Category Archives: Women in Computing

MA Computational Arts graduate launches jewellery business crowdfunder

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2017 graduate Charlotte Dann has successfully raised £15,000 on Kickstarter for her new jewellery business, which uses cutting-edge 3D-printing technology.

Hexatope is a system that allows you to design your own unique jewellery using intuitive interaction with a hexagonal grid. Designs are fabricated using 3D-printing technology and cast into sterling silver or 18 carat gold.

Using touch or mouse input you activate hexagons, and curves are drawn between active neighbours on the grid. Curves flow into one another, diverging, converging, and overlapping with seemingly organic grace. When your design is complete you can animate it to visualise the 3D design in your prefered metal, finely tune how the curves overlap one another, and chose the point from which it will hang as a pendant.

hexatope_charlotte_portraitCharlotte Dann is a designer/developer based in London, working across a wide spectrum of disciplines ranging from electronics to fine glasswork. Her interest in coding began as a teenager, and she worked professionally as a web developer while completing a BA in Jewellery Design and Silversmithing at The Cass.

She undertook the MA in Computation Arts at Goldsmiths to explore the intersection of these two disciplines, both in how computation can supplement traditional making techniques, as well as how the process of designing tangible objects can be informed by computational thinking. In September 2017 she founded her own studio to continue working on Hexatope and exploring other design/tech pursuits.

“I started working on Hexatope while undertaking the MA. I was experimenting with using the framework of a hexagonal grid to generate art with code, and soon realised that the project integrated very well with jewellery design, my other vocation. I wanted to leverage programming to design and create tangible objects, and using 3D-printing technology and traditional metalwork I’ve been able to bring Hexatope designs to life”

“I think the most exciting thing about Hexatope is that it gives everyone the opportunity to be a designer and make beautiful, personal pieces of jewellery that they can wear every day.”


What do @goldcomputing academics do when they’re not teaching?

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When they are not teaching or marking, it’s easy to imagine that our academics just sit quietly in low-power mode, like the A.I. child in Stephen Spielberg’s Artificial Intelligence.

But apparently they do something called research.

To investigate this phenomena, we invite you to join us every Wednesday afternoon, when one Goldsmiths Computing academic will talk about the stuff they are researching.


3pm-4pm Wednesday 11 October / LG02, Professor Stuart Hall Building
Dr Sarah Wiseman: The world’s tiniest, most important design problem
Sarah is a lecturer whose research focuses on Human Computer Interaction. Her research interests include: medical interfaces, citizen science recruitment and haptic technologies for users with visual impairments. She is also involved in public engagement and science communication work, which includes performing stand-up comedy about her research, as well as giving talks at the Royal Institution and Science Museum. swiseman.co.uk


3pm-4pm Wednesday 18 October / LG02, Professor Stuart Hall Building
Dr Kate Devlin: NSFW: HCI, AI and sex tech
Kate Devlin is a senior lecturer who works in the fields of Human Computer Interaction (HCI) and Artificial Intelligence (AI), investigating how people interact with and react to technology, to understand how emerging and future technologies will affect us and the society in which we live. She is currently focusing on cognition, sex, gender and sexuality and how these might be incorporated into cognitive systems such as sexual companion robots. http://doc.gold.ac.uk/~mas01kd


3pm-4pm Wednesday 25 October / Room 342, 2nd floor, Richard Hoggart Building
Saskia Freeke: Creating artwork every day
Saskia Freeke is lecturer in Physical Computing. as well as an artist, creative coder, interaction designer, visual designer and educator. A big part of her artistic practice is her ongoing daily art project that she started January 2015, in which she explores and experiments with generative patterns and animations. www.sasj.nl


3pm-4pm Wednesday 1 November / LG02, Professor Stuart Hall Building
Dr Sorrel Harriet: Using data to improve the learning and teaching of coding
Sorrel teaches on topics related to databases, data programming and web application development. Over the past ten years, Sorrel has been involved in professional web development, both inside and out of academia. Most recently she worked alongside Matthew Yee-King at Goldsmiths helping to develop the Music Circle platform. gold.ac.uk/computing/people/harriet-sorrel


Music Computing students explore the sounds of Millennium Bridge

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Goldsmiths Music Computing students have released Where Everything is Music, their first album of 2017.

In early October, course leader Dr Freida Abtan took her first year Music Computing students for a soundwalk across the Millennium Bridge, which spans the Thames between St Paul’s Cathedral and Tate Modern.

Students take recordings and then make pieces of music from only these sound sources. The project is only given a one-week from walk to release.

Over the next three years, these students will be immersed in performance, composition, musicology, design, psychoacoustics, digital signal processing and computer science – and we’ll be listening to the results. Subscribe to this blog (enter your email into the ‘subscribe’ widget on our homepage) for regular updates on how our students progress.

Goldsmiths academics develop groundbreaking online courses in Virtual Reality

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Coursera, the global leader in online education and learning, has launched its first series of courses on Virtual Reality, developed by Goldsmiths Computing lecturers.

The VR Specialisation, comprising five course modules, has been developed by Dr Sylvia Pan and Dr Marco Gillies, based on a combined 25 years’ experience in some of the world’s most prominent Virtual Reality research labs.

Their expertise in Virtual Reality centres on the generation of interactive and engaging virtual characters, one of the focus areas in the new Specialisation they teach on Coursera.

“Many of the mistakes made by Virtual Reality content creators come from not understanding the psychology of how VR works and what it means for how we create content, which is an important feature of this Specialisation,” said Dr Marco Gillies.

“In Virtual Reality users need to physically interact so they feel present in the surrounding environment. This means other characters must respond in the same way they would in the real world. These courses combine theory – the basic psychology of how VR works – with practical production skills. All the time learners are doing the practical work, they are also having to think about the psychology behind it.”

“Another important part of this Specialisation is Social VR. Social interactions in Virtual Reality are such a powerful experience; Users are sharing the space with someone who is life size, so the body language works in a way it doesn’t on a regular screen.”

Learners will get hands-on experience using many of the leading technology tools for Virtual Reality content development, and in particular the world leading game development project Unity.

“The potential for Virtual Reality to change the way we work, learn, and play is significant, but we need more people educated in VR technologies and design to get there,” said Jessica Lindl, Unity’s Global Head of Education.

“This series of courses from the University of London is a great example of a credential that can really help anyone interested in applying Virtual Reality in the work that they do.”

Dr Sylvia Pan, lecturer in graphics at Goldsmiths, said: “The launch of the Virtual Reality Specialisation presents a real opportunity to use online learning to grow the number of people equipped with the skills required to become VR content creators. Learners will take the skills developed in each of the preceding courses and put these into practice to develop their own Virtual Reality game.”

“The development of Virtual Reality courses is pivotal to cementing the role the technology will play in everyday life and across enterprises. The creative industry has naturally become the first sector to integrate Virtual Reality. However, the potential applications range across many industries, including healthcare, engineering, online collaboration, and more. The medium of Virtual Reality is developing rapidly and those making content now are creating the fundamentals of the technology. We are really excited that our learners will be able to contribute to the future of Virtual Reality.”

The specialisation comes in five courses that will be released starting on 25 September 2017.

  1. Introduction to Virtual Reality
  2. 3D Models for Virtual Reality
  3. 3D Interaction Design in Virtual Reality
  4. Building Interactive 3D Characters and Social VR
  5. Creating Your First Virtual Reality Game

Goldsmiths Computing at Ars Electronica 2017

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Goldsmiths Computing staff, students and alumni showed up in force at this year’s Ars Electronica festival of art, technology and society.

The festival, which ran in Linz on 7-11 September 2017, is considered one of the most important international platforms for digital art and media culture.

Senior lecturer Rebecca Fiebrink gave a talk titled Machine Learning as Creative, Collaborative Design Tool in the AI and Creativity session. Her software the Wekinator was also used by Chicks on Speed member Alex Murray-Leslie in a performance titled The Liberation of the Feet.

Memo Akten, IGGI PhD student and 2013 winner of the top prize at Ars Alectronica, exhibited two pieces: FIGHT and Learning To See. He also gave a talk titled Intelligent Machines That Learn: What Do They Know? Do They Know Things?? Let’s Find Out! at the AI Other I symposium.

Creative Computing graduate Terence Broad received an honorary mention for the Prix Ars Electronica in the Computer Animation/Film/VFX category, for his work Autoencoding Blade Runner.

Goldsmiths researchers Prof William Latham and Lance Putnam showed Mutator VR in the festival’s gallery spaces, with continuous queues for 5 days.

Former PhD student Marco Donnarumma received an Award of Distinction in the Prix Forum II – Digital Musics and Sound Art category for his performance work Corpus Nil, which he co-produced during his PhD while working on our Meta Gesture Music project.


OVERLAP Computational Arts degree show 2017

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On Thursday 7 September 2017we launch OVERLAP, the 2017 final degree show for our MA/MFA in Computational Arts.

The weekend-long exhibition explores the exciting new waves originating from the intersection of art and technology. It features installations, interactive virtual and augmented realities, and conceptual works by mixed-disciplinary artists from fields as diverse as fine art, dance, photography, graphic design, puppetry, sound art, and architecture.

On Saturday 9 September, we are running a Computational Arts Family Day, where the artists will demonstrate their work to children, parents, teenagers and teachers.

WHERE
St James Hatcham Building (‘the church’)
Goldsmiths, University of London
New Cross
London SE14 6AD

Opening night
6pm-9pm Thursday 7 September 2017

Exhibition continues
10am–7pm Friday 8 September 2017
12noon–8pm Saturday 9 September 2017
12noon–6pm Sunday 10 September 2017

OVERLAP on Twitter  /  OVERLAP website


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Sat 9 Sept: Computational Art Family Day

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Parents, children, teenagers and teachers are invited to our special family day of Goldsmiths’ MA/MFA Computational Art degree show exhibition.

We all live in a time of incredible technological change. New technologies like 3D printing, dating apps, artificial intelligence, DNA sequencing, virtual reality and big data processing are the way we live and connect with others.

At Goldsmiths, MA/MFA Computational Art students have explored the technological and cultural impacts of computation, and have developed exciting artworks, designs and tools.

This year you’ll encounter interactive sound art, dancing robots, shamanic technology, electronic fabric, glowing crystals, tools for disabled artists & musicians, computer-generated books and jewellery, and a microbiological tour of your intestines.

People of all ages are welcome. Arrive any time between 12noon and 5pm. Please closely supervise children and younger teenagers, as even the most robust artworks are easily damaged.

Where: St James Hatcham Building (‘the church’), Goldsmiths, University of London
When: 12noon-5pm Saturday 9 September 2017
Tickets: Register on Eventbrite

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MA/MFA Computational Arts students exhibiting in 2017

About the exhibition
Overlap is the 2017 final degree show for the MA Computational Arts programme at Goldsmiths College, University of London. The weekend long exhibition explores the exciting new waves originating from the intersection of art and technology. It features ground-breaking installations, interactive virtual and augmented realities, and thought-provoking conceptual works by mixed disciplinary artists from fields as diverse as fine art, dance, photography, graphic design, puppetry, sound art, and architecture.

  • Opening night: Thursday 7 September 2017
  • Continues Friday 9 – Sunday 11 September 2017
  • Exhibition website: overlap.show