Publications
2025
Louw, Gretta
What a Year in a Robotics Lab Taught Me About A.I. and Painting Miscellaneous
Artnet News, 2025.
@misc{nokey,
title = {What a Year in a Robotics Lab Taught Me About A.I. and Painting},
author = {Gretta Louw},
url = {https://news.artnet.com/art-world/artificial-intelligence-robot-painting-2644496
},
year = {2025},
date = {2025-05-20},
journal = {Artnet News},
abstract = {Today’s A.I. discourse is misleading—and robotic painting reveals just how much gets lost between flashy demos and the messy reality of making art.},
howpublished = {Artnet News},
keywords = {},
pubstate = {published},
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Berio, Daniel; Stroh, Michael; Calinon, Sylvain; Leymarie, Frederic Fol; Deussen, Oliver; Shamir, Ariel
Neural Image Abstraction using Long Smoothing B-Splines Journal Article
In: ACM Transactions on Graphics, vol. 44, no. 6, pp. 1–11, 2025.
@article{Berio2025NeuralAbstraction,
title = {Neural Image Abstraction using Long Smoothing B-Splines},
author = {Daniel Berio and Michael Stroh and Sylvain Calinon and Frederic Fol Leymarie and Oliver Deussen and Ariel Shamir},
url = {https://dl.acm.org/doi/abs/10.1145/3763345},
doi = {10.1145/3763345},
year = {2025},
date = {2025-01-01},
urldate = {2025-01-01},
journal = {ACM Transactions on Graphics},
volume = {44},
number = {6},
pages = {1–11},
abstract = {We integrate smoothing B-splines into a standard differentiable vector graphics (DiffVG) pipeline through linear mapping, and show how this can be used to generate smooth and arbitrarily long paths within image-based deep learning systems. We take advantage of derivative-based smoothing costs for parametric control of fidelity vs. simplicity tradeoffs, while also enabling stylization control in geometric and image spaces. The proposed pipeline is compatible with recent vector graphics generation and vectorization methods. We demonstrate the versatility of our approach with four applications aimed at the generation of stylized vector graphics: stylized space-filling path generation, stroke-based image abstraction, closed-area image abstraction, and stylized text generation.},
keywords = {},
pubstate = {published},
tppubtype = {article}
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Berio, Daniel; Clivaz, Guillaume; Stroh, Michael; Deussen, Oliver; Plamondon, Réjean; Calinon, Sylvain
Image-driven Robot Drawing with Rapid Lognormal Movements Proceedings Article
In: 2025 34th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN), IEEE, Eindhoven, Netherlands, 2025.
@inproceedings{Berio2025ROMAN,
title = {Image-driven Robot Drawing with Rapid Lognormal Movements},
author = {Daniel Berio and Guillaume Clivaz and Michael Stroh and Oliver Deussen and Réjean Plamondon and Sylvain Calinon},
url = {https://ieeexplore.ieee.org/abstract/document/11217913},
doi = {10.1109/RO-MAN63969.2025.11217913},
year = {2025},
date = {2025-01-01},
urldate = {2025-01-01},
booktitle = {2025 34th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN)},
publisher = {IEEE},
address = {Eindhoven, Netherlands},
abstract = {Large image generation and vision models, combined with differentiable rendering technologies, have become powerful tools for generating paths that can be drawn or painted by a robot. However, these tools often overlook the intrinsic physicality of the human drawing/writing act, which is usually executed with skillful hand/arm gestures. Taking this into account is important for the visual aesthetics of the results and for the development of closer and more intuitive artist-robot collaboration scenarios. We present a method that bridges this gap by enabling gradient-based optimization of natural human-like motions guided by cost functions defined in image space. To this end, we use the sigma-lognormal model of human hand/arm movements, with an adaptation that enables its use in conjunction with a differentiable vector graphics (DiffVG) renderer. We demonstrate how this pipeline can be used to generate feasible trajectories for a robot by combining image-driven objectives with a minimum-time smoothing criterion. We demonstrate applications with generation and robotic reproduction of synthetic graffiti as well as image abstraction.},
keywords = {},
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}
Berio, Daniel; Calinon, Sylvain; Plamondon, Réjean; Leymarie, Frederic Fol
Differentiable rasterization of minimum-time sigma-lognormal trajectories Proceedings Article
In: Proceedings of the 22nd Conference of the International Graphonomics Society (IGS 2025), Presses de l'Université de Montréal, Montréal, Canada, 2025.
@inproceedings{Berio2025IGS,
title = {Differentiable rasterization of minimum-time sigma-lognormal trajectories},
author = {Daniel Berio and Sylvain Calinon and Réjean Plamondon and Frederic Fol Leymarie},
url = {https://calinon.ch/papers/Berio-IGS2025.pdf},
year = {2025},
date = {2025-01-01},
urldate = {2025-01-01},
booktitle = {Proceedings of the 22nd Conference of the International Graphonomics Society (IGS 2025)},
publisher = {Presses de l'Université de Montréal},
address = {Montréal, Canada},
abstract = {We present an adaptation of the sigma-lognormal model to generate and fit smooth trajectories in conjunction with a differentiable vector graphics (DiffVG) rendering pipeline and with parameter selection driven by a minimum-time smoothing criterion. This approach enables the incorporation of the "Kinematic Theory of Rapid Human Movements" into modern image-based deep learning systems. We demonstrate its utility through various applications, including fitting handwriting trajectories to an image and generating trajectories using guidance from a large multimodal model.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Stroh, Michael; Paetzold, Patrick; Berio, Daniel; Leymarie, Frederic Fol; Kehlbeck, Rebecca; Deussen, Oliver
Robotic Painting using Semantic Image Abstraction Proceedings Article
In: ACM/EG Expressive Symposium 2025 - Artworks, Posters, Demos, The Eurographics Association, London, United Kingdom, 2025.
@inproceedings{Stroh2025Expressive,
title = {Robotic Painting using Semantic Image Abstraction},
author = {Michael Stroh and Patrick Paetzold and Daniel Berio and Frederic Fol Leymarie and Rebecca Kehlbeck and Oliver Deussen},
url = {https://research.gold.ac.uk/id/eprint/39494/},
doi = {10.2312/exw.20251070},
year = {2025},
date = {2025-01-01},
booktitle = {ACM/EG Expressive Symposium 2025 - Artworks, Posters, Demos},
publisher = {The Eurographics Association},
address = {London, United Kingdom},
abstract = {We present a novel image segmentation and abstraction pipeline tailored to robot painting applications. We address the unique challenges of realizing digital abstractions as physical artistic renderings. Our approach generates adaptive, semantics-based abstractions that balance aesthetic appeal, structural coherence, and practical constraints inherent to robotic systems. By integrating panoptic segmentation with color-based over-segmentation, we partition images into meaningful regions corresponding to semantic objects while providing customizable abstraction levels we optimize for robotic realization. We employ saliency maps and color difference metrics to support automatic parameter selection to guide a merging process that detects and preserves critical object boundaries while simplifying less salient areas. Graph-based community detection further refines the abstraction by grouping regions based on local connectivity and semantic coherence. These abstractions enable robotic systems to create paintings on real canvases with a controlled level of detail and abstraction.},
keywords = {},
pubstate = {published},
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}
Stroh, Michael; Paetzold, Patrick; Berio, Daniel; Kehlbeck, Rebecca; Leymarie, Frederic Fol; Deussen, Oliver; Faraj, Noura
Using Saliency for Semantic Image Abstractions in Robotic Painting Journal Article
In: Computer Graphics Forum, vol. 44, no. 7, pp. e70259, 2025.
@article{Stroh2025CGF,
title = {Using Saliency for Semantic Image Abstractions in Robotic Painting},
author = {Michael Stroh and Patrick Paetzold and Daniel Berio and Rebecca Kehlbeck and Frederic Fol Leymarie and Oliver Deussen and Noura Faraj},
url = {https://onlinelibrary.wiley.com/doi/full/10.1111/cgf.70259},
doi = {10.1111/cgf.70259},
year = {2025},
date = {2025-01-01},
journal = {Computer Graphics Forum},
volume = {44},
number = {7},
pages = {e70259},
abstract = {We present an adaptive, semantics-based abstraction approach that balances aesthetic quality and structural coherence within the practical constraints of robotic painting. We apply panoptic segmentation with color-based over-segmentation to partition images into meaningful regions aligned with semantic objects, while providing flexible abstraction levels. Automatic parameter selection for region merging is enabled by semantic saliency maps, derived from Out-of-Distribution segmentation techniques in combination with machine learning methods for feature detection. This preserves the boundaries of salient objects while simplifying less prominent regions. A graph-based community detection step further refines the abstraction by grouping regions according to local connectivity and semantic coherence. The runtime of our method outperforms optimization-based image vectorization methods, enabling the efficient generation of multiple abstraction levels that can serve as hierarchical layers for robotic painting. We demonstrate the quality of our method by showing abstraction results, robotic paintings with the e-David robot, and a comparison to other abstraction methods.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
2024
Mamino, Francesca; Chamberlain, Rebecca; Berio, Daniel; Leymarie, Frederic Fol; Reina, Sofia
Robotic art: An anthropomorphic investigation of embodiment Journal Article
In: Art and Perception, vol. 13, iss. 1, 2024, ISSN: 2213-4905, (Poster presented at VSAC 2024 in Aberdeen, Scotland, August 22-24. Abstract published in a special issue of Art & Perception: ).
@article{nokey,
title = {Robotic art: An anthropomorphic investigation of embodiment},
author = {Francesca Mamino and Rebecca Chamberlain and Daniel Berio and Frederic Fol Leymarie and Sofia Reina},
doi = {10.1163/22134913-20250001},
issn = {2213-4905},
year = {2024},
date = {2024-11-15},
journal = {Art and Perception},
volume = {13},
issue = {1},
abstract = {Previous research suggests that people prefer abstract line drawings made with human-like kinematics (Chamberlain et al., 2021), implying an embodied aesthetic experience tied to the artist's motion during creation (Freedberg & Gallese, 2007). It has also been found that watching a robotic arm drawing also has a positive effect on the aesthetic evaluation of the resulting drawings, again suggesting some role of embodiment in aesthetic perception (Chamberlain et al., 2018). Taking these findings into account, the current study investigates the influence of embodiment on aesthetic evaluation in drawings made using robotics. By systematically modulating the human-like features of robotic systems we can investigate whether human resemblance plays a role in aesthetic responses to robotic drawings. Specifically, we manipulated two core aspects of human resemblance: 1. Movement (the degree of humanness of the movement), and 2. Anthropomorphism (the degree of human resemblance of the machine to a human arm) in a between-subjects design with four conditions. Participants either: 1. Watched a video of a robotic arm with human-like kinematics (human movement and high anthropomorphism) 2. Watched a video of a robotic arm with uniform kinematics (Machine movement with high anthropomorphism) 3. Watched a video of an Axiplot machine with uniform kinematics (Machine movement with low anthropomorphism) 4. Read a piece of text with some information about the machines (Control). Participants were then asked to rate a series of drawings made by the robotic systems under investigation, alongside some individual difference measures of art preference and attitudes to robotics. Data collection is currently ongoing (target sample size = 160). Our hypothesis is that the conditions including human movement and anthropomorphism will lead to higher aesthetic evaluation of the resulting drawings relative to conditions without either human kinematics or anthropomorphic robotic forms.},
note = {Poster presented at VSAC 2024 in Aberdeen, Scotland, August 22-24.
Abstract published in a special issue of Art & Perception: },
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Giulia D’Angelo Lioba Schürman, Liat Grayver; Zurich ETH Zurich, Switzerland
A neuromorphic Electronic Artist for Robotic Painting. Online
2024.
@online{nokey,
title = {A neuromorphic Electronic Artist for Robotic Painting.},
author = {Lioba Schürman, Giulia D’Angelo, Liat Grayver, Giacomo Indiveri1,4, Chiara Bartolozzi
Institute of Neuroinformatics, University of Zurich and ETH Zurich, Zurich, Switzerland, Event-Driven Perception for Robotics, Italian Institute of Technology, Genoa, Italy , Department of Cybernetics, Faculty of Electrical Engineering, Czech Technical University, Prague, Czech Republic 4Collegium Helveticum, Zurich, Switzerland},
url = {https://www.researchgate.net/publication/381632713_A_neuromorphic_electronic_artist_for_robotic_painting},
year = {2024},
date = {2024-06-19},
keywords = {},
pubstate = {published},
tppubtype = {online}
}
Tamari, Tomoko
Human Perception and Digital Information Technologies: Animation, the Body, and Affect Book
Policy Press, 2024, ISBN: 978-1529226188.
@book{,
title = {Human Perception and Digital Information Technologies: Animation, the Body, and Affect},
author = {Tomoko Tamari},
url = {https://bristoluniversitypress.co.uk/human-perception-and-digital-information-technologies},
isbn = {978-1529226188},
year = {2024},
date = {2024-01-01},
urldate = {2024-01-01},
publisher = {Policy Press},
abstract = {Short Intro: The collection seeks to better understand the ways that digital information technologies form and influence human perception and experience. Contemporary computational media increasingly govern our experience through their capacity for externalising our knowledge and memories. Hence it can be argued that the computational media embedded environment is becoming inseparable from embodied human experience. This leads to the assumption that human perception is becoming a product of human-machine symbiosis in a new type of media ecology. In this light, the collection thus seeks to explore the transformations in human perception in the era of pervasive computational media. The aim is to counter technological determinism by taking on board more discursive phenomenological perspectives.},
keywords = {},
pubstate = {published},
tppubtype = {book}
}
2023
Iluz, Shir; Vinker, Yael; Hertz, Amir; Berio, Daniel; Cohen-Or, Daniel; Shamir, Ariel
Word-As-Image for Semantic Typography Journal Article
In: ACM Trans. Graph., vol. 42, no. 4, 2023, ISSN: 0730-0301.
@article{10.1145/3592123,
title = {Word-As-Image for Semantic Typography},
author = {Shir Iluz and Yael Vinker and Amir Hertz and Daniel Berio and Daniel Cohen-Or and Ariel Shamir},
url = {https://doi.org/10.1145/3592123},
doi = {10.1145/3592123},
issn = {0730-0301},
year = {2023},
date = {2023-07-01},
journal = {ACM Trans. Graph.},
volume = {42},
number = {4},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
abstract = {A word-as-image is a semantic typography technique where a word illustration presents a visualization of the meaning of the word, while also preserving its readability. We present a method to create word-as-image illustrations automatically. This task is highly challenging as it requires semantic understanding of the word and a creative idea of where and how to depict these semantics in a visually pleasing and legible manner. We rely on the remarkable ability of recent large pretrained language-vision models to distill textual concepts visually. We target simple, concise, black-and-white designs that convey the semantics clearly. We deliberately do not change the color or texture of the letters and do not use embellishments. Our method optimizes the outline of each letter to convey the desired concept, guided by a pretrained Stable Diffusion model. We incorporate additional loss terms to ensure the legibility of the text and the preservation of the style of the font. We show high quality and engaging results on numerous examples and compare to alternative techniques. Code and demo will be available at our project page.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Moruzzi, Caterina
Creative Agents: Rethinking Agency and Creativity in Human and Artificial Systems Miscellaneous
2023.
@misc{nokey,
title = {Creative Agents: Rethinking Agency and Creativity in Human and Artificial Systems},
author = {Caterina Moruzzi},
year = {2023},
date = {2023-01-01},
urldate = {2023-01-01},
journal = {Montreal AI Ethics Institute},
keywords = {},
pubstate = {published},
tppubtype = {misc}
}
Stroh, Michael; Gülzow, Jörg-Marvin; Deussen, Oliver
Semantic Image Abstraction using Panoptic Segmentation for Robotic Painting Proceedings Article
In: Guthe, Thorsten MichaelGrosch (Ed.): Vision, Modeling, and Visualization, pp. 133-1408 pages, The Eurographics Association, 2023, ISBN: 978-3-03868-232-5.
@inproceedings{N203AD:2023,
title = {Semantic Image Abstraction using Panoptic Segmentation for Robotic Painting},
author = {Michael Stroh and Jörg-Marvin Gülzow and Oliver Deussen},
editor = {Thorsten MichaelGrosch Guthe},
doi = {10.2312/vmv.20231235},
isbn = {978-3-03868-232-5},
year = {2023},
date = {2023-01-01},
booktitle = {Vision, Modeling, and Visualization},
pages = {133-1408 pages},
publisher = {The Eurographics Association},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Zingrebe, David Silvan; Gülzow, Jörg Marvin; Deussen, Oliver
Robotic Writing of Arbitrary Unicode Characters Using Paintbrushes Journal Article
In: Robotics, vol. 12, no. 3, 2023, ISSN: 2218-6581.
@article{robotics12030072,
title = {Robotic Writing of Arbitrary Unicode Characters Using Paintbrushes},
author = {David Silvan Zingrebe and Jörg Marvin Gülzow and Oliver Deussen},
url = {https://www.mdpi.com/2218-6581/12/3/72},
doi = {10.3390/robotics12030072},
issn = {2218-6581},
year = {2023},
date = {2023-01-01},
journal = {Robotics},
volume = {12},
number = {3},
abstract = {Human handwriting is an everyday task performed regularly by most people. In the domain of robotic painting, multiple calligraphy machines exist which were built to replicate some aspects of human artistic writing; however, most projects are limited to a specific style of handwriting, often Chinese calligraphy. We propose a two-stage pipeline that allows industrial robots to write text in arbitrary typefaces and scripts using paintbrushes. In the first stage, we extract a set of strokes from character glyphs which are similar to how humans choose strokes during writing. In the second stage, we generate corresponding brush trajectories by applying a brush model to the extracted strokes. Our brush model computes the required brush pressure to achieve the given stroke width while also accounting for brush lag. We also present a method to automatically measure the parameters needed to predict brush lag by painting and recording calibration patterns. Our method generates trajectories for text in any given typeface, which, when executed by a robotic arm, results in legible written text. We can render most writing systems, excluding emoji and ligatures, in which arbitrary texts can be specified to write.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
2022
Leymarie, Frederic Fol; Simmons, Seymour
What Is It about Art? A Discussion on Art.Intelligence.Machine. Journal Article
In: Arts, vol. 11, no. 5, pp. 100, 2022, ISSN: 2076-0752.
@article{2022,
title = {What Is It about Art? A Discussion on Art.Intelligence.Machine.},
author = {Frederic Fol Leymarie and Seymour Simmons},
url = {http://dx.doi.org/10.3390/arts11050100},
doi = {10.3390/arts11050100},
issn = {2076-0752},
year = {2022},
date = {2022-10-01},
journal = {Arts},
volume = {11},
number = {5},
pages = {100},
publisher = {MDPI AG},
keywords = {},
pubstate = {published},
tppubtype = {article}
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Nick Lambert Paul Brown, Frederic Fol Leymarie & Glenn Smith
Jack Tait: Master of the Analog Drawing Machine Online
2022, visited: 30.09.2022.
@online{nokey,
title = {Jack Tait: Master of the Analog Drawing Machine},
author = {Paul Brown, Nick Lambert, Frederic Fol Leymarie & Glenn Smith},
url = {https://www.interaliamag.org/articles/jack-tait-master-of-the-analog-drawing-machine/},
year = {2022},
date = {2022-09-30},
urldate = {2022-09-30},
howpublished = {https://www.interaliamag.org/articles/jack-tait-master-of-the-analog-drawing-machine/},
keywords = {},
pubstate = {published},
tppubtype = {online}
}
Berio, Daniel; Leymarie, Frederic Fol; Asente, Paul; Echevarria, Jose
StrokeStyles: Stroke-Based Segmentation and Stylization of Fonts Journal Article
In: ACM Trans. Graph., vol. 41, no. 3, 2022, ISSN: 0730-0301.
@article{10.1145/3505246,
title = {StrokeStyles: Stroke-Based Segmentation and Stylization of Fonts},
author = {Daniel Berio and Frederic Fol Leymarie and Paul Asente and Jose Echevarria},
url = {https://doi.org/10.1145/3505246},
doi = {10.1145/3505246},
issn = {0730-0301},
year = {2022},
date = {2022-04-01},
journal = {ACM Trans. Graph.},
volume = {41},
number = {3},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
abstract = {We develop a method to automatically segment a font’s glyphs into a set of overlapping and intersecting strokes with the aim of generating artistic stylizations. The segmentation method relies on a geometric analysis of the glyph’s outline, its interior, and the surrounding areas and is grounded in perceptually informed principles and measures. Our method does not require training data or templates and applies to glyphs in a large variety of input languages, writing systems, and styles. It uses the medial axis, curvilinear shape features that specify convex and concave outline parts, links that connect concavities, and seven junction types. We show that the resulting decomposition in strokes can be used to create variations, stylizations, and animations in different artistic or design-oriented styles while remaining recognizably similar to the input font.},
keywords = {},
pubstate = {published},
tppubtype = {article}
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Moruzzi, Caterina
Perceptions of Creativity in Artistic and Scientific Processes Journal Article
In: Proceedings of the 10th Conference on Computation, Communication, Aesthetics & X, pp. 11-25, 2022.
@article{moruzzi2022perceptions,
title = {Perceptions of Creativity in Artistic and Scientific Processes},
author = { Caterina Moruzzi},
doi = {https://doi.org/10.24840/xCoAx_2022_5},
year = {2022},
date = {2022-01-01},
urldate = {2022-01-01},
journal = {Proceedings of the 10th Conference on Computation, Communication, Aesthetics & X},
pages = {11-25},
abstract = {This paper presents the results of a factorial survey research on perceptions of artistic and scientific creativity in humans and AI. A general reluctance at attributing creativity to artificial systems is well-documented in the literature on the theme. Aim of this survey is to test whether this reluctance is equally strong when participants evaluate scenarios where human and artificial agents are involved in processes of scientific discovery and scenarios where they are engaged in artistic creation processes. The starting hypothesis of the study is that participants should be less hesitant at attributing creativity to artificial agents when the latter engage in scientific discovery processes. Findings, however, disconfirm this assumption, showing that participants attribute significantly less creativity to artificial actors than to human ones, and even more so when they are involved in scientific processes.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Moruzzi, Caterina
The (artificial) physicality of creativity: How embodiment influences perceptions of creativity Proceedings Article
In: Proceedings of 13th Int. Conf. Computational Creativity, 2022.
@inproceedings{moruzzi2022artificial,
title = {The (artificial) physicality of creativity: How embodiment influences perceptions of creativity},
author = { Caterina Moruzzi},
url = {https://computationalcreativity.net/iccc22/wp-content/uploads/2022/06/ICCC-2022_8L_Moruzzi.pdf },
year = {2022},
date = {2022-01-01},
urldate = {2022-01-01},
booktitle = {Proceedings of 13th Int. Conf. Computational Creativity},
abstract = {The generation of artifacts through computational creativity (CC) systems is hitting the headlines with increasing frequency. Although impressive, this paper will not focus on the outcomes achieved by these systems, but rather on a specific dimension of artistic processes: embodiment. I discuss the results of a recent factorial survey study aimed at testing the influence that embodiment has on the evaluation of creativity. These findings show that the physical dimension of artificial systems interacting with human artists contributes to the perception of the interplay between artificial and human agents as a creative collaboration. I propose that a closer study of the dynamics of interaction between embodied machines, human artists, and the public can facilitate progress in both the artistic and the technology sector.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Moruzzi, Caterina
Creative Agents: Rethinking Agency and Creativity in Human and Artificial Systems Journal Article
In: Journal of Aesthetics and Phenomenology, vol. 9, no. 2, pp. 245–268, 2022.
@article{moruzzi2022creative,
title = {Creative Agents: Rethinking Agency and Creativity in Human and Artificial Systems},
author = {Caterina Moruzzi},
year = {2022},
date = {2022-01-01},
urldate = {2022-01-01},
journal = {Journal of Aesthetics and Phenomenology},
volume = {9},
number = {2},
pages = {245–268},
publisher = {Taylor & Francis},
abstract = {While the notions of creativity and agency have each received considerable attention in the literature on computational systems, the connections between these two concepts have rarely been addressed. In this paper, I contribute to this debate by discussing the results of an online questionnaire aimed at testing the interactions between the attribution of agency and creativity to human and artificial subjects. Findings of the study indicate that the ascription of agentive capabilities to a subject is positively correlated to the level of creativity attributed to the process they perform. This result supports the claim that a better understanding of the steps needed in order to achieve agency can help also shed light on the development of creativity in computational systems. I conclude the paper by suggesting that the technological revolution of the last decades is compelling us to re-think concepts such as authorship, ownership, agency, and creativity that, so far, have been typically attributed to humans only, and to consider how these notions are being transformed in dynamics of interaction between humans and machines.},
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Herman, Laura; (eds.), Caterina Moruzzi
The Role of Embodiment in Perceptions of Natural and Artificial Creativity Proceedings
2022.
@proceedings{nokey,
title = {The Role of Embodiment in Perceptions of Natural and Artificial Creativity},
author = {Laura Herman and Caterina Moruzzi (eds.)},
year = {2022},
date = {2022-01-01},
urldate = {2022-01-01},
journal = {Proceedings of the ICCC 2022 workshop},
keywords = {},
pubstate = {published},
tppubtype = {proceedings}
}
Fossa, Fabio; Moruzzi, Caterina; (eds.), Mario Verdicchio
Creativity in the Light of AI Miscellaneous
2022.
@misc{nokey,
title = {Creativity in the Light of AI},
author = { Fabio Fossa and Caterina Moruzzi and Mario Verdicchio (eds.)},
year = {2022},
date = {2022-01-01},
booktitle = {Special issue in Odradek},
keywords = {},
pubstate = {published},
tppubtype = {misc}
}
Chamberlain, Rebecca; Berio, Daniel; Mayer, Veronika; Chana, Kirren; Leymarie, Frederic Fol; Orgs, Guido
A dot that went for a walk: People prefer lines drawn with human-like kinematics Journal Article
In: British Journal of Psychology, vol. 113, no. 1, pp. 105-130, 2022.
@article{https://doi.org/10.1111/bjop.12527,
title = {A dot that went for a walk: People prefer lines drawn with human-like kinematics},
author = {Rebecca Chamberlain and Daniel Berio and Veronika Mayer and Kirren Chana and Frederic Fol Leymarie and Guido Orgs},
url = {https://bpspsychub.onlinelibrary.wiley.com/doi/abs/10.1111/bjop.12527},
doi = {https://doi.org/10.1111/bjop.12527},
year = {2022},
date = {2022-01-01},
journal = {British Journal of Psychology},
volume = {113},
number = {1},
pages = {105-130},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Salimbeni, Guido; Leymarie, Frederic Fol; Latham, William
A Machine Learning Application Based on Giorgio Morandi Still-Life Paintings to Assist Artists in the Choice of 3D Compositions Journal Article
In: Leonardo, vol. 55, no. 1, pp. 57-61, 2022, ISSN: 0024-094X.
@article{10.1162/leon_a_02073,
title = {A Machine Learning Application Based on Giorgio Morandi Still-Life Paintings to Assist Artists in the Choice of 3D Compositions},
author = {Guido Salimbeni and Frederic Fol Leymarie and William Latham},
url = {https://doi.org/10.1162/leon_a_02073},
doi = {10.1162/leon_a_02073},
issn = {0024-094X},
year = {2022},
date = {2022-01-01},
journal = {Leonardo},
volume = {55},
number = {1},
pages = {57-61},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Broad, Terence; Leymarie, Frederic Fol; Grierson, Mick
Network Bending: Expressive Manipulation of Generative Models in Multiple Domains Journal Article
In: Entropy, vol. 24, no. 1, 2022, ISSN: 1099-4300.
@article{e24010028,
title = {Network Bending: Expressive Manipulation of Generative Models in Multiple Domains},
author = {Terence Broad and Frederic Fol Leymarie and Mick Grierson},
url = {https://www.mdpi.com/1099-4300/24/1/28},
doi = {10.3390/e24010028},
issn = {1099-4300},
year = {2022},
date = {2022-01-01},
journal = {Entropy},
volume = {24},
number = {1},
abstract = {This paper presents the network bending framework, a new approach for manipulating and interacting with deep generative models. We present a comprehensive set of deterministic transformations that can be inserted as distinct layers into the computational graph of a trained generative neural network and applied during inference. In addition, we present a novel algorithm for analysing the deep generative model and clustering features based on their spatial activation maps. This allows features to be grouped together based on spatial similarity in an unsupervised fashion. This results in the meaningful manipulation of sets of features that correspond to the generation of a broad array of semantically significant features of the generated results. We outline this framework, demonstrating our results on deep generative models for both image and audio domains. We show how it allows for the direct manipulation of semantically meaningful aspects of the generative process as well as allowing for a broad range of expressive outcomes.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Gülzow, Jörg Marvin; Deussen, Oliver
Region-Based Approaches in Robotic Painting Journal Article
In: Arts, vol. 11, no. 4, 2022, ISSN: 2076-0752.
@article{arts11040077,
title = {Region-Based Approaches in Robotic Painting},
author = {Jörg Marvin Gülzow and Oliver Deussen},
url = {https://www.mdpi.com/2076-0752/11/4/77},
doi = {10.3390/arts11040077},
issn = {2076-0752},
year = {2022},
date = {2022-01-01},
journal = {Arts},
volume = {11},
number = {4},
abstract = {An important aspect of robotic painting is replicating human painting techniques on machines, in order to automatically produce artwork or to interact with a human painter. Usually, painterly rendering techniques are transferred to the machine, and strokes are used as the basic building block of an image, as they can easily be mapped to the robot. In contrast, we propose to consider regions as a basic primitive to achieve more human-like results and to make the painting process more modular. We analyze the works of Kadinsky, Mondrian, Delaunay, and van Gogh to show the basis of region-based techniques in the real world and then transfer them to an automatic context. We introduce different types of region primitives and show procedures for how to realize them on our painting machine e-David, capable of painting with visual feedback. Finally, we present machine-created artwork by painting automatically generated sets of shapes in the styles of various artists.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
2021
Tamari, Tomoko
Interview with Samantha Frost on ‘The Attentive Body’: Epigenetic Processes and Self-formative Subjectivity Journal Article
In: Body & Society, vol. 27, no. 3, pp. 87-101, 2021.
@article{doi:10.1177/1357034X211028638,
title = {Interview with Samantha Frost on ‘The Attentive Body’: Epigenetic Processes and Self-formative Subjectivity},
author = {Tomoko Tamari},
url = {https://doi.org/10.1177/1357034X211028638},
doi = {10.1177/1357034X211028638},
year = {2021},
date = {2021-01-01},
journal = {Body & Society},
volume = {27},
number = {3},
pages = {87-101},
abstract = {The interview is a follow-up from Samantha Frost’s article, ‘The Attentive Body’, in Body & Society 26(4). Tomoko Tamari invites Frost to explore her interest in ‘biocultural creatures’, with its focus on ‘bodies’ responsive self-transformation’ in epigenetic processes, and unfolds Peirce’s account of the index for understanding meaning-making in biological processes. Tamari also introduces Katherine Hayles’s notion of ‘cognitive nonconscious’ to raise the question of the possible theoretical and mechanical similarities/discrepancies between epigenetic processes in organisms and the meaning-making process in computational systems. Drawing on Jacob von Uexkull’s notion of ‘umwelt’ and introducing Yoshimi Kawade’s remarks on a living being’s subjective orientation in environments, a further question about ‘intention’ and ‘subjectivity’ enables Frost to further unpack her notion of ‘the attentive self’ and discuss its relation to ‘intentionality’ and ‘referentiality’ in epigenetic processes. Finally, Samantha Frost mentions her current projects on the connection between ‘attention-as-responsive-self-transformation’ and ‘mode-of-living-as-form-of-life’.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
2020
Moruzzi, Caterina
Measuring Creativity: An Account of Natural and Artificial Creativity. Journal Article
In: European Journal for Philosophy of Science, vol. 11, no. 1, pp. 1, 2020.
@article{moruzzi2021measuring,
title = {Measuring Creativity: An Account of Natural and Artificial Creativity.},
author = {Caterina Moruzzi },
doi = {https://doi.org/10.1007/s13194-020-00313-w},
year = {2020},
date = {2020-10-02},
urldate = {2020-10-02},
journal = {European Journal for Philosophy of Science},
volume = {11},
number = {1},
pages = {1},
abstract = {Despite the recent upsurge of interest in the investigation of creativity, the question of how to measure creativity is arguably underdiscussed. The aim of this paper is to address this gap, proposing a multidimensional account of creativity which identifies problem-solving, evaluation, and naivety as measurable features that are common among creative processes. The benefits that result from the adoption of this model are twofold: integrating discussions on creativity in various domains and offering the tools to assess creativity across systems of different kinds. By situating creativity within this framework, I aim to contribute to a non-anthropocentric, more comprehensive understanding of the notion, and to debates on natural and artificial creativity.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Juliette Bessette Frederic Fol Leymarie, Glenn Smith
The Machine as Art/The Machine as Artist Book
MDPI-Multidisciplinary Digital Publishing Institute, 2020.
@book{frederic2020machine,
title = {The Machine as Art/The Machine as Artist},
author = {Frederic Fol Leymarie, Juliette Bessette, Glenn Smith, eds},
url = {https://www.mdpi.com/books/selection/3013-the-machine-as-art-the-machine-as-artist},
year = {2020},
date = {2020-10-01},
urldate = {2020-01-01},
publisher = {MDPI-Multidisciplinary Digital Publishing Institute},
keywords = {},
pubstate = {published},
tppubtype = {book}
}
Tamari, Tomoko
Human Perception and The Animated World Online
2020, visited: 30.09.2020.
@online{nokey,
title = {Human Perception and The Animated World},
author = {Tomoko Tamari},
url = {https://www.tomokotamari.com/blog/animate-assemblys-glossary-of-animation-today},
year = {2020},
date = {2020-09-30},
urldate = {2020-09-30},
journal = {Glossary of Animation Today of the research group of Animate Assembly},
keywords = {},
pubstate = {published},
tppubtype = {online}
}
Moruzzi, Caterina
Artificial creativity and general intelligence Journal Article
In: vol. 12, no. 3, pp. 84-99, 2020.
@article{moruzzi2020artificial,
title = {Artificial creativity and general intelligence},
author = { Caterina Moruzzi},
doi = {https://doi.org/10.34632/jsta.2020.9481},
year = {2020},
date = {2020-01-01},
urldate = {2020-01-01},
volume = {12},
number = {3},
pages = {84-99},
abstract = {It is hard to deny that the notions of creativity and intelligence are
inherently connected. But what does this correlation amount to? Is
creativity a necessary desideratum of intelligence? On the other hand,
does the fact of being intelligent necessarily imply being creative as well?
The aim of this paper is to explore these questions and to contribute to
the discussion regarding the connections between the notions of creativity
and intelligence. In order to do so, I draw on the results obtained from
a study on the public perceptions and attitudes in relation to the use
of AI in the creative sector conducted at the University of Nottingham.
Through this discussion I aim to test the hypothesis that the key features
of creativity correspond to aspects that are essential for the realization
of Artificial General Intelligence, e.g. flexibility, domain knowledge, and
common-sense. After having illustrated the parallels between the two
concepts, I contend that while creativity is a crucial component of general
intelligence, the constituents needed to build an AGI may not be sufficient
to design creative artificial systems. I close the paper by tentatively
suggesting how the motivations behind the discontent expressed by the
participants against creative AI can be explained through the uncanny
valley phenomenon.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
inherently connected. But what does this correlation amount to? Is
creativity a necessary desideratum of intelligence? On the other hand,
does the fact of being intelligent necessarily imply being creative as well?
The aim of this paper is to explore these questions and to contribute to
the discussion regarding the connections between the notions of creativity
and intelligence. In order to do so, I draw on the results obtained from
a study on the public perceptions and attitudes in relation to the use
of AI in the creative sector conducted at the University of Nottingham.
Through this discussion I aim to test the hypothesis that the key features
of creativity correspond to aspects that are essential for the realization
of Artificial General Intelligence, e.g. flexibility, domain knowledge, and
common-sense. After having illustrated the parallels between the two
concepts, I contend that while creativity is a crucial component of general
intelligence, the constituents needed to build an AGI may not be sufficient
to design creative artificial systems. I close the paper by tentatively
suggesting how the motivations behind the discontent expressed by the
participants against creative AI can be explained through the uncanny
valley phenomenon.
Berio, Daniel; Leymarie, Frederic Fol; Calinon, Sylvain
Interactive Generation of Calligraphic Trajectories from Gaussian Mixtures Book Chapter
In: Bouguila, Nizar; Fan, Wentao (Ed.): Mixture Models and Applications, pp. 23–38, Springer International Publishing, Cham, 2020, ISBN: 978-3-030-23876-6.
@inbook{Berio2020,
title = {Interactive Generation of Calligraphic Trajectories from Gaussian Mixtures},
author = {Daniel Berio and Frederic Fol Leymarie and Sylvain Calinon},
editor = {Nizar Bouguila and Wentao Fan},
url = {https://doi.org/10.1007/978-3-030-23876-6_2},
doi = {10.1007/978-3-030-23876-6_2},
isbn = {978-3-030-23876-6},
year = {2020},
date = {2020-01-01},
booktitle = {Mixture Models and Applications},
pages = {23–38},
publisher = {Springer International Publishing},
address = {Cham},
abstract = {The chapter presents an approach for the interactive definition of curves and motion paths based on Gaussian mixture model (GMM) and optimal control. The input of our method is a mixture of multivariate Gaussians defined by the user, whose centers define a sparse sequence of key-points, and whose covariances define the precision required to pass through these key-points. The output is a dynamical system generating curves that are natural looking and reflect the kinematics of a movement, similar to that produced by human drawing or writing. In particular, the stochastic nature of the GMM combined with optimal control is exploited to generate paths with natural variations, which are defined by the user within a simple interactive interface. Several properties of the Gaussian mixture are exploited in this application. First, there is a direct link between multivariate Gaussian distributions and optimal control formulations based on quadratic objective functions (linear quadratic tracking), which is exploited to extend the GMM representation to a controller. We then exploit the option of tying the covariances in the GMM to modulate the style of the calligraphic trajectories. The approach is tested to generate curves and traces that are geometrically and dynamically similar to the ones that can be seen in art forms such as calligraphy or graffiti.},
keywords = {},
pubstate = {published},
tppubtype = {inbook}
}
Gülzow, Jörg Marvin; Paetzold, Patrick; Deussen, Oliver
Recent Developments Regarding Painting Robots for Research in Automatic Painting, Artificial Creativity, and Machine Learning Journal Article
In: Applied Sciences, vol. 10, no. 10, 2020, ISSN: 2076-3417.
@article{app10103396,
title = {Recent Developments Regarding Painting Robots for Research in Automatic Painting, Artificial Creativity, and Machine Learning},
author = {Jörg Marvin Gülzow and Patrick Paetzold and Oliver Deussen},
url = {https://www.mdpi.com/2076-3417/10/10/3396},
doi = {10.3390/app10103396},
issn = {2076-3417},
year = {2020},
date = {2020-01-01},
journal = {Applied Sciences},
volume = {10},
number = {10},
abstract = {E-David (Electronic Drawing Apparatus for Vivid Image Display) is a system for controlling a variety of painting machines in order to create robotic paintings. This article summarizes the hardware set-up used for painting, along with recent developments, lessons learned from past painting machines, as well as plans for new approaches. We want to apply e-David as a platform for research towards improving automatic painting and to explore machine creativity. We present different painting machines, from small low-cost plotters to large industrial robots, and discuss the benefits and limitations of each type of platform and present their applicability to different tasks within the domain of robotic painting and artificial creativity research. A unified control interface with a scripting language allows users a simplified usage of different e-David-like machines. Furthermore, we present our system for automated stroke experimentation and recording, which is an advance towards allowing the machine to autonomously learn about brush dynamics. Finally, we also show how e-David can be used by artists “in the field” for different exhibitions.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
2019
Berio, Daniel; Asente, Paul; Echevarria, Jose; Leymarie, Frederic Fol
Sketching and Layering Graffiti Primitives Proceedings Article
In: Kaplan, Craig S.; Forbes, Angus; DiVerdi, Stephen (Ed.): ACM/EG Expressive Symposium, pp. 51-59, The Eurographics Association, 2019, ISBN: 978-3-03868-078-9.
@inproceedings{N20235:2019,
title = {Sketching and Layering Graffiti Primitives},
author = {Daniel Berio and Paul Asente and Jose Echevarria and Frederic Fol Leymarie},
editor = {Craig S. Kaplan and Angus Forbes and Stephen DiVerdi},
doi = {10.2312/exp.20191076},
isbn = {978-3-03868-078-9},
year = {2019},
date = {2019-01-01},
booktitle = {ACM/EG Expressive Symposium},
pages = {51-59},
publisher = {The Eurographics Association},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Grayver, Liat; Volpe, Gualtiero
Transhuman Expression - Human-Machine Interaction as a Neutral Base for a New Artistic and Creative Practice Proceedings Article
In: Berio, Daniel; Cruz, Pedro; Echevarria, Jose (Ed.): ACM/EG Expressive Symposium - Posters, Demos, and Artworks, The Eurographics Association, 2019, ISBN: 978-3-03868-084-0.
@inproceedings{10.2312:exp.20191089,
title = {Transhuman Expression - Human-Machine Interaction as a Neutral Base for a New Artistic and Creative Practice},
author = {Liat Grayver and Gualtiero Volpe},
editor = {Daniel Berio and Pedro Cruz and Jose Echevarria},
doi = {10.2312/exp.20191089},
isbn = {978-3-03868-084-0},
year = {2019},
date = {2019-01-01},
booktitle = {ACM/EG Expressive Symposium - Posters, Demos, and Artworks},
publisher = {The Eurographics Association},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
2018
Chamberlain, Rebecca; Mullin, Caitlin; Scheerlinck, Bram; Wagemans, Johan
Putting the art in artificial: Aesthetic responses to computer-generated art. Journal Article
In: Psychology of Aesthetics, Creativity, and the Arts, vol. 12, no. 2, pp. 177, 2018.
@article{chamberlain2018putting,
title = {Putting the art in artificial: Aesthetic responses to computer-generated art.},
author = {Rebecca Chamberlain and Caitlin Mullin and Bram Scheerlinck and Johan Wagemans},
url = {https://research.gold.ac.uk/id/eprint/20443/1/ComputerGeneratedArt.pdf},
year = {2018},
date = {2018-01-01},
urldate = {2018-01-01},
journal = {Psychology of Aesthetics, Creativity, and the Arts},
volume = {12},
number = {2},
pages = {177},
publisher = {Educational Publishing Foundation},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Gülzow, Jörg Marvin; Grayver, Liat; Deussen, Oliver
Self-Improving Robotic Brushstroke Replication Journal Article
In: Arts, vol. 7, no. 4, 2018, ISSN: 2076-0752.
@article{arts7040084,
title = {Self-Improving Robotic Brushstroke Replication},
author = {Jörg Marvin Gülzow and Liat Grayver and Oliver Deussen},
url = {https://www.mdpi.com/2076-0752/7/4/84},
doi = {10.3390/arts7040084},
issn = {2076-0752},
year = {2018},
date = {2018-01-01},
journal = {Arts},
volume = {7},
number = {4},
abstract = {Painting robots, like e-David, are currently unable to create precise strokes in their paintings. We present a method to analyse given brushstrokes and extract their trajectory and width using a brush behaviour model and photographs of strokes painted by humans. Within the process, the robot experiments autonomously with different brush trajectories to improve the reproduction results, which are precise within a few millimetres for strokes up to 100 millimetres length. The method can be generalised to other robotic tasks with imprecise tools and visible results, like polishing or milling.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
2016
Berio, Daniel; Calinon, Sylvain; Leymarie, Frederic Fol
Learning dynamic graffiti strokes with a compliant robot Proceedings Article
In: 2016 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), pp. 3981-3986, 2016.
@inproceedings{7759586,
title = {Learning dynamic graffiti strokes with a compliant robot},
author = {Daniel Berio and Sylvain Calinon and Frederic Fol Leymarie},
doi = {10.1109/IROS.2016.7759586},
year = {2016},
date = {2016-01-01},
booktitle = {2016 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS)},
pages = {3981-3986},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
2013
Tresset, Patrick; Leymarie, Frederic Fol
Portrait drawing by Paul the robot Journal Article
In: Computers & Graphics, vol. 37, no. 5, pp. 348-363, 2013, ISSN: 0097-8493.
@article{TRESSET2013348,
title = {Portrait drawing by Paul the robot},
author = {Patrick Tresset and Frederic Fol Leymarie},
url = {https://www.sciencedirect.com/science/article/pii/S0097849313000149},
doi = {https://doi.org/10.1016/j.cag.2013.01.012},
issn = {0097-8493},
year = {2013},
date = {2013-01-01},
journal = {Computers & Graphics},
volume = {37},
number = {5},
pages = {348-363},
abstract = {We describe Paul, a robotic installation that produces observational face drawings of people. Paul is a naive drawer: it does not have highlevel knowledge of the structures constitutive of the human face (such as the mouth, nose, eyes) nor the capability of learning expertise based on experience as a human would. However, Paul is able to draw using the equivalent of an artist's stylistic signature based on a number of processes mimicking drawing skills and technique, which together form a drawing cycle. Furthermore, we present here our first efforts in implementing two different versions of visual feedback to permit the robot to iteratively augment and improve a drawing which initially is built from a process of salient lines recovery. The first form of visual feedback we study we refer to as computational as it involves a purely internal (memory-based) representation of regions to render via shading by the robot. The second version we call physical as it involves the use of a camera as an ‘eye’ taking new snapshots of the artefact in progress. This is then analysed to take decisions on where and how to render shading next. A main point we emphasise in this work is the issue of embodiment of graphical systems, in our case in a robotic platform. We present our arguments in favour of such a position for the graphics community to reflect upon. Finally, we emphasise that the drawings produced by Paul have been considered of interest by fine art professionals in recent international art fairs and exhibitions, as well as by the public at large. One drawing is now in the Victoria and Albert museum collection. We identify a number of factors that may account for such perceived qualities of the produced drawings.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}