All posts by pfry

Experiments in Play

Join us for a showcase of inventive and experimental playful experiences developed by students on the MA Independent Games & Playable Experience Design.

Website: EXPERIMENTS IN PLAY
Course: MA Indie Games + Playable Experience Design

The exhibition promises to push the boundaries of what games can offer as a medium, and experiments with the vast capabilities of play. Expect an array of inventive and experimental playful experiences that sit at the intersection of games, interactive design, and creative technology.P

  • Opening gala: 6pm-10pm, Thu 19 September 2019
  • Exhibition continues: 10am-8pm, Fri 20 and Sat 21 September 2019

Work on show includes physical performances and workshops, interactive literature, VR & AR experiences, alternative controllers, and playable works of art, as well as more traditional video game and board game experiences.

The show explores the possibilities of embodied and immersive storytelling and alternative narrative structures, considers how games are evolving to critically impact on issues of gender, mental health, sexuality and intimacy, and reimagines a world of gaming that champions inclusion and accessibility.

As part of the Experiments in Play showcase we are holding an Opening Night Gala, which will feature a series of talks and panel discussions. Speakers will be announced soon.

Website: EXPERIMENTS IN PLAY
Course: MA Indie Games + Playable Experience Design

MA/MFA Computational Arts Degree Show 2019

We warmly invite you to Goldsmiths’ 2019 MA/MFA Computational Arts degree show exhibition, So how is that working for you?

It’s our biggest exhibition to date with more than 60+ computational artists. There will be interactive installations, performances, workshops, panel discussions, drinks and nibbles.

Private view + party: 5-10pm Thursday 5 September 2019
Where: St. James Hatcham (‘The Church’), Goldsmiths. Google map
Exhibition continues: Friday 6 September (11am-8pm), Saturday 7 September (11am-8pm) and Sunday 8 September (11am-5pm).

ARTISTS’ STATEMENT

Working through the ever evolving tensions around technology and art, we feel the responsibility to explore and reflect on some critical questions surrounding the past, present and future of technologies that permeate our everyday lives.

How do we situate and consolidate our artistic agency within a world where technologies are seemingly integrated into the very fabric of society on the one hand and weaponised and used against us on the other?

What is the role of computational art in the Anthropocene’s era where technology is simultaneously part of the problem and part of the solution?

So how is that working for you? is a speculative response to these questions and tensions. Comprising current work from our practice, the show traces a route through seven conceptual threads: intelligence, phenomenon, narration, network, matter, embodiment, surveillance.

List of performances and events

Instagram feed

Lesbian, Bisexual and Queer Women’s Experiences of Unwanted Interaction on Online Dating Services

Are you a lesbian, bisexual, or queer woman (or non-binary person with similar experiences)? Have you used an online dating service? If so, tell @khniehaus about it by taking her research survey!

Online dating can be a fraught experience for many people, and women in particular have been shown to experience gendered harassment, generally, online, and in dating-specific contexts. While there is a relatively small amount of data and academic research about heterosexual women’s experiences with online dating, there is even less data and scholarly research documenting the experiences of lesbian, bisexual, and queer women with online dating. Anecdotally, many lesbian, bisexual and queer women describe experiencing high rates of targeted harassment while engaging in online dating activities. Based on these accounts, Goldsmiths Computing PhD researcher Kiona Niehaus is interested in whether these negative experiences, while they reflect broader social attitudes and trends, may also be the result of user interface and interaction design decisions that shape users’ interactions with various online dating services.

The results of this survey will be used to shape forthcoming academic work about the affordances of various online dating platforms, how those affordances may influence negative user experience for lesbian, bisexual, and queer women using these services, and to suggest potential design solutions toward making online dating services less fraught for these users in particular. If you are a lesbian, bisexual, or queer woman (or a non-binary person with similar experiences) who has used online dating, you can take the survey here: https://lambda.doc.gold.ac.uk/index.php/264413

Goldsmiths Computing at the semi-finals of Mayor’s Entrepreneur 2019

Grzegorz Rybak, Goldsmiths BSc Computer Science student and Web developer, writes about his experience at the semi-finals of the Mayor’s Entrepreneur  2019

On Friday 15th March I had the honour of participating in the semi-finals of the Mayor’s Entrepreneur 2019 with our Undergraduate final-year project (ULA: Ultimate Listening Assistant)!

Being in the top-30 tech projects chosen to progress to the semi-finals out of 625 applications from all London’s Universities (and even start-ups), the stakes (and the stress!) were enormous but it shows how exciting the project we’re doing is – not only to us, but evidently to others as well!

I’m happy to tell you I delivered – I strongly believe – the best pitch I ever performed! I pitched about the idea of text transcription and summarization along the normal recording that ULA does and a potential content-sharing platform that could be a business around it (as this is a very entrepreneurial competition).

Finally, I must also say I was happy to discover I was one of the youngest among the contestants and the only undergraduate I’m aware of – most of the participates were Postgraduate or PhD students.

As you can gather from the above, the competition level was extremely high (I’ve never heard so many amazing tech-product ideas in such a short time!) therefore I won’t be surprised if ULA doesn’t make it to the finals, but nevertheless, I greatly appreciate the distinction of being selected to such an exclusive company with an undergraduate project.

Photo credit: Marcello Pelucchi
Grzegorz “ULA: Ultimate Listening Assistant” in front of the expert-judges in the “The Chamber”, the city hall’s grand auditorium (this is the place where they also shoot the finals for the “Apprentice”)

Also at the semi-finals was Goldsmiths Computing PhD student Hadeel Ayoub pitching the BrightSign glove – I really hope she reaches the finals because her pitch was seriously amazing!

Visual cortex recruitment during language processing in blind individuals is explained by Hebbian learning

Rosario Tomasello, Thomas Wennekers, Max Garagnani & Friedemann Pulvermüller

Max Garagnani, lecturer and co-programme leader of Goldsmith’s MSc in Computational Cognitive Neuroscience has co-authored an article recently published in Scientific Reports. You can find the full, open access version here.


Rosario Tomasello, Thomas Wennekers, Max Garagnani & Friedemann pulvermülle from original Open Source article covered by Creative Commons license: https://creativecommons.org/licenses/by/4.0/

Abstract

In blind people, the visual cortex takes on higher cognitive functions, including language. Why this functional reorganisation mechanistically emerges at the neuronal circuit level is still unclear. Here, we use a biologically constrained network model implementing features of anatomical structure, neurophysiological function and connectivity of fronto-temporal-occipital areas to simulate word-meaning acquisition in visually deprived and undeprived brains. We observed that, only under visual deprivation, distributed word-related neural circuits ‘grew into’ the deprived visual areas, which therefore adopted a linguistic-semantic role. Three factors are crucial for explaining this deprivation-related growth: changes in the network’s activity balance brought about by the absence of uncorrelated sensory input, the connectivity structure of the network, and Hebbian correlation learning. In addition, the blind model revealed long-lasting spiking neural activity compared to the sighted model during word recognition, which is a neural correlate of enhanced verbal working memory. The present neurocomputational model offers a neurobiological account for neural changes following sensory deprivation, thus closing the gap between cellular-level mechanisms, system-level linguistic and semantic function.

Hack your Future

Calling employers and students! Hackathon meets careers event at Goldsmiths

When? Wednesday 13th February, 2 to 6pm

Where? Goldsmiths College, New Cross, London

What? 4 hours of challenges and building cool stuff

Students

  • Be part of yet another amazing event brought you by student society extraordinaire Hacksmiths with the opportunity to check out potential employers and chat with our Careers Department
  • Build fun projects with like-minded people in an informal environment
  • Try out new, exciting tech and challenge yourself
  • Book your space here: http://explore.gold/hackfuture

Employers

  • See the freshest and brightest Computing minds in action
  • Create challenges to bring out the skills your company is looking for, using your own tech and expertise
  • Invest in your company’s future whilst helping our students with theirs
  • Be part of a unique and exciting event hosted in a world-leading visionary and creative environment

New 3D interactive software unravels ‘fabric of life’

Dynamic new interactive technology which visualises the 3D structures inside DNA has been launched by a team of computational artists, game developers and scientists, working together to help the public better understand the cause of diseases.

CSynth is a software platform created by researchers at Goldsmiths, University of London and Oxford University. Described by its designers as ‘bio-visualisation made interactive’, it shows how cell machinery physically interacts with a structure as complex and compact as the genome.

Viewers can watch and explore the 3D models on a screen, or use a Virtual Reality headset to immerse themselves in genetic material and manipulate it themselves.

Traditionally, scientists have only been able to visualise and understand the genome – the complete set of genetic material present in a cell – in 2D presentations, on a screen or through graphs or histograms.

But as researchers gather more data about how cells work it is clear that a 3D structure is extremely important for gene regulation and how cells differentiate. For example, a white blood cell looks and behaves differently to a red blood cell even though its genome is exactly the same.

Subtle differences in the way the genome is folded can impact on whether genes can be switched on and off at particular times, which then dictates what a cell can do. Changes in the way chromatin is folded can cause rare blood diseases, for example, because it impacts on how genetic code is read by a cell.

Understanding this process is vital for seeking the cause of diseases such as diabetes or anaemia, and for the development of treatments for them.

Thanks to advances in genetic techniques, researchers are able to harness more information than ever before from biological data provided by patients and volunteers.

The CSynth software then integrates data from genome sequencing and computer modelling and presents it in an attractive and engaging way, using computer game technology.

The team have launched a complete software package that will also allow the import of public data, and help both the public and medical researchers gain a better understanding of how the genome is folded in a cell, and the complex mechanisms involved.

Professor Frederic Fol Leymarie and Professor William Latham from the Department of Computing at Goldsmiths are the computer artists and software designers behind CSynth, working with Steve Taylor, Head of Analysis, Visualisation and Informatics at the WIMM Centre of Computational Biology, and Professor Jim Hughes at the MRC Weatherall Institute of Molecular Medicine, University of Oxford. They are joined by Professor Stephen Todd, lead software architect at London Geometry Ltd and Visiting Professor in Computing at Goldsmiths, and Peter Todd, senior developer, London Geometry Ltd.

Steve Taylor said: “We have made a web-based interface where any researcher can load in the data from their experiments. Previously the software had to be installed and all the parameters were adjusted in text files by us behind the scenes. Now you can upload or drag and drop the data into a web page, and it will build a model allowing investigators to really get a handle on their data. You also get a fantastic user interface to interact with the model and overlay other data, such as genes and enhancers. We get asked a lot about making CSynth available for teaching and and now we can do this easily.”

Professor Fol Leymarie said: “Our body is made of trillions of cells, each one containing chromatin tightly folded. This very long molecular strand is not static, but rather keeps moving, vibrating, unfolding and refolding locally, more like a molecular dance.

“Furthermore, it keeps interacting with other molecular structures present in the cell and with itself. It is this dynamic nature that CSynth makes visible and interactive, so that a user – a researcher, student or even a curious member of the public – can load different data sequences, try out various parameters, compare various situations, to eventually get a much better, intuitive understanding, which we hope may help lead to new discoveries.”

Visit www.csynth.org or read the paper CSynth: A Dynamic Modelling and Visualisation Tool for 3D Chromatin Structure on the open access bioRxiv platform for more information.


This post was originally written by Sarah Cox for Goldsmiths News