MSc Games Programming graduate on working at Fuzzy Frog

IMG_6126In an interview published in Develop magazine, April 2015, MSc Computer Games & Entertainment graduate James Gamlin discusses his work at Fuzzy Frog.


What do you do at the studio?
I’m currently a gameplay designer, which entails a lot of the level design for the current project as well as working on general gameplay functionality. I perform minor scripting tasks awa well, though usually to help the level development process run smoother on my end.

How did you get your current job?
I started out on the Creative Skillset trainee programme as part of my MSc at Goldsmiths, University of London. This meant I was on a work placement with Fuzzy Frog, that was in turn assessed by the university. Once my placement came to an end I was asked to remain with Fuzzy Frog in full-time employment.

What perks are available to employees at the studio?
Being relatively new to the games industry, I’m a bit unsure as to what the standard is on this situation. However what I can say is that from a graduate perspective it’s been a great environment to learn about the industry and the development process outside of academia.

I’ve also been fortunate enough to attend the East Midlands Indies events which would not have been possible without the relevant networking connections that were available to me.

What is the recruitment process like at your studio?
fuzzyWe’re currently in the midst of growing as a company so our recruitment consists of job postings on our website and through various connections within the industry.

We normally have quite a lot of applicants selected for interviews, and if successful will be put on a probation period for a month.

What was your own interview like?
My placement interview was with the CEO and creative producer at Fuzzy Frog, which might sound quite intimidating, but in actuality was quite informal and relaxed.
We began by talking about the current projects and what would be expected of me if I were to join these projects.

I brought my portfolio with me, which consisted of both programming and design projects I had worked on throughout my undergraduate and postgraduate degrees. It was quite fortunate that a lot of the work in my portfolio had connections to current projects at Fuzzy Frog.

Describe what the atmosphere is like at your studio.
Since the company is relateively small-sized (though it has grown considerably in the past year), we all work closely with each other, meaning that different departments are all in the same room. It creates a comfortable atmosphere to be surrounded with a range of people with different skills and backgrounds.

We work very vocally, asking for advice for problems and creative feedback for our implementations, or assets. This means that everyone is given a portion of responsibility for making design decisions, which we then review and discuss collectively at the end of each sprint.

Sonorities launch party concert, Fri 17 April

Join EAVI and the Sonic Arts Research Centre for a free day of audio-visual performances and workshops for the launch of Sonorities Festival of Contemporary Music. All welcome.

WORKSHOP in the GDS, Ben Pimlott Building
Fields: Sébastien Piquemal & Tim Shaw
Friday 17 April @ 1:00 pm – 5:00 pm
“In this workshop we will introduce participants to using Fields as a performance or installation tool for mobile devices.” Please register at fieldsworkshop.eventbrite.co.uk

LECTURE – Ben Pimlott Building Lecture Theatre
Dirt[y] Media Lecture: Caleb Kelly
Friday 17 April @ 4:45 pm – 6:00 pm
“This talk will fracture the narrative of the contemporary digital studio, a space imagined to be free from noise and contained. Re-reading media histories I will look at practices that are cracked, broken and at times actually dirty.”

CONCERT & LISTENING ROOM
Sonorities Launch Event
Friday 17 April @ 7:00 pm – Monday 20 April @ 7:00 pm
Join us for an evening of audio-visual performance as we launch the Sonics Immersive Media Lab facility. This concert also marks the London launch of Sonorities, the annual symposium and festival of contemporary music held at Queen’s University, Belfast.

This will be the first event held in the newly installed Sonics Immersive Media Lab at the converted church St James Hatcham, Goldsmiths, London SE14.

Concert Programme, 7pm-10pm Friday 17 April

Listening Room Programme, 7pm-10pm Friday 17 April

  • Laurie Radford: Vagus II
  • Jones Margarucci: Metamorfosi Interrotte (for fixed media)
  • Nicola Monopoli: 3 Stanzas
  • Vanessa Sorce-Lévesque: Dremen
  • Damian O’Riain: Configurational Energy Landscape No.9
  • Mari Ohno: Speaking Clock
  • Line Katcho: Aiguillage (Switches & Crossings)
  • Paul Fretwell: King’s Cross
  • James Surgenor: flux
  • David Berezan: Lightvessels
  • Richard Garrett: Once Below a Time
  • Sam Salem: The Fall (I)
  • Oliver Carman: Piano Fragments
  • Aidan Deery: Clearway
  • Roberto Zanata: Nero metropolitano
  • Félix-Antione Morin: Calligraphie II
  • Benjamin D. Whiting: Melodía sin melodía
  • Gilles Fresnais: Les chants de la terre (Earth songs)
  • Nicolas Marty: Nibelheim

Concert and Listening Room details

About Sonorities Festival at Queens University Belfast

BAFTA’s Scholarships open for MSc Computer Games & Entertainment

BAFTA


BAFTA is now accepting applications for its scheme to financially support a selection of UK students in their study of film, television or games. This year, the scholarship scheme is available to students on Goldsmiths’ MSc in Computer Games & Entertainment.

Each scholarship provides up to £10,000 to cover one year’s course fees, an industry mentor, and free access to BAFTA events around the UK for a year.

Applicants are also considered for one of three Prince William Scholarships in Film, Television & Games, supported by BAFTA and Warner Bros., which additionally provides a short funded work placement within the Warner Bros. group of companies and access to additional Warner Bros. mentors.

In return, scholarship recipients are required to contribute to the BAFTA Guru online learning channel and take part in BAFTA’s outreach activity to young people.

How to apply

Complete and submit the online application form, along with any supplementary pages, by 5pm on Friday 12 June 2015. Shortlisted applicants will be informed the w/c 6 July , and must be available for interview on Wednesday 15, Thursday 16 or Friday 17 July.

  • The scholarships are available to UK nationals. If you are a non-EU citizen and have officially confirmed UK residency status you can apply for a scholarship, but you will be required to supply confirmation from the Home Office of your residency status. Citizens of other EU countries are not eligible to apply.
  • Students who receive a scholarship for the first year of a two-year course will be considered for a scholarship for their second year.
  • Students who have previously received a scholarship for the first year of a two-year course will be considered for a scholarship for their second year.

More information about the BAFTA scholarship

European Lisp Symposium at Goldsmiths, 20-21 April

Lisp

On Monday 20 and Tuesday 21 April 2015, Goldsmiths hosts the eighth annual European Lisp Symposium, a forum for discussing the design, implementation and application of Lisp and Lisp-inspired dialects.


This year’s highlights

Quicklisp: On Beyond Beta
Zach Beane, Clozure Associates
Quicklisp was released in 2010 as a public beta. Five years later, it’s still in beta. How has it evolved in the past five years, and what will it take for Quicklisp to go on beyond beta?

µKanren: Running the Little Things Backwards
Bodil Stokke Read Bio
Relational programming, or logic programming, exhibits remarkable and powerful properties, to the extent that its implementation seems frightfully daunting to the layman.
In this talk, we will explore µKanren, a minimal relational language that strips the paradigm down to its core, leaving us with a succinct, elegant and above all simple set of primitives, on top of which we can rebuild even the most powerful relational constructs.

Unwanted memory retention
Martin Cracauer, Google Read Bio
This talk goes over numerous oddities in a Lisp-based system which led to unwanted heap memory retention and to constant resident memory growth over the uptime of the system.

Where: Goldsmiths, University of London
When: Monday 20 – Tuesday 21 April 2015
Registration: €200 (€100 students) – book on the European Lisp Symposium website

Lecture on music conducting and repovizz

This Tuesday 14 April, Álvaro Sarasúa will give a talk about his work on expressivity in classical music conducting from naive listeners using repovizz.

Where: Ben Pimlott Building Lecture Theatre (ground floor), Goldsmiths
When: 3.30pm, Tuesday 14 April at 15h30 in the

Álvaro Sarasúa is currently a visiting researcher at Goldsmiths’  EAVI research group. His research focuses on the analysis of conducting gestures performed by participants with different musical backgrounds with the aim to build more intuitive and expressive interfaces drawing upon a conductor-orchestra metaphor.

In this talk, Álvaro will discuss the results of studies with different subjects conducting on top of classical music excerpts and recorded with a Kinect camera, exploring the relationship between their movements and the expressive aspects of the performance.

In addition, he will discuss his use of repoVizz (an online repository for multimodal data developed in the MTG), make some demos about the current possibilities of the tool and explain the directions for future development under projects such as RAPID-MIX, in which EAVI is a partner.

 

 

Develop lessons for British Museum’s Samsung Digital Discovery Centre

samsung_homepromo

The British Museum want to hear from organisations or individuals who can design and deliver innovative and experimental digital learning sessions that engage visitors with the British Museum’s collections. 

The museum’s Samsung Digital Discovery Centre delivers a programme of digital learning for schools, family and teen audiences – and are seeking new sessions to be developed and delivered by external partners. These sessions will be included in the monthly one-off ‘Innovation Lab’ programme.

Pitch a session
Session proposals should be experimental or scratch-like, and should test out new ideas or technologies, or ways of working with family audiences. British Museum do not expect new software to be developed as part of these sessions, but the Innovation Lab will be a great forum to test out new software or new uses of software with a family audience in a digital learning environment.

“We want our audiences to be excited about using new technologies, engaged with our collections, and experiencing new things. We are also interested in sessions that do not replicate what we already provide in the Samsung Digital Discovery Centre.”

If you would like to pitch an idea, send your idea using the following headings:

  1. Title: (or working title)
  2. Session description: (One paragraph description of your activity. Please include learning outcomes, and any outputs created by visitors.)
  3. Session times: (We deliver drop-in sessions on Saturdays (11-4pm), and workshop sessions on Sundays (11am-1pm and 2pm-4pm). Will your activity be a drop-in or a workshop session? Please feel free to suggest alternative times within the 11am-4pm timeframe if it is more appropriate for you.)
  4. Target audience and age range: (Is this an activity for families or teens?)
  5. Brief session plan: (Please detail a brief session plan.)
  6. Collection: (How does your idea your engage your target audience with the British Museum’s collection? If appropriate, please give examples of objects you will use or reference.)
  7. Technology and resources: (Please include what hardware from the SDDC you will use (see notes below), what additional resources you will need, and if you will be bringing in or require the hire of any additional equipment that is not available in the SDDC.)
  8. Budget: (We expect submissions of between £350-£1,000. Please detail how this money will be spent on development time, delivery time, resources and other expenses. We would expect one day of delivery to be included in this cost.)
  9. You: (Tell us a bit about you or your company, including why are you qualified to develop and lead this activity, or what skills do you hope to develop by doing this project.)

Notes on technology available in the Samsung Digital Discovery Centre

  • 75” eboard with touch screen overlay
  • 46” LCD TV and 55” LED TV
  • 25 High spec laptops with internet access, Adobe CS5 Pro production suite, Blender,
  • Audacity and standard Microsoft Office software
  • 55 Galaxy Note 10.1” android tablets with stylus
  • 40 Galaxy Note II and Note III smartphones
  • 25 digital cameras, 40 Galaxy cameras and 6 digital SLR cameras with standard and wide angle lenses (Samsung NX1 and NX100)
  • Kinect system
  • 6 HD digital camcorders with microphone jack
  • 6 digital USB microscopes
  • 3 scanners
  • 1 Samsung SUR40 multi-touch table
  • Green screen

Please send your completed pitch to Lizzie Edwards and Juno Rae by 12 noon, Monday 13 April 2015.

FREE Computational Creativity day, QMUL

On Friday 10 April, Goldsmiths Computational Creativity Research Group are co-hosting a free one-day academic workshop to present current research in computational creativity.

Where: Skeel Lecture Theatre, Queen Mary University of London, E1 4NS
When: Friday 10 April 2015
Tickets: Free – all welcome. Book online


Schedule

  • 09.15: Registration
  • 09.45: Introduction
  • 10.00: Modelling the architecture of the creative mind (ConCreTe)
  • 10.40: Evaluation of computational creativity (ConCreTe)
  • 11.20: Coffee
  • 11.40: Theoretical advances in automating fictional ideation (WHIM)
  • 12.20: Building the WhatIf Machine – technical challenges and progress so far (WHIM)
  • 13.00: Lunch
  • 14.00: Concept Invention Theory: Core Model and System Architecture (COINVENT)
  • 14.40: COINVENTing Mathematics and Music: Examples of Concept Invention at Work (COINVENT)
  • 15.20: Break
  • 15.30: Music Analysis and Point-Set Compression (Lrn2Cre8)
  • 16.10: Between data and creativity: Learning representations for music generation (Lrn2Cre8)
  • 16.50: Wine Reception
  • 17.30: End

For more details, contact Sue White email: s.a.white@qmul.ac.uk


Creativity, independence and learning by doing.