEEE. This is a big ordeal for our Alumni students as less than 10 papers per conference are accepted.

The university is incredibly proud of the achievements of our Alumni students and would like to say a big congratulations to all those involved!

Hack your Future

Calling employers and students! Hackathon meets careers event at Goldsmiths

When? Wednesday 13th February, 2 to 6pm

Where? Goldsmiths College, New Cross, London

What? 4 hours of challenges and building cool stuff

Students

  • Be part of yet another amazing event brought you by student society extraordinaire Hacksmiths with the opportunity to check out potential employers and chat with our Careers Department
  • Build fun projects with like-minded people in an informal environment
  • Try out new, exciting tech and challenge yourself
  • Book your space here: http://explore.gold/hackfuture

Employers

  • See the freshest and brightest Computing minds in action
  • Create challenges to bring out the skills your company is looking for, using your own tech and expertise
  • Invest in your company’s future whilst helping our students with theirs
  • Be part of a unique and exciting event hosted in a world-leading visionary and creative environment

2018 Virtual Reality Student Projects

Virtual Reality is a big part of what we do at Goldsmiths Computing. Our research in VR ranges from visual art to bioscience and medical education. We have developed a worldwide online course on VR and this autumn we will be launching our new Masters in Virtual & Augmented Reality.

VR is also popular with our undergraduate students. Last term our third years did our module 3D Virtual Environments and Animation, which includes VR development. They were the first students to use our newly refurbished VR lab which includes Oculus Rifts, HTC VIVEs, Oculus Go and Acer Windows Mixed Reality. At the end of term, they presented their projects for the module. There was a really wide range of fantastic VR experiences, from fairground games, to virtual bar-tending and therapy for fear of heights to virtual photography.

If you are interested in finding out more, Marco Gillies, the course leader,  has published a longer post that describes all of the projects.

Sign language glove wins Santander award

A smart glove designed by a Goldsmiths, University of London student has received a top prize at Santander’s annual ceremony for student entrepreneurs.

BrightSign Glove, which translates hand gestures into speech and text, won the People’s Choice audience vote at the Santander Universities Entrepreneurship Awards.

Hadeel Ayoub, PhD candidate in the Department of Computing, began developing the glove four years ago during her MA Computational Arts at Goldsmiths, and has since attracted international media attention and a raft of technology awards.

The glove is equipped with multiple sensors and machine learning software to enable individuals who use sign language as their primary language to communicate through text or digital voice directly, without the need for a translator.

BrightSign Glove was voted by the audience at the Santander awards event as having the greatest social, community, and environmental impact, and won a prize of £7,500.

Goldsmiths MA Social Entrepreneurship student Jack O’Donoghue from the Institute of Creative and Cultural Entrepreneurship was a runner up, having reached the Santander finals with his project ‘Of The Ilk’ – an organic cotton-based re-usable food wrapping developed as an alternative to cling-film.

Hadeel and her development team aim to make BrightSign available to everyone who needs it, at an accessible price. The product is still in development, and eagerly awaited by a fast-growing list of schools and parents. With 70 million sign language users globally, and 90% of deaf children being born to hearing parents, the glove has the potential to revolutionise communication across barriers.

Santander Universities Entrepreneurship winners were announced by Nathan Bostock, CEO of Santander UK, and received their awards from Ana Botín, Group Executive Chair, Santander Group.


This post was originally written by Sarah Cox for Goldsmiths News

Is Virtual Reality the future of education?

Dr Marco Gillies, Reader in Computing at Goldsmiths, gave a talk at the Virtual and Augmented Reality to Enhance Learning and Teaching in Higher Education Conference, that explained how virtual reality, and particularly interactive virtual characters, could enable us to learn the kinds of social skills that we need for work. These are the kinds of skills that are so hard to learn in a traditional way, anything from a doctor breaking bad news to a patient to a police officer interviewing a suspect. Professional social skills of this type are very different from our ordinary social lives, and handling them well can only be learned through experience.

Together with Dr Sylvia Pan, Lecturer in Computing at Goldsmiths, Marco has over 20 years experience of developing animated interactive characters that have realistic body language. Encountering a life-sized virtual human in immersive VR is a really powerful experience because body language cues like eye contact or personal space feel very realistic in VR. Making eye contact on a traditional computer just means looking out of the screen, but in VR it feels like eye contact in real life. That means that a VR conversation feels real. We can use this type of realistic social interaction to help train people to be better at their professional social skills.

The conference as a whole included many examples of how VR could be used to teach skills that you can only learn by experience. VR is much cheaper and safer than doing things for real, but much closer to real life than a book or video. In the next few years we will probably see a revolution in immersive media for education, and no where is this going to be more beneficial than in one of the most important skills we need in life: how to interact with other people.

You can see Marco’s write up of the talk here:
Purposeful Practice for learning social skills in VR

And this is a write up of the whole conference:
Virtual and Augmented Reality in Education Conference

If you are interested in Virtual Reality you might be interested in our new Masters in Virtual and Augmented Realityor our MOOC on Virtual Reality

Goldsmiths Computing student shortlisted for Undergraduate of the Year

A third year Computing student has made it into the final of Target Jobs’ Undergraduate of the Year, in the Science & Computing category.

The organisers describe their ideal winner as “someone who can demonstrate a real passion for technology and the ability to communicate their innovative mindset with others”. They will win a month’s internship at FDM, a global professional services provider with a focus on IT.

highres_2665890643rd year Francesco Perticarari got through to the assessment stage by completing maths, computing and psychometric tests, and writing about a piece of technology that he is working on.

“At the moment, I’m building Silicon Roundabout, an online hub to help startups and tech ideas at any stage of development connect with investors, early adopters, and software developers / employees.

“When I got through to the assessment day, I wasn’t sure about what to expect and I remember walking in fairly casual, only to find out that everyone else was in a suit. Despite that I felt fairly relaxed because all the other attendees were quite friendly and fun and we linked up quickly. We were asked to do a group test including time management, organisational skills, and presentation.

“After that we had individual interviews. I was asked to explain why I should win this internship and I said: Because I’ve worked really hard, and if I don’t know something, I keep looking for the right people who can help me, and then annoy them until I get it.

Last week the organisers announced that Francesco had made it into the top ten. The winner will be announced at a networking lunch event in April. The business-savvy student says: “This event will give me a chance to connect with interesting people in the industry that could possibly help my Silicon Roundabout project gain traction.”

Good luck, Francesco!


Fifteen reasons to be cheerful

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January is over and the days are getting longer, so we’re in the mood to post a list of fifteen things from the past 12 months that we’re proud of. 

  1. We set up a playable library of computer games in the ground floor of the library.
  2. We ran our best ever Digital Arts Computing exhibition in April
  3. Our academics shared their research with students on Wednesday afternoons. More to come soon…
  4. Our Music Computing students set up Resolution, a programme of live music and visual performances
  5. Hacksmiths ran a ton of amazing events, including Non Binary in TechGlobal Game Jam, Anvil Hack, and our Welcome Week student get-together DoC.Hack.
  6. We hired Eilidh Macdonald to be our Industry Employability Champion who develops opportunities for placements, internships and other collaborations with employers.
  7. We ran an international art & tech symposium ‘Future Mind’ with our new friends at Kyoto University
  8. Post Doc Researcher Perla Maiolino exhibited at the Science Museum’s ROBOTS show
  9. Our EAVI (Embodied AudioVisual Interaction) research group ran a brilliant day of audiovisual workshops and performances at the ICA
  10. We launched five new online courses in Virtual Reality
  11. Our students were on primetime BBC1 telly
  12. We took part in an acid house revival
  13. Sex Tech Hack 2!
  14. Our students won a prize at the Living Data City Challenge hackathon in Eindhoven
  15. London Evening Standard named senior lecturer Dr Kate Devlin ‘one of London’s most influential people of 2017’

If you think of any more, send your suggestions to p.fry@gold.ac.uk.