Dr Sarah Wiseman, programme leader for BSc Games Programming, reports on two student projects which were presented at the Chi Play conference in Barcelona this October.
In their last year at Goldsmiths, our undergraduate students design and deliver their final year project, which runs through the course of two terms. This is a fantastic opportunity for students to learn new skills and explore in depth the areas of computing that are of particular interest to them.
Often these project result in games or software being produced, but sometimes the students are able to conduct research in conjunction with that development.
In our graduating class of 2019, two such students produced work that was of such high quality that it was recognised at an international academic conference. As a result, the work of Kevin Lewis (BSc Creative Computing) and Rees Morris (BSc Games Programming) was presented at CHI Play conference in Barcelona last week.
Kevin’s work looked at how technology can affect the way that social deduction games are played.
If you’ve ever played the games Werewolf or Mafia, you’ll know that social deduction games involve you needing to determine who amongst your fellow players are lying, and who you can trust.
In Kevin’s game, an app provided players with facts about how the players were playing – who had lied, who was being more trustworthy – and explored whether players trusted the app or their own instincts more. Instincts won.
Rees’s work focused on Multiplayer Online Battle Arenas (MOBAs).
MOBAs are incredibly popular, and the eSports scene around them is worth a massive amount of money. MOBAs are interesting from a games perspective as often players will dedicate time to online one game in the genre because of the amount of time required to become expert and acquire the in-game items.
As part of Rees’s final project, not only did he create a MOBA, but he also conducted a comprehensive survey of MOBA players to find out why they chose the particular MOBA they were interested in. Surprisingly, players didn’t often cite the game play itself, but more commonly chose the game based upon social connections, wanting to play with their friends.
Well done to Kevin and Rees!
The papers can be found here: