Tag Archives: Computer Games

All Goldsmiths postgraduate Games students secure industry placements

(Project by MSc student Tudor Nita)

All of the 2012/13 MSc in Computer Games and Entertainment students at Goldsmiths, University of London have secured placements at UK computer games companies.

The students, who finish their masters this summer, will take up placements at some of the UK’s top games development institutions, including The Creative Assembly (SEGA), Rebellion, Supermassive Games, Gamesys, Roll7, Beefjack, Hadrian York, National Film & Television School, and British Petroleum (BP) Graphics Group.

Professor William Latham, co-director and co-founder of the MSc Computer Games and Entertainment, said: “We have created a programme that is line with industry needs and focuses on placing students with companies during this exciting time in the industry – as PS4 and Xbox One arrive and casual games and underlying games analytics demand grows. From the students’ point of view, invariably these placements become a rapid stepping stone to full-time employment”.

MSc in Computer Games and Entertainment graduate Andrew Dyer, now a Programmer at Supermassive Games, commented: “The MSc Computer Games & Entertainment course has done an excellent job preparing me for working at the front lines of the games industry, and as a programmer specifically. It has been intensive and very thorough, encouraging us all to understand first-hand the workings of graphics, animation, and physics systems that ultimately helped me working with them at a higher level during my internship at Supermassive Games and subsequent employment at the studio.”

Professor Frederic Fol Leymarie, co-director and co-founder of the MSc Computer Games and Entertainment, said: “Our lecturers have tens of years of experience in the games industry and still practice on current and emerging titles and consoles, such as Andy Thomason who continues to work as a games programmer at Sony.”

Placements for new students joining in September 2013 are already being confirmed:

Martin Servante, Director of Operations & Finance at The Creative Assembly, makers of the hit series Total War, commented: “Following two consecutive years of taking Goldsmiths MSc Games students on placements, we are pleased to announce that we have reserved a minimum of three placements for Goldsmiths students starting the course in September 2013, on site during the period May to September 2014.”

The programme has attracted partnerships with UK games developer Rebellion, Creative Assembly, Supermassive Games, world-renowned advertising agency M&C Saatchi, and the National Film and Television School (NFTS).

For more information about the MSc Computer Games and Entertainment at Goldsmiths, visit www.gamesgoldsmiths.com.

Goldsmiths Computing Expo 2013: interesting people doing interesting stuff

The annual Goldsmiths Computing Expo is where we open our doors to everyone and offer them a chance to come and see some of our technological innovation and meet the staff and students behind it.

This year’s Computing Expo was a fantastic showcase of the work of our department at all levels from first year undergraduate to PhD and staff research. The diversity of work was impressive, from a durational performance recreating in digital form the collaboration between Marina Abramović and Ulay, to an app that suggests clothing and make-up colours to complement your skin and hair. There was also a first year collaborative music making systems that many attendees mistook for a final year project!

These were all projects that were very creative and well thought out but also highly technically challenging. What was particularly impressive was the number of students who were getting their work out in the real world from iPhone games on the app store to collaborations with Choreographers and open source hardware.

In the early evening, a range of professionals, students and academics took to the Ben Pimlott Lecture Theatre to hear a series of short presentations from some of the departments brightest undergraduate students. Martin Roth, head of research at interactive music company RjDj, and Research Fellow in the department, chaired a panel of industry experts including Lisa Long – Director of Soniq Play , Alan Stuart – Director of Wow Elite, Brendan Quinn from Clueful Media Ltd, and Justin Spooner, Director of Unthinkable consulting. Martin Roth said “It was great to be able to see what Goldsmiths students are up to and how the College is thinking about entrepreneurship.”

Check out some of the projects below:

The Department of Computing at Goldsmiths is arguably Europe’s leading interdisciplinary computer science department for research, teaching and enterprise across the arts, music and social sciences. Our success has been based on a strong strategic focus with London’s creative industries and realised through strong partnerships with other departments in Goldsmith such including Art, Music, Sociology, Design, Visual Cultures, Theatre and Performance and Psychology.

We are already looking forward to EXPO 2014 where, you never know, it might be your work we’re showing off!

See our Expo pics on Flickr

 

Is Games Programming at Goldsmiths right for you?

BSc Games Programming is for students who are passionate about games and committed to creating games. Making games requires hard work and difficult problem solving but is also incredibly rewarding. You need to have good technical skills, this is our toughest undergraduate degree, but you also need to love games and to really want to make games. The greatest moments of this degree will be when your game, that you designed and implemented, is finished and you can have the satisfaction of playing it and seeing others playing it, knowing that you made it. If you have the dedication to put in the hours of  hard work to get to that point then this is the degree for you.

Computing at Goldsmiths top in the UK for student satisfaction

Goldsmiths’ Computing Department is celebrating after coming top in the UK for student satisfaction with teaching for their subject area in the 2012 National Student Survey (NSS).* The Department also came joint first for academic support, joint first for learning resources and joint second in the UK for overall student satisfaction in computer science.

 

93% of respondents agreed that they had received the advice and support they needed, 96% agreed that Goldsmiths’ staff were good at explaining things, and 100% said they had been able to access general IT resources when they needed to.**

 

Computing Department Business Manager Wendy McDonald said, ‘We are really pleased with this result. The opinions of our students are very important to us and we take their feedback into close consideration as we continually work to improve the courses we offer.’

 

The Department hopes its new BSc in Games Programming, introduced by popular demand, will achieve a similar result in future student satisfaction surveys. Applications for the first intake opened in September 2012 and interest in the new programme, which is designed to prepare students for a career in the video games industry, has exceeded expectations.

 

Computing at Goldsmiths prides itself on its acclaimed approach to interdisciplinary teaching. It also boasts a wide range of opportunities for its students to gain practical experience through extensive industry partnerships; recent collaborations include projects with Google, Motorola and M & C Saatchi. Most programmes also include an optional one-year work placement, providing invaluable experience to enhance future career prospects. 100% of those who graduated from the MSc in Games and Entertainment Industries in 2011-12 were employed within a year in the games and entertainment industry.

*Based on mean score of respondents completing their first degree

** Based on percentage agreement

 

 

International Women’s Day – Women in Computing

On International Women’s Day, we are proud to feature two women from our department: lecturer, Dr. Kate Devlin, and MSc Computer Games and Entertainment student, Ilenia Sparacino. Find out why Kate and Ilenia have been in the Goldsmiths’ news!

We are delighted that our very own Dr. Kate Devlin has been featured on Goldsmiths’ website as part of the student-led Visible Women Campaign:

“I have a huge amount of respect for the women who have shaped modern computing – from the women patch cable operators programming the early computers to fantastic individuals like Grace Hopper, who invented the first compiler. Women have made a wealth of contributions to my field and I am always reminded of them when faced with surprise at being a female in a rather male-dominated area.”

Read more from Kate here.

GAME5HACK: University-Industry Collaboration  – 1 March 2012
Ilenia Sparacino, MSc in Computer Games & Entertainment

What’s been the most challenging thing about the GAME5HACK event?
Making the game work. You can get past the tiredness with plenty of coffee; the challenge comes in overcoming the bugs to make the game playable and fun.

Tell us a little bit about the game you’ve created
It’s called ‘Defeat the Tweet’; the object of the game is to direct a 3D bird through the letters coming out of one of your previous tweets.

What has been the value of collaborating with world-renowned advertising agency M&C Saatchi?
I’ve learnt how to work well as a team, working with professionals rather than just my fellow students. It was difficult at first but I soon adjusted to the environment.

What advice would you offer students considering taking the MSc in Computer Games & Entertainment at Goldsmiths?
If you like programming games then go for it. I’ve developed a broad skillset and had a chance to work alongside a diverse cohort.

More interviews with MSc students, plus info about the GAME5HACK event

MSc Computer Games and Entertainment Class of 2011 – 100% employment success rate!

MSc Computer Games and Entertainment graduates all secure computer games and high tech graphics jobs within two months of graduation.

We are extremely pleased for the class of 2010-11. All 8 of our new graduates have secured good positions in games studios or technology/graphics companies (including one self-starter/entrepreneur).

Where are they now? Continue reading MSc Computer Games and Entertainment Class of 2011 – 100% employment success rate!