Category Archives: Women in Computing

6 August: Goldsmiths AV workshops + performances take over ICA London

Calum Gunn

London’s Institute of Contemporary Art hosts a day of workshops and performances curated by Goldsmiths Computing research assistant Dr Adam Parkinson.

Goldsmiths’ Embodied AudioVisual Interaction Group (EAVI) convenes a day of audiovisual workshops with Howlround, Calum Gunn and Ewa Justka. Each workshop is led by a musician who will teach participants how to make and use the unique tools they use to create music. Participants will then have the opportunity to perform alongside the artists in an evening concert.

“You can spend the day working with different musicians, making / learning the tools they use to make music, and then perform with them in the evening,” says Parkinson (aka musician Dane Law). Follow the links below for full details.

  • When: Sunday 6 August
  • Where: ICA, The Mall, London

Workshops at 2pm

Algorave Noise Unit with Calum Gunn
Algorave is a new musical practice that enables people to make music in real time by typing code: “live coding”. Each workshop is led by a musician who will teach participants how to make and use the unique tools they use to create music. This workshop requires participants to bring their own laptop

  • Calum Gunn is a musician and web developer whose practice encompasses academic computer music and rave culture and sounds. Inspired by ‘classic’ rave sounds, modern EDM and early techno, he reproduces familiar sounds, arranging them into new patterns and tones.

Voice Odder Workshop and Ewa Justka’s Acid Orchestra
Make your own Voice Odder, a unique electronic instrument used to create echoes, delays, reverbs, distortion and world domination. During the workshop you will learn how to make an electronic circuit, how to solder, read schematics and data sheets, use a multimeter and more. All materials will be provided, and by the end of the workshop you will have a Voice Odder of your own. You will also have the opportunity to perform with other workshop participants in Ewa Justka’s Acid Orchestra as part of the evening concertThis workshop will involve the use of soldering irons

    • Ewa Justka is a Polish electronic noise artist, self-taught instruments builder and electronics teacher. Her main field of research is based on an exploration of the materiality of objects, vibrant, ontological systems, and an investigation into modes of quasi-direct perception through noise performance actions, interactive installation, DIY electronics, hardware hacking, plant-molesting, breaking, deconstructing and collaborating. She recently received the Oram Award from PRS.

Tape Loop Workshop and Howlround’s Tape Orchestra
In this workshop, participants will learn how to make and manipulate tape loops. Tape splicing and manipulation is one of the oldest and most powerful techniques used to create electronic music, though one that is sometimes forgotten in the age of computers. Join Howlround to learn their unique approach to recording, cutting and playing with tape. This workshop will involve the use of sharp tools

      • Howlround normally operate as a six-piece featuring Chris Weaver, Robin The Fog and four tape recorders. They work with magnetic tape in sculptural configurations to loop and layer sound in often dense and haunting compositions. Their performances evoke the experimental era of emerging recordings played live with hands-on manipulation of their material, creating immersive soundscapes of mournfully melodies from a half-remembered past that might never have happened.

Courtesy Ewa Justka
Ewa Justka

7pm: EAVI Live
Live performances by Howlround, Calum Gunn, Ewa Justka and newly-assembled groups from the day’s workshops. There will also be DJ sets from Chloe Alice Frieda and CXLO.

Aligning with other aspects of the ICA’s In formation programme, EAVI locate audiovisual performance within spaces of collaboration and sensory connectivity, articulating new ways for collective and individual interaction to promote learning and participation.


Creativity at its core: work for Goldsmiths Computing

PhysicalComputing2

Goldsmiths Computing is recruiting for a number of posts including lectureships. Professor Robert Zimmer, head of the computing department, shares what it’s like to work here.



What’s the computing department at Goldsmiths like?
Surprising. For one thing, most of our staff have creative practices outside of, but frequently related to computing: they’re musicians, artists, social activists, and writers. If someone was wandering around the corridors and asked to guess what kind of academic department we’re in, they probably wouldn’t guess computing. But we are computer scientists, honest. The work we do is significant on the world stage, published in the best journals and presented at the best conferences.

What kind of research does this mix of disciplines lead to?
Lots of what we do involves integrating ideas across different disciplines and world views. In one project with Imperial College, we are helping people understand the way proteins dock. This could be a dry subject, but we use techniques from games and 3D digital art to produce visualisations for scientists and to aid pupils’ learning.

In another, we are helping people collectively learn how to play music using a hybrid of audio-visual and social media techniques. In a third, we put an enormous man-made sun in the middle of Trafalgar Square. We also designed software with embedded machine learning, enabling users to build their own real-time interactive systems, including musical instruments.

Does this inter-disciplinary view of computing affect teaching?
From the very first day on their course, we encourage students to take ownership for their own projects as a piece of personal work. Students learn basic principles, but they mostly learn while they are creating things.

What kind of students does this kind of computing attract?
Brilliant. Independent. Unusually diverse. We draw a lot of our students from London and we naturally inherit a great deal of cultural diversity from the city. We are particularly proud of the prominence of women in the department. We have more than twice the average percentage of women on our degree courses, but we can and will do better.

We have a women in computing scholarship scheme for undergraduates, and we run events in our welcome week for new female students. We are active in national networks for women in Stem subjects, and our head of department is one of the two co-chairs of the Goldsmiths Athena SWAN team, working to ensure gender equality across the institution.

How else do you try to broaden the reach of computing education?
We have a mission to widen access both locally and globally. Locally, we work with London schools and further education colleges to enable inner-city pupils to find their way to university.

Globally, we have been working on distance learning initiatives for over 20 years. We are the provider of the undergraduate computing programmes for the University of London International Academy. Through that, we have educated thousands of students around the world.

Over the last few years, that global reach imperative has led us increasingly down a path of online provision. We have run MOOCs (massive open online courses) on a number of platforms, teaching subjects stretching from data science to deep stack web development, and machine learning for artists. These have already reached over 200,000 learners. We expect this to grow quickly and are now expanding the department to help support the growth.

What online provision have you got coming up?
We are very excited about our next MOOC, which we think will be one of the world’s first to cover virtual reality. This will be led by our lecturer Dr Sylvia Xueni Pan.

SylviaPanSylvia is a good example of the kind of lecturers we have. Growing up in Beijing, she went on to do a PhD and post-doctoral research in virtual reality at UCL, then joined us at Goldsmiths.

She’s interested in creating empathic social experiences in VR that are immersive and engaging, and she uses these experiences in training and education, therapy, and social neuroscience research. She has, for example, been using VR to train GPs to deal with (virtual) patients’ unreasonable demands for antibiotics. She also uses VR as a research tool for social scientists, and brings social science research to VR.

Her work has been featured in BBC Horizon, New Scientist and the Wall Street Journal. All of this thinking will inform the VR section soon to appear on the online study site, Coursera.

How did you get to be the department you are?
The department development began in 2001 when the idea of “the digital” was all over Goldsmiths, as it was all over everywhere else. It seemed a great time to build a computing department that played to Goldsmiths’ core strengths in arts and social analyses and critiques. So that’s what we did. We started joint research, and teaching programmes jointly. It has worked well for us and we are now deeply embedded in all Goldsmiths’ activities.

This worldview still affects much of what we do: as we expand the kinds of computing we explore, we retain a focus on arts, creativity and the social. Therefore, our two newest growth areas – virtual reality and data science – both embrace ideas from, and applications to, arts and social science.


Goldsmiths Computing is currently recruiting for a number of posts including lectureships and a senior data science role.

Call for submission: Goldsmiths hosts International Congress on Love & Sex with Robots

For the second year in a row, we will insert clunky doubles entendres into reports on the upcoming International Congress on Love & Sex with Robots.

Co-organised by Dr Kate Devlin and hosted by Goldsmiths, the conference offers an opportunity for academics and industry professionals to come together and discuss their work and ideas.

When: 19-20 December 2017
Where: Goldsmiths, University of London

The conference is now open for submission of papers on teledildonics, robot emotions & personalities, humanoid robots, clone robots, intelligent electronic sex hardware and roboethics, as well as papers from psychological, sociological, philosophical, ethical, affective and gender standpoints.

On 16-17 December the conference will be preceded by Sex Tech Hack, a 24-hour hackathon organised by Hacksmiths. Last year’s hackers created sexy robot nipples, computer-generated erotica and a fisting machine powered by the stock market.


Goldsmiths artists win at Netherlands hackathon

winners

This March, a group of MA Computational Arts students participated in the Living Data City Challenge hackathon in Eindhoven, The Netherlands. Amy Cartwright reports on what happened.


The Living Data City Challenge hackathon is a two-day event where people with technical, design, and creative backgrounds use open data to create new solutions. The challenges that we were presented with were sustainability, green spaces, loneliness and traffic congestion. Our group was made up of four MA Computational Arts students, plus two colleagues we met in Eindhoven.

Our project ‘Food Path’ responded to the challenges of sustainability and loneliness – and won joint third place. Food Path is a way of distributing leftover food products from local privately-owned businesses back into the community. This food is sent to volunteer organisations who use it to prepare meals for individuals who do not have easy access to food.

touchscreenWhile exploring Eindhoven, we discovered plenty of local businesses willing to be involved. What was missing was the communication with service users, so we created a program to show the locations of these meals. And because our service users may not have access to  smartphones, we proposed that the program be installed on Eindhoven’s public-access City Beacons – large interactive pillars which have full screen and internet access.

(Another interesting thing we discovered whilst in Eindhoven was the food farms, community gardens that allow people to contribute with planting and caring for the crops – and in return the helpers can take what they need. This seemed like a great way for people to get involved in the community and to give those people who are on the outside of the community a way back in. Our program also shows the location of these community projects.)

As a team it was our first hackathon, so the whole experience was very much a learning process. We all come from a creative background and so we really enjoyed responding to the challenges, and being creative with the ideas that came from the proposals. It was a great opportunity to learn more about the city; it was interesting to consider Eindhoven’s specific resources and systems, and how they differ from London and our home cities.

eindhoven

The whole weekend was a bit of a marathon – pretty exhausting, but very rewarding. There was a strong sense of community amongst the attendees and it was great to meet new people and learn new skills. It was also fun to travel and bond with classmates outside of classroom. It was nice to see our classmates working together with other people and seeing their artistic identity show up in their proposals. There was a lot of diversity of experience and many different backgrounds. Despite the competitive nature of the event everyone was very friendly and welcoming. It was a gentle and supportive atmosphere with lots of great entertainment and refreshments.

As a first experience as computational artists outside of Goldsmiths it was nice to be able to trial our new skills. We are now looking forward to attending the Anvil Hackathon at Goldsmiths in April!


Physical Computing projects, Spring 2017

Here is a selection of recent projects from our third year Physical Computing module, taught by Phoenix Perry and Perla Maiolino. 

The projects – which were developed in the department’s new hack labs in St James Hatcham Building – include toys, games, controllers, musical devices, and lots of robots.


Flight Control System
by Jacky Wang


Roll Game
by Andrea Fiorucci


Once upon a Time: The Seasons
by Elliot Brown & Sapphira Abayomi. Once Upon a Time site


Drum Machine with Arduino Mega
by Hamood Abdul Jabbar and Gabriel Oliveira Valencia. Project site


Fortune Telling Robot
by Sam Arshed. Robot website
image100


Arduino Tee: a vest with electric shock pads
by Kamaldeep Singh Bachus and Umar Yunus. Tee site
shock-vest


Pendulum: midi controller for a max filter with a pendulum accelerometer
by Harrison Bamford. Pendulum website


Auduino: breath-powered musical instrument
by Saskia Burczak & Mohsin Yusuf. Auduino blog


Electromagnetic String Instrument
by Cameron Thomas

Electromagnetic String Instrument from Cameron Thomas on Vimeo.


Omnimac wheeled robot
by Cormac Joyce. Omnimac website


Mastermind
by Eliot Heath


Arduino Synth
by George Sullivan


FlyBall
by Tom Holmes


Nonsensitron
by Gil Hakemi.
Project blog


Alarm System
by Osian Jarvis


Street Fighter Joystick Controller
Justin King


Vibrating Diamonds
Qian Joo Lim. Diamonds blog


Ladybird Robot
by Michael King


Win Science Museum ROBOTS exhibition tickets

We’re giving blog subscribers four free tickets to the Science Museum’s latest exhibition ROBOTS, which runs from February to September 2017

COMPETITION NOW CLOSED

ROBOTS takes you on an incredible journey spanning five centuries, illustrated with robotic artefacts from around the globe, from a 16th century mechanised monk to the very latest in robotic technology straight from the lab, and some of film’s most iconic robotic creations.

Focusing on why they exist rather than on how they work, this blockbuster exhibition explores the ways robots mirror humanity and the insights they offer into our ambitions, desires and position in a rapidly changing world.

We are especially excited about the exhibition, as it includes Robotic Skin by Dr Perla Maiolino, one of our research and teaching fellows. Tickets are £15 (£13 concessions) – or free to the four lucky winners!


COMPETITION NOW CLOSED

Closing date: 11pm Sunday 5 March 2017. We’ll pick four new subscribers at random, and email them on Monday 6 March 2017 with details of how to claim their free ticket.

Report from Goldsmiths’ Sex Tech Hackathon

room-insta

Back in December 2016, student society Hacksmiths teamed up with Goldsmiths’ Dr Kate Devlin to run the first ever Sex Tech Hackathon.  In this blog post, Creative Computing student Kevin Lewis reports what happened.

Kevin Lewis
Kevin Lewis

Hackathons are invention marathons – where attendees build creative solutions to a challenge set by organisers. One of our tutors, Dr Kate Devlin, wanted to run a hackathon around her area of research – artificial sexuality and the ethics of artificial intelligence – and we couldn’t wait to jump in and help.

Running creative events is not new to Hacksmiths (Goldsmiths’ student-run tech society). Every year we run several large hackathons, but this felt different. We had an exceptional group of attendees from a much wider range of backgrounds than ever before at something we’ve run, and with it came a range of experiences and viewpoints which made the projects at Sex Tech Hack all unique and valuable in their own ways.

Bop It
One team converted children’s toy ‘Bop It’ into a remote control for smart sex toys

For two days we had over 50 talented developers, designers and industry experts join us in St James Hatcham to build innovative new sex technology.

Only in Goldsmiths would you assemble a group of individuals so awesome that they create a combined 14 projects which are so different from one another.

From our very own Dr Sarah Wiseman building a physical computing project to improve communication between partners around kinks, to a group of students with a 3D-printed fist whose vibration intensity changes based on historical data from multinational finance company Goldman Sachs.

No, really, we saw it all – generative erotica, beat-controlled vibrators and a cryptocurrency based on ‘pleasing’ the network. We had quite a few prizes, but the overall best was awarded by our panel of judges to Lovepad – a soft robot specifically designed for non-binary users. The hackers mixed their own silicon in the church over the weekend and it was the more weird and wonderful thing we could have had.

We’ll be running this event again towards the end of 2017 – we want to make it even bigger and better than last time (not that size matters in the slightest). If you want to register for updates, head over to sexhack.tech.