ShapeTones, an accessible audiovisual memory game for iPhone and iPad, and developed at Goldsmiths, is now available to download for free.
The game resulted from a collaboration between two research projects – Enabling AudioVisual User Interfaces (at Goldsmiths) and Design Patterns for Inclusive Collaboration (at Queen Mary, University of London).
Nuno Correia, part of the Goldsmiths team, describes the game here.
“The game can be played by anyone, including players with hearing or visual impairments. A sequence of three shapes and tones (we call them ShapeTones) is played, and the player tries to reproduce it with three taps. Tapping different areas of the screen triggers different ShapeTones.
“The game starts with three ShapeTones. As the game evolves, more ShapeTones become available. When a new ShapeTone is added, a trial screen is shown to demonstrate where each ShapeTone is triggered. Some surprises happen along the way!
“As a one-player game, the sequence is created automatically. As a two-player game, one player creates the sequence, and then passes the device to the other player, who tries to repeat it. They then swap the roles.
“The collaboration between the two universities aimed to create an audiovisual game accessible to sound or vision impaired users, and allowing for multiple players. The research results from ShapeTones will be presented in May at CHI, the top conference for Human-Computer Interaction, in San Jose, California.”
ShapeTones resulted from a collaboration between the research projects Enabling AudioVisual User Interfaces (AVUIs) and Design Patterns for Inclusive Collaboration (DePIC).
Nuno Correia from Goldsmiths’ Embodied Audiovisual Interaction (EAVI) group participated with the Enabling AVUIs project, and the DePIC team consisted of Fiore Martin, Nick Bryan-Kinns, Oussama Metatla and Tony Stockman from Queen Mary University of London.