Event: Prof Mark Bishop introduces ARTIFICIAL INTELLIGENCE

AIFrom Westworld to Wal-E, Hollywood’s fascination with robots has created films that ask serious questions about human identity, technology and responsibility.

On Saturday 20 September 2014, Goldsmiths’ Professor Mark Bishop, a world authority on artificial intelligence, introduces a screening of A.I. ARTIFICIAL INTELLIGENCE at the V&A Museum. This sci-fi, created by Stanley Kubrick and Stephen Spielberg, tells the story of a prototype robot child named David (Sixth Sense’s Haley Joel Osment) who is programmed to ‘love’.

Examining the film’s exploration of cognitive computing design, Professor Bishop traces the film’s genesis in Kubrick’s earlier 2001: A Space Odyssey and A Clockwork Orange, and discusses its relation to current A.I. technology and philosophy.

This event, part of London Design Festival at the V&A, was programmed by Goldsmiths Computing’s Phoenix Fry, and is one of four film events that explore how design alters our perception of reality.

Where: Victoria & Albert Museum Lecture Theatre
When: 7pm – 10pm Saturday 20 September 2014
Tickets: Buy online £10 (£7 concessions) – buy online

Throwback Thursday: British Museum Motion Capture Workshop

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This week’s Throwback Thursday post revisits an EAVI project from 2011.

In March 2011, Andrea Kleinsmith, Will Robinson, Parag Mital, Bruno Zamborlin and  Marco Gillies from Goldsmiths’ Embodied Audio-Visual Interaction research group ran a series of workshops for the British Museum Samsung Digital Discovery Research centre.

These workshops allowed 13-18 year olds to explore characters and artefacts from the museums collection by performing in the Goldsmiths’ motion capture suite. The participants movements were mapped on to images of characters from the museum collection.

More images on the British Museum’s Flickr site


  • Andrea Kleinsmith is now a Postdoctoral Researcher at the Department of Computer & Information Science & Engineering, University of Florida

Throwback Thursday: xTNZ

This week’s Throwback Thursday post revisits a 2009 project by PhD student Rui Filipe Antunes, PhD Student.

xTNZ is focused on the exploration of the possibilities of using artificial life in the context of art. The aim was the development of an ecosystem based on a real-time three-dimensional PC based system sustaining a “living” virtual environment.

The entities populating this virtual world have been designed to be active and responsive. They behave and interact with each other, they reproduce according to eventual interactions and they change their own properties (such as visual appearance or dimensions). An unpredictable visual representation of the world will emerge, shapes will evolve in time according to the creatures interaction.

All creatures textures and sounds are initially from human origin (such as bones or muscles tissue images as the creatures skin or kissing or chewing sounds as the creatures screams)


Rui Filipe Antunes has undertaken a significant number of curatorial projects and exhibitions, including the Festival of Digital Arts at Watermans (2012) and a solo exhibition at London’s Tin Shed Gallery (2013).

Throwback Thursday: Rock Gathering on Mars

Every Thursday, we are going to showcase a staff and student research from the past few years. This week we revisit a project described by Marco Klingmann (Msc Cognitive Computing) in 2009.

This is a simulation of agents doing “rock gathering on mars”. The agents have to find and collect rocks in a bounded environment and carry them to the mother-ship. The environment consists in collectable rocks (samples) and immovable obstacles. Each agent can only carry one rock at the time. Samples are clustered in certain spots.

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The agents do not know the location of obstacles and samples in advance.‌The simulation scenario and agent behaviour rules were adapted from Steels, L. (1991). “Cooperation between distributed agents through self-organisation”.

The agents are based on subsumption architecture (cf. Brooks, R.1986. “A robust layered control system for a mobile robot”.)


Marco Klingmann is now an interaction designer and app developer working in Switzerland. Follow him on Twitter

TEST SIGNAL: MFA Computational Arts Show 2014

Sixteen artists from 10 countries explore the boundaries and overlaps between the virtual and physical worlds in a new exhibition from students on Goldsmiths’ MA and MFA in Computational Arts.

Bringing together cross-disciplinary practices of live performance, installation, audiovisual work, biosensors, robotics and tangible storytelling, this exhibition showcases the bleeding edge of computational artwork as it examines our relationship with the digital.

The group brings together a broad range of fine art practices from sculpture, painting, music, printmaking and fine art photography to installation and film, and combines them with the emergent field of computational arts.

Private view: 6-9pm Thursday 11 September 2014. Event details
Open to public: 10am-6pm Friday 12 and Saturday 13 September 2014
Location: Hotel Elephant Gallery, 18 Newington Causeway, Borough, SE1 6DR


Explore some of the artists’ work

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1.RICHARD-LOCKETT

Research focus: Make Your SoundLab

soundlab/Make Your SoundLab/ is a collaborative project helping people with learning disabilities express themselves musically and collaborate with other people using readily available musical technologies.

The first step in doing this will be to evaluate a number of technologies from gestural controllers, to iPad and other touch based devices together with a wide range of apps and other enabling software to work out which combinations of technologies are best for different groups of users and in different working environments. The project will then look at building a software framework to enable educators to make the best use of these technologies without having to be a technical expert.

The first SoundLab workshop, in June 2014, investigated which different technologies would help people to make music, and tried to discover what kind of music the participants wanted to make, and why. Everyone was able to try out any or all of the available technologies (Kinnect, Tether, Leap Motion, IK Multimedia iRing) to see how they worked for them and if they found them useful in achieving their own goals in making music. Interviewing participants gave the team a great insight into motivations and also how some of the technologies might help. One participant, Lily, was clear that she wanted to make proper beats that didn’t seem childish, and that she was willing to take her time to make sure the tracks she developed were the best they could be. Wayne, already very familiar with the iPad as a tool for music making, seemed as determined as ever to try everything to see how it might fit with his way of making tracks.

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The second workshop happened about about a week later, and involved a larger group of participants. Over 40 people took part, with a big mix of motivations for music making among the group. Some were writing musicals, someone wanted to do skiffle using iPads, and quite a few wanted to make dance music or DJ. In this session, the team learned that working with a large group over a much longer time is really different to the short workshop sessions. They also started to see that people making music together at the same time, like a band, is something that the participants were interested in. They used the Kinnect to trigger drum patterns and this was really successful – many different people wanted to have a go and it seemed to encourage dancing as a way to get into the music and do the triggering at the same time. They learnt quite quickly that visual feedback is very important for the Kinnect experience: if a player can see their body motions on a screen, they begin to understand how the music is being triggered by their own movements, without too much explanation.

The team

  • Heart n Soul is widely acknowledged as a leader in the field of inclusive practice, creating space for artists with and without learning disabilities to come together and make high quality work
  • EVIE, the Embodied AudioVisual Interaction Group at Goldsmiths, provides a strong track record in the area of research-led music and music technology design
  • Public Domain Corporation provides interactive experiences and technology for the games and digital arts sectors.

Visit the Make Your SoundLab website   |  Hear the team talking about their work

 

Creativity, independence and learning by doing.