Tag Archives: Goldsmiths

An Introduction to our new BSc Business Computing

We are working in partnership with Goldsmiths’ Institute of Management and Institute for Creative and Cultural Entrepreneurship to launch our new BSc Business Computing. This degree will teach you how to develop and work with

Dr James Ohene-Djan, Programme Leader for BSc Business Computing

computing technologies for the 21st century’s innovative hi-tech businesses. Our unique creative approach to computing will uniquely place you to work in contemporary business where design is a vital part of technology development, from London’s vibrant start up scene to global players such as google and apple. This course will teach you to develop new technology driven business propositions with an entrepreneurial, innovation driven approach that is vital both to business start ups and the most forward thinking global corporations.

The course will teach you core technology skills based around computer programming and software development together with a range of business skills such as marketing, business planning and project management. Throughout your degree you will combine these skills in hands on projects that in which you will design technology based business propositions and implement them in software. From your first few weeks you will develop websites and mobile apps design for particular markets ranging from pre-school children to hardcore gamers. Your degree will culminate in the final year with a major project in which you will write a full business case for a software product and implement a prototype which could be the starting point of your own creative high tech business

 

Congratulations to our Postgraduate Students – graduation 2012

What a wonderful way to end 2012  – with a celebration of the achievements of our wonderful postgraduate students. We are so proud of them and wish them all the very best of luck for the future. Please stay in touch!

Above: Patricia Afari – MSc Computing.Well done to Patricia and all our new graduates.

What programme of study are you graduating from?
MSc in Computing, Departing of Computing

Tell us a bit about yourself: where are you from, what led you to university, why did you pick Goldsmiths?
I was born in south London and have spent most of my life there, working self-employed for more than 10 years as a driving instructor. I felt the need for a change in career, to pursue the things that I am really passionate about, which are sound and computing. In 2011, I received my BA Hons in Digital Music and Sound Arts from the University of Brighton. It was on this course that I learned audio programming which I found fascinating. I wanted to continue studying this area in more depth and it was one my lecturers there who spoke highly of Goldsmiths and encouraged me to apply to do my Masters here.

How did you find your course?
The course was great and I think one of the most flexible of the computing programmes available in terms of subject choices. It was highly interdisciplinary – which is another reason why I chose to study here.

What is the best thing about studying at Goldsmiths?
The first thing I noticed when walking around was the relaxed atmosphere and great mix of people of different ages. I really enjoyed speaking with the lecturers and professors; they are all extremely knowledgeable in their fields of practice, always willing to give advice, and to introduce you to their contacts and people within the industry.

What advice would you give to a student considering a postgraduate degree a Goldsmiths?
Be prepared to be challenged, at times it can feel very intensive, but remembering why you are there will get you through it. Don’t be surprised if your initial ideas and research plans flow into completely new and unexpected areas – come here with an open mind.

What are your plans now you’ve graduated?
My plan is to find a role where I can develop gestural interactive educational software for children with physical and learning difficulties [read more about Patricia’s work with gestural interfaces in The Daily Telegraph].

What words would you use to describe Goldsmiths?
Flexible, open, interdisciplinary, challenging, creativity, self-discovery.

This interview with Patricia is courtesy of the Goldsmiths Comms team and originally posted here

 

 

Computing at Goldsmiths top in the UK for student satisfaction

Goldsmiths’ Computing Department is celebrating after coming top in the UK for student satisfaction with teaching for their subject area in the 2012 National Student Survey (NSS).* The Department also came joint first for academic support, joint first for learning resources and joint second in the UK for overall student satisfaction in computer science.

 

93% of respondents agreed that they had received the advice and support they needed, 96% agreed that Goldsmiths’ staff were good at explaining things, and 100% said they had been able to access general IT resources when they needed to.**

 

Computing Department Business Manager Wendy McDonald said, ‘We are really pleased with this result. The opinions of our students are very important to us and we take their feedback into close consideration as we continually work to improve the courses we offer.’

 

The Department hopes its new BSc in Games Programming, introduced by popular demand, will achieve a similar result in future student satisfaction surveys. Applications for the first intake opened in September 2012 and interest in the new programme, which is designed to prepare students for a career in the video games industry, has exceeded expectations.

 

Computing at Goldsmiths prides itself on its acclaimed approach to interdisciplinary teaching. It also boasts a wide range of opportunities for its students to gain practical experience through extensive industry partnerships; recent collaborations include projects with Google, Motorola and M & C Saatchi. Most programmes also include an optional one-year work placement, providing invaluable experience to enhance future career prospects. 100% of those who graduated from the MSc in Games and Entertainment Industries in 2011-12 were employed within a year in the games and entertainment industry.

*Based on mean score of respondents completing their first degree

** Based on percentage agreement

 

 

Game engines, Indie development and BSc Games Programming

As we are having two exciting new degrees starting next year (Games Programming and Business Computing) I will blog about the work we are doing to develop them, so that you can keep updated about them.

At the moment I am working on deciding what development environments will work for BSc Games Programming. The rise, in the last few years, of indie game development has been fantastic for students. It means that professional game engines aren’t just targeted at high end studios any more, they can be used by anyone. That means that you, as students, can use the same development environments as the pros, and who knows, you could be releasing your first indie game before you graduate (maybe even that is a bit late, we’ve had students release mobile games in their first year).

I’ll talk about some of the game engines we are thinking of using.

Unity3D

Unity is the hot game engine for indies at the moment. It is easy to use, with built in 3D modelling tools that integrate very easily with the scripting engine. The free version has plenty of features (physics, terrain engine, lightmapping, custom shaders) that make it possible to develop professional looking game for PCs, macs, consoles and web browsers (you have to pay a one off fee of $400 for iphone and android development).

Unity is a great engine for beginners. The only drawback as a teaching tool is that you can’t directly write code in C++ the hardcore programming language that the real pros use.

Unreal Engine

Unreal has been one of the most important engines for a long time, but it doesn’t shine for me as a student development environment. The learning curve is much steeper than Unity but the free version doesn’t let you access the hard core details of the C++ SDK so you won’t really be using the version the pros use (and the full version is only licenced to high end studios for lots of money).

Cryengine 3

Cryengine is my current favourite for 2nd and 3rd year students. It is a very powerful, cutting edge engine but the full version is free for students and indie developers, who only pay when their game starts making money. That means you will be working with exactly the same version as the pros using all the same C++ development tools.

HTML5

Finally, there is something that may be the future of casual and possibly even hardcore games. The new HTML5 standard has massively improved the 2D graphics capabilities of everyday web technologies and the 3D capabilities are developing fast. HTML5 is easy to develop and very easy to deploy as it can run in any browser including mobile browsers (you can even bundle HTML5 games as phone apps for the app store/android market). It may not be up to the pro engines quite yet, but it is one to watch. All our students learn HTML5 in the first term, so you will definitely have some experience developing on this platform.

Hope this is useful/interesting to some of you,

Marco

Marco Gillies, Director of Studies

Nov 7th Open Day: a message from the Director of Studies

Dear all,

Thanks to everyone who attended Wednesday’s open day (photos below). It was great to meet so many interesting and engaged people wanting to study computing at Goldsmiths. Choosing a university is a very important decision and I wouldn’t want you to do so based just on one day’s visit, you need a real feel for what university life is like. That is why we are running this blog, to give you an insight to what our current students are doing and help you feel part of Goldsmiths before you arrive.

I will be posting about what is happening in the department and college, but I know that you don’t just want to hear from us lecturers, you want to know what students are thinking and doing. That is why we will be inviting students to be guest bloggers throughout the year and we’ll also be show casing student work and events from the department.

I look forward to seeing you all again, but if you have any questions in the mean time just email me on m.gillies(at)gold.ac.uk.

Marco

(Director of Studies in Computing)