The possibility of falling in love (and having sex) with robots, and the future use of Artificial Intelligence to decide who lives and dies on the battlefield were just two of many topics discussed at Goldsmiths, University of London last week.
On 1–4 April, Goldsmiths hosted the Society for the Study of Artificial Intelligence and the Simulation of Behaviour (AISB) Convention 2014 (known as AISB50). This year’s convention commemorated the 50th anniversary of the AISB, and marked 60 years since the death of the founding father of computer science and AI, Alan Turing.
The convention investigated the constantly evolving relationship between humans and machines, including:
Love and sex with robots
The future of art and computing: a post-Turing centennial perspective
Should AI be used to make ‘kill decisions’ on the battlefield?
What could Robotics contribute to Language Sciences?
Speaking before the conference, Kate Devlin, Lecturer in Computing said: “Everyone here at Goldsmiths is excited and honoured to host AISB50, especially given that 2014 is such significant year for computer science. AI is a hugely important topic and one that can have an impact on every aspect of life – from love to war to art.”
Speakers included: Professor Susan Stepney (University of York), Professor Lucy Suchman (Lancaster University); Dr Hannah Smithson (University of Oxford); John Barnden (University of Birmingham); Professor Humberto Maturana (Instituto de Formación Matriztica, Chile); and Professor Terence Deacon (University of California, Berkeley). Goldsmiths’ own Professor Simon Colton also delivered one of the public lectures.
Storytelling is a pervasive part of the human experience — we as humans tell stories to communicate, inform, entertain, and educate. Indeed there is evidence to suggest that narrative is a fundamental means by which we organize, understand, and explain the world. In this talk, I present research on artificial intelligence approaches to the creation of novel narrative structures using a range of cognitively inspired techniques from planning to machine learning. I discuss how computational story generation capabilities facilitate the creation of engaging, interactive user experiences in virtual worlds, computer games, and training simulations. I conclude with an ongoing research effort toward generalized computational narrative intelligence in which a system learns from crowdsourced experiences.
Dr. Mark Riedl is an Assistant Professor in the Georgia Tech School of Interactive Computing and director of the Entertainment Intelligence Lab. Dr. Riedl’s research focuses on the intersection of artificial intelligence, virtual worlds, and storytelling. The principle research question his lab addresses is: how can intelligent computational systems reason about and create engaging experiences for users of virtual worlds and computer games. Dr. Riedl explores this question in two ways. First, he seeks to understand how computational systems can represent, reason about, and create narratives and interactive stories. Second, he seeks to understand how computational systems can autonomously design computer games. Dr. Riedl earned a PhD degree in 2004 from North Carolina State University. From 2004 to 2007, Dr. Riedl was a Research Scientist at the University of Southern California Institute for Creative Technologies. Dr. Riedl joined the Georgia Tech College of Computing in 2007. His research is supported by the NSF, DARPA, ONR, the U.S. Army, U.S. Health and Human Services, Disney, and Google. He is the recipient of a DARPA Young Faculty Award and an NSF CAREER Award.
FREE tickets are now available for Digital Shoreditch’s Games for Science event on Thursday 1st May 2014.
Games for Science is an exclusive networking and showcasing event, bringing together commissioners, researchers and devs at work – giving you the chance to connect with receptive folks and cultivate exciting partnerships.
Over the course of 16 essays, the book takes examples from human-computer interaction, children’s play, virtual reality, robotics and linguistics to analyse the philosophical foundations of sensorimotor theory – and introduce a radically new approach in cognitive science.
Mark Bishop and his co-editor Andrew Martin will launch the book at Goldsmiths’ New Academic Building at 7pm Monday 31 March 2014. All are welcome – email firstname.lastname@example.org to book a place.
Mark Bishop is Professor of Cognitive Computing at Goldsmiths.
Coming soon to London – a series of gigs by pioneers who use technology to innovate.
Running 18-27 April 2014, the festival’s artists include Jacques Greene, Digitalism, Koreless (music clip below), Booka Shade, Fuck Buttons, Mount Kimbie, Fennesz, Ben Frost, BeatauCue, 65 Days of Static at the Barbican and Village Underground, St John’s Hackney and ACE Hotel.