Category Archives: News

Unlock molecular secrets with BioBlox VR

BioBlox, a VR game which tackles how biological molecules fit together, exhibits at this year’s New Scientist Live.

BioBlox is the result of a collaboration between researchers at Imperial College London and Goldsmiths, University of London. It turns the science of how proteins fit together (or ‘dock’) with smaller molecules, such as medicines and vitamins, into a Tetris-style puzzle game and quiz. Players manipulate and dock molecules into proteins to score points and earn bonus powers in a race against time.

First launched as a 2D mobile game, Bioblox is now available as a 3D desktop game and Virtual Reality experience – which exhibits at New Scientist Live 2017.

Where: New Scientist Live, ExCel Centre, London E16 1XL
When: 28 September – 1 October 2017
Tickets and info


How molecules dock onto proteins is the key to understanding processes in the cell, and in particular to designing new drugs to treat conditions such as cancer and Alzheimer’s. The complex 3D forms of such molecules – resembling the bumpy surface of an asteroid full of pits and craters – make understanding how they fit together extremely challenging.

The researchers designed the game to be fun but also to help players learn about protein research and it could be used in schools to teach chemistry and biology. The quiz asks players to name a biological molecule from its description – for example asking them to name the molecule that is used by our cells to produce energy later identified as glucose.

Professor William Latham, from the Department of Computing at Goldsmiths, and Creative Director of the project, said: “In BioBlox2D we open the world of protein docking to the mass market casual games player, where they have fun playing our puzzle game but at the same time learn about the science.”

Professor Michael Sternberg, from the Department of Life Sciences at Imperial and one of project leads, said: “We were inspired by a scientific problem to develop a fun-to-play game where players can experience the challenges of matching both shapes and electrical charges, which is central to how life works.”

The researchers say the block-slotting gameplay is given an original twist as players also have to match positively charged blocks with negatively charged ones – a reference to the binding mechanisms of real proteins. Successfully clearing blocks unlocks information and bonuses such as slowing time and automatically completing a level.

The team have also released a 3D version at the same time as the 2D version, and hope to make it possible to crowdsource the protein docking problem through citizen science challenges.

The intention with BioBlox3D and BioBloxVR is to simulate the protein docking problem with far greater realism in 3D and potentially solve real-world problems. At the moment, the pre-set models in the game come from an existing protein database, but players will soon have the ability to upload their own protein data and experiment in 3D and VR.

Frederic Fol Leymarie, Professor of Computing at Goldsmiths and co-lead on the project, said: “It is hoped this will provide the building blocks for people to create citizen science challenges to, for instance, crowdsource the search for new drug molecules.”

The project was supported by the Biotechnology and Biological Sciences Research Council (BBSRC).


This article was written in June 2017 by Pete Wilton and originally posted in Goldsmiths News. It was updated on 21 September 2017 to include news of Bioblox VR at New Scientist Live.


Goldsmiths Computing at Ars Electronica 2017

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Goldsmiths Computing staff, students and alumni showed up in force at this year’s Ars Electronica festival of art, technology and society.

The festival, which ran in Linz on 7-11 September 2017, is considered one of the most important international platforms for digital art and media culture.

Senior lecturer Rebecca Fiebrink gave a talk titled Machine Learning as Creative, Collaborative Design Tool in the AI and Creativity session. Her software the Wekinator was also used by Chicks on Speed member Alex Murray-Leslie in a performance titled The Liberation of the Feet.

Memo Akten, IGGI PhD student and 2013 winner of the top prize at Ars Alectronica, exhibited two pieces: FIGHT and Learning To See. He also gave a talk titled Intelligent Machines That Learn: What Do They Know? Do They Know Things?? Let’s Find Out! at the AI Other I symposium.

Creative Computing graduate Terence Broad received an honorary mention for the Prix Ars Electronica in the Computer Animation/Film/VFX category, for his work Autoencoding Blade Runner.

Goldsmiths researchers Prof William Latham and Lance Putnam showed Mutator VR in the festival’s gallery spaces, with continuous queues for 5 days.

Former PhD student Marco Donnarumma received an Award of Distinction in the Prix Forum II – Digital Musics and Sound Art category for his performance work Corpus Nil, which he co-produced during his PhD while working on our Meta Gesture Music project.


OVERLAP Computational Arts degree show 2017

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On Thursday 7 September 2017we launch OVERLAP, the 2017 final degree show for our MA/MFA in Computational Arts.

The weekend-long exhibition explores the exciting new waves originating from the intersection of art and technology. It features installations, interactive virtual and augmented realities, and conceptual works by mixed-disciplinary artists from fields as diverse as fine art, dance, photography, graphic design, puppetry, sound art, and architecture.

On Saturday 9 September, we are running a Computational Arts Family Day, where the artists will demonstrate their work to children, parents, teenagers and teachers.

WHERE
St James Hatcham Building (‘the church’)
Goldsmiths, University of London
New Cross
London SE14 6AD

Opening night
6pm-9pm Thursday 7 September 2017

Exhibition continues
10am–7pm Friday 8 September 2017
12noon–8pm Saturday 9 September 2017
12noon–6pm Sunday 10 September 2017

OVERLAP on Twitter  /  OVERLAP website


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Goldsmiths hackathon looms large in BBC1 show on London’s tech pioneers

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A creative hackathon run by Goldsmiths Computing students forms the backbone of a new BBC1 documentary, which screened on Friday 23 June 2017.

The 30-minute programme ‘Invented in London’ uncovers London’s technology pioneers of the past, present and future – with a focus on Anvil Hack III, a Spotify-sponsored hackathon organised by student tech group Hacksmiths.

GoldsmithsThe 2-day Anvil Hack III took place on campus this April, focussing on the creative applications of technology. Supported by Goldsmiths Annual fund, it challenged participants to use their skills “to make something wonderful, arty, musical – anything you build will be awesome.”

Participants competed for a range of prizes including best audio hack (make something interesting using sound), best hardware hack, best visual hack (make a cool project showcasing awesome visuals), as well as best projects using Spotify, Twilio and Autodesk.

The rest of the BBC documentary featured profiles of Deliveroo, computing pioneer Ada Lovelace, an AI personal assistant and an artist who’d hacked a hearing aid to sonify wi-fi coverage.


Steam Greenlight for 2nd year Games Programmer

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A game by 2nd year BSc Games Programming Bashar Saade has won a greenlight on Steam Greenlight, one of the world’s largest digital distribution platforms for PC gaming.

Syrian-Ukranian student Bashar Saade recently developed Fluffy Horde, as part of the three person team Turtle Juice.

Fluffy Horde is a 2D side-scrolling hybrid between real-time strategy and tower defense. According to the blurb, “It revolves around a magical hyper-breeding bunny horde created by a misunderstood Shaman wanderer. After having a dwelling denied in all three kingdoms, the Shaman is willing to take over all of them by force. Can you stop the Fluffy Horde?”

Dr Jeremy Gow, programme leader of Goldsmiths’ BSc Games Programming says: “Steam is the X Factor of indie game development and it’s a big deal for any student to get their work onto it. If Fluffy Horde gets enough votes to be greenlit, it is likely to win considerable attention.”


Call for submission: Goldsmiths hosts International Congress on Love & Sex with Robots

For the second year in a row, we will insert clunky doubles entendres into reports on the upcoming International Congress on Love & Sex with Robots.

Co-organised by Dr Kate Devlin and hosted by Goldsmiths, the conference offers an opportunity for academics and industry professionals to come together and discuss their work and ideas.

When: 19-20 December 2017
Where: Goldsmiths, University of London

The conference is now open for submission of papers on teledildonics, robot emotions & personalities, humanoid robots, clone robots, intelligent electronic sex hardware and roboethics, as well as papers from psychological, sociological, philosophical, ethical, affective and gender standpoints.

On 16-17 December the conference will be preceded by Sex Tech Hack, a 24-hour hackathon organised by Hacksmiths. Last year’s hackers created sexy robot nipples, computer-generated erotica and a fisting machine powered by the stock market.


CATALYST Digital Arts Computing degree show

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This May, you are invited to CATALYST, Goldsmiths’ third annual BSc Digital Arts Computing exhibition.

This year our students demonstrate their imagination and skill in working across a diverse range of media including textiles, live performance, live streaming, 3D printed sculpture, virtual reality, sound and scents.

Expect robot children, interactive hairdressing, smell-o-vision, CCTV psychodrama, textiles, a virtual metal band and robotic sculptures.

Where: St James Hatcham (the church), New Cross SE14 6AD. Map
Opening night: 5.30-9.30pm Thursday 4 May 2017
Exhibition continues: 10am-4pm Friday 5 May 2017

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Programme leader Dr Simon Katan explains: “What binds this collection of works together is that each of them constitutes an integral engagement with computation and responds to the challenge of how to make art through code.

“This is the first graduate show for BSc Digital Arts Computing. The degree was conceived to nurture a new generation of artists who are not only conversant with computational processes and techniques, but also develop a critical understanding of the socio-economic effects of computation and its expressive potential within the world of art.”