Category Archives: Staff profiles and activity

Goldsmiths welcomes new joint-head of MA Computer Games Art & Design

IamPalmerheadshpt350This week we welcome our first cohort of students to the new MA in Computer Games Art & Design and welcome a new co-head of the programme, digital artist Ian Palmer. We caught up with Ian (before he goes on a quick pre-term motorbike trip to the Alps) to talk early computers, career highlights, and his all-time favourite games.

“I’ve been into computers from the age of eight, way back in 1980 when I got my first one,” Ian says. “It was a Sinclair ZX80! Being part of the ‘cultural boom’ of home computing was something I’ve always been very proud to have lived through and I still remember how through my teenage years I was regarded as a nerd because I had a computer – long before nerds were regarded as cool.”

“I have fond memories of my BBC Micro, circa 1984, and in particular my first real gaming addiction – Elite. I was always an avid gamer during this period and remember wasting countless hours typing in code from the back of computer magazines and then debugging the typing errors! Such fun..”

Mixing art with computers was something still very much in its infancy during this period and it wasn’t until Ian was in his 20s and studying at art college that he started using digital tools like early Photoshop and Corel Paint to create.

“My plan at the time was to move into practical model-making for film and SFX and I took a degree in 3D Design – creative model-making. It was during the first term of my BA that I was introduced to 3d Studio R3 and that was it, I was hooked. I never went back in the workshop again.

“Thankfully being a new degree course, my lecturers and course leaders were interested in seeing how I would develop and I was pretty much left to my own devices, creating 3D visualisations of ideas as opposed to practical ones.”

After graduating, Ian went to work for a west London publishing company, setting up a team to work on creating the visuals for a 90-part encyclopaedia – a demanding job where they were expected to create up to 40 illustrations a week. “It was cool,” he recalls. “I still have the archive disks of the hundreds of models we created. I guess you could say that this was a period where I really started to hone my craft as a 3D artist and it was certainly a very creative time.”

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In 2001 Ian was looking for a new challenge and speculatively applied for a job at Argonaut Games, despite having no game art experience. He was offered the job and spent four years with Argonaut, working his way up to Senior Artist before they sadly closed doors in 2004.

Moving to Criterion Games in 2005, Ian worked on first-person-shooter game Black which at that time was very much in pre-production, and then on the “relentlessly intense” Burnout Revenge. “After a pretty hectic few months we finished Burnout Revenge and I still regard it as one of titles I am most proud of,” he says. “There was a lot of blood, sweat and tears from everyone involved in that game.”

“I was asked to head up an art team at EA’s main UK office after finishing Burnout Revenge. I went to work on a small team developing games for the Playstation Portable (PSP), which then led to me working on another Burnout title, an action role-playing game for the Nintendo DS, a Need for Speed title, an oddball 2D puzzle game called Create and some Harry Potter magic sprinkled in there somewhere too!”

Moving to Codemasters in 2011, Ian began developing titles for the UNITY platform – a fairly new piece of middleware which was starting to make waves in the industry. He explains: “Here I was introduced to service based gaming and it was certainly a huge challenge designing games which had to be packaged up, visually scalable and fit within download limits. It was also here that I got the chance to develop for the iPad and iPhone. Luckily having experience in developing for hand-held platforms from my days at EA, it wasn’t too much of a culture shock and I enjoyed the experience immensely.”

So why the move into teaching? Ian says that it’s something that he’s always wanted to do: “Even when I was a student myself, I always knew that someday it would be me up there talking to the group and giving direction and guidance to the next generation of artists. It feels like a natural progression to be moving into more of a mentoring role, and a recent guest lecturer post at DeMontfort in Leicester only served to reinforce that lecturing was something I should do.”

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This term we welcome the first cohort of students to a new MA in Computer Games Art & Design, based in the Department of Computing and run by Ian, Professor William Latham and Professor Frederic Fol Leymarie.

It’s a course that responds to the pressing need for a high quality postgraduate degree serving the computer games and entertainment industries. With an emphasis on games design, art and animation, students will also develop the fundamentals of computer programming, entrepreneurship, and their own practice. They’ll be given the opportunity to work with a wide range of industry partners, graduating well-positioned to have a career in an exciting global industry.

“The opportunity to teach on the MA Computer Games Art & Design course at Goldsmiths is something which I am very proud to be given the chance to participate in,” says Ian.

“I’m looking to approach the course from a very practical standpoint and want to teach the students both industry relevant practices and put them in similar scenarios which they will face while working in a development studio.

“Employability is my key focus on this course – ensuring that students have the knowledge, insight and relevant skills to make an impact as soon as they start working for their first employer.”

After more than three decades of gaming, it must be tough to choose your favourite games. But if you had to, what would they be?

TIE Fighter for the PC in 1994, Deus Ex (PC 2000), 2007’s Bioshock on the Xbox360, Harpoon (1990) and X-Com Enemy Unknown – the 1994 version, although the recent remake is excellent as well.

“There are some great games out now but these are the ones that I look back on and think, those were really quite special to me.”


First published in Goldsmiths News. Images © Ian Palmer

Thu 8 October: EAVI experimental music night

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The legendary EAVI gigs are back for the new academic year, with a night of experimental & electronic beats, bass and new music at the Amersham Arms, New Cross.

EAVI gigs showcase a blend of music from electroacoustic pioneers to free improvisers, instrument builders and techno wizards. The gigs offer a way for EAVI’s research to find its way onto the stage and the dance floor. They are also a cheap, relaxed and friendly way to experience some of the most interesting, cutting edge new music you’ll find in London.


When: 8pm till late, Thursday 8 October 2015
Where: Amersham Arms, New Cross SE14 6TY. Map
Tickets: £5. Buy advance tickets for £4.50


This month’s performers > > > > >

grahamGraham Dunning – Rhythm and Drone Set
Master of mechanical techno and Ghost-in-the-Machine music, Graham Dunning presents his delicate and accidental form of techno. He is currently “maker in residence” at the Machines Room and hosts his own NTS radio programme, Fractal Meat on a Spongy Bone. About Rhythm and Drone

irisIris Garrelfs
An internationally-successful composer/performer intrigued by change, voices and technology, Iris uses her voice as raw material which she transmutes into machine noises or choral works. Her most recent ‘performance walk’ took place at the National Gallery as part of the Soundscapes Late series. About Iris Garrelfs

nunoNuno Correia
Audiovisual artist and researcher Nuno Correia is interested in interactive multi-sensorial experiences. Nuno will present AVZones, part of Goldsmiths’ Enabling AVUIs research project. This is an iPad audiovisual app – an audio sequencer/looper with a visualizer.

helenaHelena Hamilton
Belfast artist Helena marks the end of her three month residency with EAVI with a performance of The Butterflies in my Brain, where she transforms an overhead projector into a site-specific, performative sound device where all sounds originate live from within and around the machine. About Helena Hamilton

roseRose Dagul & Penny Klein
Rose Dagul is a composer, cellist and vocalist based in London. She writes patterned pop music under the moniker Rhosyn. Tonight she improvises under her own name with violinist Penny Klein – possibly an echo of their project Alien Wind.

Kim Kate
Kim Kate is a London based producer / DJ who brings a synesthesiac image onto the dance floor. Kim Kate sonifies connections between the city, technology and human perception.

DJs
Chloe Freida from Alien Jams & NTS and Mike & Dan of Team GBH will yet again be taking over the decks, providing the perfect soundtrack in between the acts and giving us something wonderful to dance to at the end.


Master web design with our new global computing course

Learn how to build, test and deploy a mobile-ready website with a new online course led by Goldsmiths’ Department of Computing.

Designed for beginners, the course will be launched on 15 September 2015 by the University of London International Programmes.

The course, Responsive Website Development and Design. has six component courses with the final one culminating in a project. This requires the student to develop and design a website through the learning that has been acquired by completing the first five courses.

The course is designed to enable learners to understand and develop all the technical layers found in a typical website. These range from the familiar interface text, through to several layers of technology, right down to the underpinning database structure.

Goldsmiths has led on developing this specialisation following a successful bidding process undertaken by Coursera to add new ‘high demand’ courses to its portfolio of 34 such Specialisations. This win follows a successful collaboration between the University of London International Programmes and Goldsmiths during the first phase of MOOCs in 2013.

A more recent MOOC, Creative Programming for Digital Media and Mobile Apps, was also designed by Goldsmiths and has seen more than 187,500 learners enrol on the three occasions it has been made available. The record number of enrolments make it one of the most successful MOOCs for the University of London International Programmes.

Professor Mark D’Inverno, Pro-Warden for Research and Enterprise at Goldsmiths, said: “We have a very distinct approach to teaching computing, which is both highly creative and deeply technical, with the capability of producing the next generation of programmers for the creative industries. Our experience also extends to the undertaking of a large scale European project, which supports advanced peer feedback and social learning analytics – all of which have been built into this Specialisation for Coursera”.

The MOOC is expected to attract learners from across the globe. “Not only will the course enable learners to master a skill and acquire expertise in web design and development but it will also make them more attractive to any prospective employer, regardless of whether they chose to go into a technical job or an unrelated area,” adds Michael Kerrison, Director of Educational Innovation and Development, University of London.

The first of the six component courses for the Responsive Website Development and Design programme will be launched on 15 September 2015. The programme is led by Dr Matthew Yee-King with additional teaching by Dr Kate Devlin, Dr Mick Grierson and Dr Marco Gillies from our Department of Computing.


Adapted from a news story published on Goldsmiths’ website here.

BBC reports on Paul, one of Goldsmiths’ robot artists

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BBC’s ‘Get Creative’ team have recently produced a series of video reports on Paul, one of Goldsmiths’ robot artists.

They interview Paul’s creator, the artist and computer scientist Patrick Tresset who spent six years building an artist robot with a camera for an eye, a robotic arm and an old school desk for a body.

To be a sitter for one or more of the ‘Paul’ robots created by Patrick, join him for a workshop at The Big Draw launch event at the Weston Library, Bodleian Libraries Oxford on 19 September 2015.

Surreal spaceships and strange eggs: A beginner’s guide to the art of William Latham

William Latham in front of his Artwork at Summerhall, Edinburgh
William Latham in front of his Artwork at Summerhall, Edinburgh

Artist and computer scientist Professor William Latham recently gave a TEDx talk on evolutionary art and computers to an audience in Oxford of 1,600. Read on or watch the video below to find out how his work – initially inspired by the exhibits in the Natural History Museum – has developed over the decades. What can we expect to see in years to come as the relationship between science and art continues to develop?

Goldsmiths Open Day, Saturday 4 July

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Join us at the Goldsmiths Summer Open Day at 11am-3pm on Saturday 4 July 2015.

Computing staff will be at our stand in the marquee throughout the day to chat about our undergraduate courses, what it’s like to study here, and work placements & careers.

You can also come to one of our famously lively talks & demonstrations from programme leaders and current students.

Morning talks in LG01, Professor Stuart Hall Building

  • 10.45 – 11.15am: Tim Blackwell
 introduces BSc Computer Science
  • 11.15 – 12noon: Marco Gillies introduces BSc Creative Computing, BSc Digital Arts Computing and BSc Games Programming
  • 12noon – 12.45pm: James Ohene-Dyan introduces BSc Business Computing

Afternoon talks in LG01, Professor Stuart Hall Building

  • 12.45 – 1.30pm: Tim Blackwell
 introduces BSc Computer Science
  • 1.30 – 2.15pm: Mick Grierson introduces BSc Creative Computing, BSc Digital Arts Computing and BSc Games Programming
  • 2.15 – 3.00pm: James Ohene-Dyan introduces BSc Business Computing


FREE ONLINE COURSE: Creative Programming for Digital Media & Mobile Apps

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Staff at Goldsmiths Computing have created a free online course that gives a verified certificate in Creative Programming.

Running for the six weeks 3 August – 13 September 2015, the course is for anyone who wants to apply their technical skills to creative work ranging from video games to art installations to interactive music, and also for artists who would like to use programming in their artistic practice.

About the course

Over 5-10 hours/week for six weeks, this Coursera course will teach you how to develop and apply programming skills to creative work. This is an important skill within the development of creative mobile applications, digital music and video games. It will teach technical skills needed to write software that make use of images, audio and graphics, and will concentrate on the application of these skills to creative projects. Additional resources will be provided for students with no programming background.

Course syllabus

  • Week 1: Introduction: sonic painter
  • Week 2: Interactive D/VJ app
  • Week 3: Music player and sensor controlled visualiser
  • Week 4: Game with physical modelling and synthesis
  • Week 5: APIs accessing and processing social media data
  • Week 6: Music machine

Course format
The course will consist of 2 elements: the development of technical skills for software design using a range of media, and the development of creative work that applies these skills. Each week will consist of:

  • a lecture on a technical topic (e.g. writing image or audio processing software)
  • a lecture on creative skills related to the technical topic (e.g. how to create better images through photography / editing or how to create more effective audio) as well as suggestions on project development.
  • a set of exercises to practice the technical and creative skills covered in the lecture
  • week-by-week guidance for working on your creative projects
  • an additional lecture for students with no programming background.

Most students are expected to have some background in programming and/or computer science, and some experience of (possibly extra curricular) creative work. However, the course is also suitable for students new to computer programming but with a strong arts background, and a desire to develop skills in creative applications development.

Your instructors will be Goldsmiths’ Dr Marco GilliesDr Matthew Yee-King and Dr Mick Grierson.