Category Archives: News

Goldsmiths Graduate Festival 2016

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Calling all Goldsmiths postgraduates. Get involved with this celebration of postgraduate research in universities nationally and internationally. 

Organised by postgraduate research students as a vital platform to share their innovative projects, the Goldsmiths Graduate Festival is calling for proposals from all Goldsmiths graduates, PhD students and supervisors.


When: 9 – 15 May 2016
Submit abstracts and proposals to: gradfestival@gold.ac.uk


The week-long festival will consist of a broad range of activities including performances, exhibitions, film screenings, roundtables and panel discussions.

The festival invites proposals from all postgraduate students, and particularly students from our partner universities in doctoral training at AHRC funded CHASE and Design Star, EPSRC-funded IGGI, and ESRC-funded London Social Science.

Proposals are invited for papers, presentations, performances workshops and exhibitions that articulate the vision that underpins your research. Use the festival as a springboard to present your work in a supportive environment. Make links with other researchers across universities. Gain experience as a presenter, organiser or chair of a panel.  The Goldsmiths Graduate Festival will also include valuable advice on professional development with a series of expert talks.

How you can be involved:


Please submit all proposals by email to gradfestival@gold.ac.uk


1. Volunteer for the Festival Organising Committee.  The Festival will be organised by a team of postgraduate research students.  We invite students to form themselves into groups and to organise all elements of the festival including the festival programme, publicity and social media, logistics.

2. Propose a paper.  Submit an abstract of 400 words, outlining your name and departmental location, the title of your presentation and a description of its main arguments. Presentations will be 20 minutes and we would recommend that you address your paper to a broad academic audience.

3. Propose a panel. We welcome proposals for panels of 3 papers, of 20 minutes each, on a shared theme which would last for no more than 1 hour 30 minutes. This means 30 minutes would be left for Q&A and discussion at the end of your panel. Panel proposals should include abstracts and we would like to encourage collaborations between academic disciplines and also between students at different stages in the academic work. Your proposal should also indicate who will chair the panel.

4. Propose a Performance, installation, event, film screening(s), workshop, or laboratory.   We would also like to receive any ideas that students might have about ways to animate their work be it through performances, installations or related events that can be scheduled during the festival.

Your submission should take the form of a short 400 word proposal giving details of what is proposed and indicating the manner and timeframe of the event(s). Please indicate the time required for your event and any particular space or technical requirements.

5. Submit a Poster. Goldsmiths Library will be hosting a poster exhibition of current research. Articulate your vision in words and images: submit an A3 poster to the festival.

6. Chair a panel. You can also be involved in the organisation of the event as a chair of a panel and we will provide guidance with regard to how to do this. Email to indicate your availability.

Goldsmiths students win Guardian’s Multimedia Journalist of the Year awards

Kara Fox wins the best student multimedia journalist
Kara Fox wins the best student multimedia journalist (Pic: The Guardian)

Two MA Digital Journalism alumni have taken first prize and runner-up prize for Multimedia Journalist of the Year in The Guardian’s Student Media Awards 2015.

Kara Fox was awarded the top prize for her video profiles of campaigners for legal medicinal cannabis, while runner-up David Blood was awarded for his multimedia report on the hackers, activists and visionaries reimagining the internet.

The MA/MSc Digital Journalism is co-delivered by the Computing and Media departments at Goldsmiths.

World’s first computer-generated musical set for West End premiere

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The first musical theatre production to be conceived and crafted by computers makes its debut in February 2016, with a premise and plot created by Goldsmiths, University of London’s ‘What-If Machine’.

2016. The computer revolution. In a world becoming ever more technologically advanced and reliant upon computers, machine learning and artificial intelligence are rapidly and fundamentally changing every aspect of human experience.

But how does technology affect art and the creative process? Can a computer ever create an entertaining and emotionally powerful show?

Presented by Wingspan Theatricals and Sky Arts, Beyond the Fence runs at the Arts Theatre in London’s West End from 22 February – 5 March 2016, directed by Luke Sheppard, choreographed by Cressida Carre and produced by Neil Laidlaw.

Beyond the Fence is both conceived and substantially crafted by computer, modeled on a statistical study of the ‘recipe for success’ in hit musicals.

In collaboration with leading experts in music, computation and the science of human creativity, composer Benjamin Till and his husband, writer and actor Nathan Taylor (the award-winning team behind Channel 4’s ‘Our Gay Wedding: The Musical‘), will bring a range of computer-generated material to life.

Designed and co-ordinated by Dr Catherine Gale, the whole process is also being filmed for a Sky Arts TV series titled ‘Computer Says Show’, to be broadcast in spring 2016.

Beyond the Fence started as an experiment, with researchers delving into what makes a good musical, from production and story to music and lyrics.

The process began with a predictive, big data analysis of success in musical theatre conducted at the University of Cambridge. Researchers interrogated everything from cast size to backdrop, emotional structure to the importance of someone falling in love, dying (or both!) – in more and less successful shows – to create a set of constraints to which the musical had to conform, to theoretically optimise chances of success.

Dr Teresa Llano from Goldsmiths explains to Benjamin Till and Nathan Taylor the workings behind the What-If Machine, the system that has provided the premise for ‘Beyond the Fence’
Dr Teresa Llano from Goldsmiths explains to Benjamin Till and Nathan Taylor the workings behind the What-If Machine, the system that has provided the premise for ‘Beyond the Fence’

Next, the team visited what’s known as the What-If Machine at Goldsmiths.

The Machine was created under a three year initiative, starting in 2013, to answer the question of whether creative software can move to the next level by generating, assessing, and presenting interesting ideas – whether it’s stories, jokes, films or paintings – that are really valued by the people who are exposed to them.

Funded by the European Community’s Seventh Framework Programme and with Goldsmiths Computing’s Professor Simon Colton, Dr Teresa Llano and Dr Rose Hepworth at the helm, the machine generated multiple central premises, featuring key characters, for a show.

From those options, the team selected this as the starting point and the original idea for the musical:

What if a wounded soldier had to learn how to understand a child in order to find true love?

September 1982. Mary and her daughter George are celebrating one year of living at the Greenham Common peace camp. The group of women they have joined are all committed to stopping the arrival of US cruise missiles through non-violent protest. When Mary is faced with losing her child to the authorities, an unlikely ally is found in US Airman Jim Meadow. How can she continue to do what is best for her daughter while staying true to her ideals?

A plot structure for the musical was also generated computationally, thanks to work led by Dr Pablo Gervás (Complutense University of Madrid), with a team then writing lyrics with the assistance of some other computational tools, that fitted all these constraints.

Finally, the music has been provided by Dr Nick Collins (Durham University) through his computer composition system Android Lloyd Webber, based on a machine listening analysis of musical theatre music at Queen Mary and City University, with additional material generated using the FlowComposer system created at Sony Computer Science Laboratory in Paris.


This blog post is an adaptation of a news story written by Sarah Cox, first published on Goldsmiths News.

← Subscribe here to win BIG BANG DATA tickets

COMPETITION NOW CLOSED.

We’re giving away two free tickets to the new Somerset House exhibition BIG BANG DATA.

BIG BANG DATA is a major new exhibition at Somerset House featuring artists, designers and innovators exploring how the data explosion is transforming our world.

To enter the competition, subscribe to Goldsmiths Computing’s blog using the ‘GET POSTS BY EMAIL’ widget on the left of this blogpost. This will sign you up to receive new blogposts by email. (If you can’t see the sign-up widget, go to the homepage)

Closing date: 11pm Sunday 3 January 2016

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We will email the two winners on Monday 4 January with info on how to claim the free ticket for a time slot of your choice.

And if you’re not a ticket-winner, you still win. You get lots of wonderful blogposts about Goldsmiths’ fascinating, extraordinary department of Computing. And if you book a group of 10 or more people, BIG BANG DATA will give you 10% off – just quote the discount code GROUP10BBD. Merry Christmas!

Small print: This offer is valid until 28 February 2016 (subject to availability). Open daily 10.00 – 18.00 (last admission 17.15). Late night Thursdays & Fridays until 21.00 (last admission 20.15). Under 12s are free (no booking required). Visitors with disabilities can bring an escort / carer free of charge (no booking required).

Update!
Creative Data Club is running a BIG BANG DATA special event on Thursday 28 January 2016. Speakers include Kate Hayes & Mathieu Barthet, who present their Open Symphony project (which invites audience to influence the musical direction of the performers through a web based app manifested in live data visualisations). Register for your free ticket here

‘Mathematics & Art’ book review by Prof William Latham

Professor of Computing William Latham recently reviewed the book Mathematics and Art for New Scientist magazine. We reprint his review here, with added hyperlinks and images.


From Renaissance painters’ first use of perspective to artistic algorithms shaping 21st-century works, mathematics and art have a long, rich history. “Cells and tissues, shell and bone, leaf and flower, are so many portions of matter, and it is their obedience to the laws of physics that their particles have been moved, molded and conformed. Their problems of form are in the first instance mathematical problems,” wrote the Scottish polymath D’Arcy Wentworth Thompson in his influential 1917 book, On Growth and Form.

This is a text that the author of the excellent new book, Mathematics and Art, has taken to heart and built on. In 500-plus, sumptuously illustrated pages, Lynn Gamwell has interleaved mathematics and culture (art, in particular) from 3000 BC to the present day, as she works to show how artists have harnessed maths for their own creative goals and how the arts, albeit to a lesser extent, have influenced maths.

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There are many telling examples. Take Piero della Francesca’s 1455 painting The Flagellation of Christ, in which he positioned Jesus in a three-dimensional, naturalistic scene rather than an out-of-scale figure on a flat, 2D plane as his early Renaissance predecessors such as Giotto had done. This was a radical and daring innovation. What made it possible was the painter’s use of a set of new mathematical rules, which we now call linear perspective, that had been invented by mathematician and architect Filippo Brunelleschi.

Brunelleschi had himself been influenced by an 11th-century Islamic treatise on optics and visual distortion that had helped shape his ideas on perspective. This single mathematical step was to influence the whole of Western art, as exemplified in works by Leonardo da Vinci, Hans Holbein, Albrecht Dürer, Salvador Dali and, of course, M. C. Escher.

“Early Renaissance artists no longer painted saints floating in a golden mist in a faraway place; linear perspective gave them the tool to depict Jesus and the apostles existing right here, right now before their eyes in the natural world,” writes Gamwell.

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There have been many examples of these mathematical cross-overs: think of Mandelbrot’s fractal maths translated into psychedelic-style computer art in the 1980s, or the influence of quantum mechanics on post-modernist painting and sculpture. They may not all be of the same magnitude as Francesca’s use of perspective but they are significant, and it’s illuminating to discover the background to these innovations.

It’s also important to recognise how many mathematical fields inform art. Crystallography, celestial geometry, phyllotaxis, differential calculus – all helped to shape Renaissance art and movements such as surrealism, constructivism, pop art and minimalism.

Mathematics and Art is split in two, with the first section bringing us up to about 1900, and serving as a handbook for readers who want to choose specific topics. Among the mathematical gems and anecdotes, Gamwell cites conversations between da Vinci and Franciscan friar and mathematician Luca Pacioli discussing what would become Pacioli’s book, On The Divine Proportion. There are also reproductions of John Dalton’s rough but extraordinary diagrams of atomic elements from 1806.

The second half, post-1900, has fewer diagrams and works less well as a mathematical handbook. Instead, its strong suit is the presentation of the philosophical relationship between the arts and maths – as when Gamwell discusses the detail of quantum mechanics, taking Antony Gormley’s Quantum Cloud V sculpture as her hook.

Gamwell also dives into the compelling area of how we measure aesthetic value, citing George D. Birkhoff’s attempts in the 1930s to reduce aesthetics to a mathematical formula, M=O:C, or the amount of aesthetic pleasure produced by an object (M) equals the ratio of the object’s order (O) to its complexity (C).

“George D. Birkhoff attempted to reduce aesthetics to a single mathematical formula”
This is particularly relevant to the emerging field of creative robotics, where the goal is, apparently, to create a robot that will create art for its own aesthetic enjoyment, emulating the human creative process.

Gamwell must have had her work cut out deciding what to include and exclude in what aims to be a comprehensive tome. There are casualties. In the computation section, for example, it was right to make much of fractal mathematics, Alan Turing, John Conway’s Game of Life and computer artworks by Roman Verostko, Manfred Mohr and Yoichiro Kawaguchi. But some classic computer graphic algorithms are missing, such as Ken Perlin’s noise texture algorithm or the Blinn-Phong reflection model, which have had a major impact across the arts and in film.

And we really do need more than a brief reference to artist Robert Rauschenberg, composer John Cage and the Experiments in Art and Technology group’s show in 1966 at The Armory in New York. The group was set up to foster collaborations between artists and engineers through direct personal contact rather than through any kind of formal process. The creative talents that came together then helped define the work of a generation – and generations to come.

Overall this is a comprehensive, valuable and detailed book. It is written in an accessible style, with enough mathematics to interest the technical reader without overwhelming one with an arts background. It doesn’t quite rival Douglas Hofstadter’s hugely influential Gödel, Escher, Bach from 1979, but its rich anthology is particularly relevant today, given the explosion of interest in the digital arts and the need for digital artists to use maths creatively. I will definitely be keeping it close at hand.


 

Postgraduate degrees at Goldsmiths Computing include:

West End debut for world’s first computer-generated musical

Goldsmiths' Maria Teresa Llano with Benjamin Till and Nathan Taylor
Goldsmiths’ Maria Teresa Llano with Benjamin Till and Nathan Taylor

The first musical conceived and crafted by computer, makes its debut in February with a premise and plot created by the Goldsmiths, University of London’s ‘What-If Machine’ program.

In a world becoming ever more technologically advanced, and reliant on computers, machine learning and artificial intelligence are rapidly and fundamentally changing every aspect of human experience. Now we’re about to see how technology can affect art and the creative process.

The show is both conceived and substantially crafted by computer, modeled on a statistical study of the ‘recipe for success’ in hit musicals.

In collaboration with leading experts in music, computation and the science of human creativity, composer Benjamin Till and his husband, writer and actor Nathan Taylor, will bring a range of computer-generated material to life. They have aimed to create an emotionally powerful and exciting West End show, which is, at the same time, the grandest of experiments, designed and co-ordinated by Dr Catherine Gale.

Beyond the Fence started as an experiment, with researchers delving into what makes a good musical, from production and story to music and lyrics. The process began with a predictive, big data analysis of success in musical theatre, conducted at the University of Cambridge. Researchers examined everything from cast size to backdrop, emotional structure to the importance of someone falling in love, dying (or both) – in more and less successful shows – to create a set of constraints to which the musical had to conform, to theoretically optimise chances of success.

Next, the team visited what’s known as the What-If Machine at Goldsmiths.

The Machine was created under a three-year initiative, starting in 2013, to answer the question of whether creative software can generate, assess, and present interesting ideas – whether it’s stories, jokes, films or paintings – that will be appreciated by people who are exposed to them. The team eventually settled on one original idea for the musical – what if a wounded soldier had to learn how to understand a child in order to find true love?

And so Beyond The Fence was born. Set in 1982, Mary and her daughter George are celebrating a year of living at the Greenham Common peace camp. The group of women they have joined are all committed to stopping the arrival of US cruise missiles through non-violent protest. When Mary is faced with losing her child to the authorities, an unlikely ally is found in US Airman Jim Meadow. How can she continue to do what is best for her daughter while staying true to her ideals?

A plot structure for the musical was also generated computationally, thanks to work led by Dr Pablo Gervás of Complutense University of Madrid. Finally, the music has been provided by Dr Nick Collins, of Durham University, through his computer composition system, the wittily-named Android Lloyd Webber.

Beyond The Fence plays at the Arts Theatre from 22 February – 5 March 2015.


This post is an edited abstract of an article published in Stage Review

Computational Arts graduate featured in WIRED magazine

Let-It-Brain

In a piece entitled “This Face-Melding Art Project Is Made to Teach You Empathy”, WIRED magazine has profiled Goldsmiths MFA Computational Arts graduate Antonio Daniele.

The article focuses on the This Is Not Private, Daniele’s final MFA artwork, which showed at the EXCEPT/0N Computational Arts exhibition in September 2015.

http://www.wired.com/2015/11/this-face-melding-art-project-is-made-to-teach-you-empathy/

“While you watch, an algorithm uses the characteristics of your face—the distance between your eyes, the shape of your jaw, the size of your nose—to create a ratio between the values. It does the same for the person on screen. Daniele wrote the software so the ratio would correlate to one of six basic facial expressions (anger, fear, sadness, joy, disgust, and surprise.) When you exhibit empathy—which in this case is determined by how closely your expression mirrors that of the person on screen—the image takes on elements of your face. The more empathy you show, the more the two of you become one.”