We discovered this gem at the ICA’s 21st Century Pop event. Are the HD Boyz genuinely the world’s first high definition boyband, or are they a conceptual art joke? LunaVega goes into more detail, but for now just enjoy this ridiculously autotuned collage of digital explosions and double entendres (“Unzip my file” / “Check the attachment – it’s big”).
A double post on our very own Dr Brock Craft today.
A short piece featuring Brock appeared in Monday’s City AM. The paper ran a piece debating which technology has the greatest potential to transform the world over the next 50 years.
Here’s Brock’s case for 3D Printing:
3D printing is the technology of the moment. It’s now left the high-tech research and development laboratories – where it’s been used for decades – and the consumer market is wide open.And the market is growing. Just last month, industry leader Stratasys bought 3D printing firm Makerbot. Objects can be printed almost as easily as documents, and the price point for a basic 3D printer is coming down faster than it did for laser and ink-jet printers. You can download designs for thousands of models and print anything from toys, to tools, to replacement parts. The possibilities are endless.Video games will soon incorporate 3D printing. And as with other content in books, music, and movies, there is also potential for licensing 3D models. In the not too distant future, we will be able to print an entire product from scratch (including its electronics), and deliver it immediately to the customer. When this is made possible, 3D printing will radically overhaul the way manufacturing markets operate.
In this video PhD student Bruno Zamborlin shows how it is possible to perform gesture recognition just with contact microphones and transform every surface into an interactive board.
Through gesture recognition techniques we detect different kind of fingers-touch and associate them with different sounds.
In the video we used two different audio synthesis techniques:
1- physic modelling, which consists in generating the sound by simulating physical laws;
2- concatenative synthesis (audio mosaicing), in which the sound of the contact microphone is associated with its closest frame present in a sound database.
The system can recognise both fingers-touches and objects that emit a sound, such as the coin shown in the video.
More details: www.brunozamborlin.com/mogees
Director of Creative Computing Dr Mick Grierson has appeared on the Radio 4 documentary, “A Sound British Adventure”, talking about the ‘Secret History of British Electronic Music’. He discusses the pioneering work of Daphne Oram, and the relationship between technology and creativity in electronic music alongside key historical figures in the field including synthesiser pioneer Peter Zinnovieff (whose machines were used by Pink Floyd and the Rolling Stones), and Brian Hodgson, creator of the Dr. Who Tardis sound effect.
You can listen to the program here until the 21st of August 2012
We are extremely pleased for the class of 2010-11. All 8 of our new graduates have secured good positions in games studios or technology/graphics companies (including one self-starter/entrepreneur).
Are you trying to decide if Goldsmiths is for you? Do you have questions you’d like to ask about any of our postgraduate programmes in Computing? Perhaps you just want to find out a little more about the department? We will be running a series of webchats over the course of the year so that we can answer as many of your questions as possible. Details will be appearing here shortly so keep checking back!