CodeCircle: browser based creative coding leading to deeper learning and wider skills acquisition.
To develop an education-focused, online creative coding platform which embodies an interdisciplinary approach to computing education
HEFCE Catalyst Fund: Innovations in learning and teaching, Matthew Yee-King and Mick Grierson, 2016-2018
Improvisational interfaces: developing new human-computer creativity.
Develop improvisational human-machine interfaces with response and processing times fast enough to facilitate real-time collaboration between humans and machines in a variety of creative tasks.
2016-2019, Australian Research Fund, Professor Jon McCormack. Monash University and Professor Francois Pachet, Spotify
PRAISE: Performance and pRactice Agents Inspiring Social Education
The company museifi has been developed from this project
Aim: a system for enabling online communities to practice and perform together using state of art in music analysis gesture analysis, natural language, and community management, 2013-2016, European Union FP7 Strep Project. Partners: Artificial Intelligence Research Institute, Spanish Research Council, Spain; Sony Computer Science Laboratory, Paris; VUB University Brussels,
See a video on the project
Aim: to enable users to synchronously share their online experiences including social synchronous browsing and annotation, 2011-2013, 1st call of the ERA-NET CHIST-ERA (European Coordinated Research on Long-term Challenges in Information and Communication Sciences\Technologies. Artificial Intelligence Research Institute, Spanish Research Council, Spain; Toulouse Institute of Computer Science Research, France
Creativeworks – AHRC Digital Economy Hub
Aim: build new partnerships and commercial opportunities between academia and the Creative Economy, 2012 – 2016, AHRC. Partners: Queen Mary, University of London (lead institution); Birkbeck College; Central School of Speech and Drama; City University; the Courtauld Institute; Kingston University; Guildhall School of Music and Drama; King’s College London; Royal Holloway; School of Oriental and African Studies; Roehampton University; Trinity Laban Conservatoire of Music and Dance; University of the Arts.
Vconect: Video Communications For Networked Communities
Aim: novel video communication technologies for communities building intelligent multi-camera and multi-location video communication combined with synchronous video share
Duration: 2011-2014, European Union FP7 Strep Project Partners: BT, Alcatel-Lucent (Belgium), Portugal Telecom, CWI (Netherlands), Fraunhofer (Germany), Joanneum Research (Austria), Eurescom (Germany), University College Falmouth (UK)
Aim: framework for annotating and searching collections of both recorded music and digital score representations, 2007 – 2011, EPSRC, Partners: Queen Mary, Kings College, Royal Holloway, Lancaster University, University of Surrey
TA2: Together Anywhere, Together Anytime
Aim: development of new technologies to foster relationships between friends and family via video communication, 2008 — 2012, European Union FP7 Integrated Project, Partners: BT, Alcatel-Lucent (Belgium), Philips (Netherlands), Ravensburger (Germany) Limbic Entertainment (Germany), Fraunhofer (Germany), TNO (Netherlands), (Netherlands), CWI (Netherlands), IDIAP (Switzerland), Joanneum (Austria), Eurescom (Germany), Interactive Institute (Sweden)
ECRIS: Energy Conservation through Resource-Literacy and Intelligent Systems
Aim: to apply intelligent agent system technology to build in home devices to help users conserve energy, Technology Strategy Board
Partners: Environmental Change Institute, Oxford University and Onzo Ltd.
Modelling Stem Cells and Leukemia
Aim: to bring together stem cell researchers spanning theory, computational modelling and wet-lab practitioners and carers to look at how to understand Leukemia treatment
The Leukemia and Lymphoma Society, 2008. Partners: Leipzig University
Designing physical artefacts from computational simulations and building computational simulations of physical systems
Aim: to understand the relationship between designing simulations and designing physical artefacts, 2005 — 2006, EPSRC/AHRC, Design for the 21st Century