Organic Art VR: a psychedelic experience unveiled at New Scientist Live

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Visitors to this month’s New Scientist Live event in London will be the first to experience Goldsmiths computer artist William Latham’s organic art in virtual reality.

Organic Art VR surrounds the viewer and places them inside strange evolving forms resembling sea anemones, ancient ammonites and multi-horned organisms with which they can interact. The forms the viewer sees are reminiscent of those one might encounter in an alternative alien evolution.

Bred and crossbred in software from multiple parents, Organic Art’s bizarre forms are created by a process of artistic evolution driven by human aesthetics.

The aim of Organic Art VR is to give viewers a surreal and immersive experience in which they shape the world around them.

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Organic Art 2016 VR derives from the pioneering work of Latham and mathematician Stephen Todd in the late 1980s and is now fully immersive, enabled by HTC Vive VR headsets and high-resolution NEC video wall screens.

Organic Art VR has been developed in the Goldsmiths Department of Computing by Professor Latham, visiting professor Stephen Todd and research fellow Lance Putnam under the Digital Creativity Labs research project.

The inaugural New Scientist Live event, created by the team behind the world’s best-known science magazine, is a four-day festival of ideas and discovery for all the family. British astronaut Tim Peake will open the show and visitors will see the latest science and technology including the Bloodhound 1000mph rocket car, the world’s leading robots and drones, Virtual Reality experiences, science workshops for all ages, more than 100 world-leading scientists, a robotic cocktail bar and plenty more.


Adapted from a news release by Sarah Cox first published on Goldsmiths News