Category Archives: Videos

Goldsmiths research student builds Daphne Oram’s unfinished ‘Mini-Oramics’

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A Goldsmiths Computing researcher has built a music synthesiser and sequencer designed – but never realised – by electronic music pioneer Daphne Oram more than 40 years ago.

PhD student Tom Richards has spent the last three years poring over an unfinished project by Daphne Oram (1925 – 2003), one of the central figures in the development of British experimental electronic music.

Daphne Oram
Daphne Oram

Oram was the co-founder and first director of the BBC Radiophonic Workshop, and is credited with the invention of a new form of ‘drawn sound’ synthesis – Oramics, which was recently the subject of the ‘Oramics to Electronica’ exhibition at the Science Museum.

The original Oramics machine was designed in the early to mid 1960s and was built with funding from the Calouste Gulbenkian Foundation.

It was different to many early forms of electronic synthesisers: the composer/musician drew onto a set of 35mm film strips which ran past a series of photo-electric cells, generating electrical signals to control amplitude, timbre, frequency and duration.

The original Oramics Machine was the size of a large office photocopier, so was too cumbersome for the average musician. In the early 1970s Oram began work on Mini-Oramics (perhaps inspired by Moog’s development of the Minimoog), but as far as we know she never completed a prototype.

“There were a lot of reasons why she didn’t launch Mini-Oramics,” explains Tom. “She was working on her own, she wasn’t affiliated to a large organisation or university.

“She had ups and downs in her life, and at the time she was working on Mini-Oramics, she also worried that her approach to musical research was out of fashion when compared to chance-based and computerised techniques. She was unable to secure the further funding she needed and she eventually moved on to other research.

“In an alternate universe, Mini-Oramics might have become an actual product, bought and used by musicians all over the world.”

Dr Mick Grierson, director of Goldsmiths’ Daphne Oram Archive, and Tim Boon head of research at the Science Museum, invited Tom Richards to do a practice led PhD on the subject of Oramics. Tom decided to re-imagine and then build Mini-Oramics.

“The rules were simple. I had to imagine I was building the machine in 1973, interpreting Daphne Oram’s plans and using only the technologies that existed at that time.”

Tom is now working with six contemporary composers, giving each of them a few days to play with the Mini-Oramics machine.

One of the composers, London-based sound artist Ain Bailey has recently been working with the MiniOramics synthesiser. “It’s a fantastic instrument. I’m not a formally-trained musician, so it’s been great to work with an instrument where I can create the sounds graphically,” she said.

Other composers working with MiniOramics include James Bulley (see video above), John Lely Jo Thomas, Head of Goldsmiths Electronic Studios Ian Stonehouse and Rebecca Fiebrink.

Tom adds: “This is an opportunity to experience what it would have been like to use Mini-Oramics, had Oram managed to complete it. It’s a way to test how important her ideas were, and to consider how influential she could have been.”


Thu 2 June: GENERATION undergraduate Computing show

GENERATION-ANIMATED

Get ready for GENERATION 2016 – the exhibition and performance event showcasing the very best work produced by undergraduates across our degree programmes in 2015-16.

Expect virtual reality games, experimental architecture, Deep Dream technology, audiovisual performances and a musical table – all developed this year by students from our Creative Computing, Games Programming, Music Computing and Digital Arts Computing undergraduate degrees.

All are welcome to come experience the work, talk to exhibitors & performers and enjoy a good old party. Over 18s only after 5pm, when the bar opens.

Where: The Stretch, Goldsmiths Student Union, Goldsmiths, London SE14 6NW
When: 12noon – 8pm Thursday 2 June 2016
Online: GENERATION 2016 website

All are welcome. No booking needed.


UPDATE: Here’s what judge Justin Spooner said about the show

“The level of inventiveness and craft skills was fantastic throughout the show, and it gladdens my heart to think of many of those students taking their idiosyncratic approach to digital creativity out to meet the world.” Read his full review here

Staff profile: Sylvia Xueni Pan

SylviaWhite

In this blog post, we profile the professional development Dr Sylvia Xueni Pan, who joined Goldsmiths in September 2015 as a lecturer and researcher in Virtual Reality.

In 2015, deputy head of Goldsmiths Computing Marco Gillies (who had been one of her PhD supervisors) invited Sylvia Xueni Pan to apply for a job at Goldsmiths. She had been with for University College London for 11 years, and was ready to move on. Sylvia had joined UCL for her Master’s in Computer Graphics after studying Computer Science at Beihang University, Beijing. She wanted to answer the question: Beyond mere entertainment, how can computer graphics benefit us?

For instance, she was interested in how socially anxious and confident men interact with a forward virtual woman.

The beginning of a conversation with an avatar

And it gets more personal

Some participants really enjoyed this experience, quite visibly

Continuing on this theme, Sylvia’s PhD research looked at how virtual reality systems might reduce social anxiety, language barriers and cultural difference (something she had experienced personally as a Chinese woman in London). For instance, she studied how the personality of an avatar (shy or confident) could influence our behaviour.

A subsequent post-doctoral position at UCL investigated how people respond when confronted with a moral dilemma in Virtual Reality. Her work was featured in BBC Horizon: Are You Good or Evil? (1’40” to 7’40”). (Related publications here and another here)

Her research interests pulled her towards psychology and neuroscience, resulting in post-doctoral positions at the Institute of Cognitive Neuroscience (UCL), using VR to study the neuroscience of social interaction. Here, she discovered that we subconsciously copy an avatar when playing drums with her.

“But at UCL, the emphasis is on being brilliant at code. But there’s not enough creativity or appreciation of how code might be applied in the real world. I’m not so interested in the technical stuff – I’m interested in how it feels, and whether it works. So it made sense for me to come to Goldsmiths Computing, where creativity is really valued.”

At Goldsmiths, Sylvia teaches third-year and Master’s modules in Data Visualisation, Computer Graphics & Animation, first-year module Audio-Visual Computing, and second-year module Perception & Multimedia Computing. Part of her research interest is on building understanding between autistic and non-autistic people.

“There’s lots of work that tries to teach autistic people how to live in the non-autistic world. For example, at UCL I was working on a camera that can alert its users to emotional meaning by sensing facial expression. But I’m now more interested in teaching non-autistic people how to understand the autistic experience.”

At Goldsmiths, Sylvia is working with her students on VR environments that simulate what it’s like to be autistic. These tools can show non-autistic people what it is like to live in a world where sound affects vision, and where it is difficult to filter or prioritise sensory input.
She’s also keen to involve her students in this research.

She recently challenged her third year Computer Graphics students to create their own work that simulates autism for the non-autistic user. Some students were excited with this idea and decided to do their final year project with her. For instance, see this blog profile of one of her students’ project.

Alongside this, Sylvia has also been working with a team of philosophers, neuroscientists, and doctors on how GPs respond to medical dilemmas in Virtual Reality.

She is excited about the future of Virtual Reality and the unlimited applications in VR that would change our life in all aspects.

“Virtual Reality is going to revolutionise the way we teach, and more and more students will be excited about VR and motivated to pursue a career in this area.”


 

Thu 21 April: EAVI XVII electronic & experimental music night

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EAVI Nights celebrates its 17th edition with performances from electroacoustic visionary Simon Emmerson and glitch pop pioneer AGF – plus French art pop, post-USSR loops and live AV performance.

Where: Amersham Arms, 388 New Cross Road, London SE14 6TY
When: 8pm – late, Thursday 21 April 2016
Tickets: £5. Buy advance tickets at eavixvii.eventbrite.com

Supported by Goldsmiths’ Annual Fund


Full line-up for 21 April 2016

AGF

www.poemproducer.com
international laptop glitch-pop dance pioneer

Simon Emmerson
britishmusiccollection.org.uk/simon-emmerson
electroacoustic visionary and computer music innovator

Sandra Ka

sandra.unmute.eu
Looping – Abstracting – Resonating / Echoing the Post-USSR

yug.alma

yugmusic.bandcamp.com
audiovisual initiation rites from ever-mutating art pop french duet

FRANTICØ
frantic0.com
embodiment and multimodality driving live audiovisual performance

DJs

  • Spacer Woman (Chooc Ly Tan)
  • Team GBH
  • VJ Joey Holder

Download Goldsmiths’ new audiovisual memory game

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ShapeTones, an accessible audiovisual memory game for iPhone and iPad, and developed at Goldsmiths, is now available to download for free.

The game resulted from a collaboration between two research projects – Enabling AudioVisual User Interfaces (at Goldsmiths) and Design Patterns for Inclusive Collaboration (at Queen Mary, University of London).

Nuno Correia, part of the Goldsmiths team, describes the game here.

“The game can be played by anyone, including players with hearing or visual impairments. A sequence of three shapes and tones (we call them ShapeTones) is played, and the player tries to reproduce it with three taps. Tapping different areas of the screen triggers different ShapeTones.

“The game starts with three ShapeTones. As the game evolves, more ShapeTones become available. When a new ShapeTone is added, a trial screen is shown to demonstrate where each ShapeTone is triggered. Some surprises happen along the way!

“As a one-player game, the sequence is created automatically. As a two-player game, one player creates the sequence, and then passes the device to the other player, who tries to repeat it. They then swap the roles.

“The collaboration between the two universities aimed to create an audiovisual game accessible to sound or vision impaired users, and allowing for multiple players. The research results from ShapeTones will be presented in May at CHI, the top conference for Human-Computer Interaction, in San Jose, California.”


shapetones

ShapeTones resulted from a collaboration between the research projects Enabling AudioVisual User Interfaces (AVUIs) and Design Patterns for Inclusive Collaboration (DePIC).

Nuno Correia from Goldsmiths’ Embodied Audiovisual Interaction (EAVI) group participated with the Enabling AVUIs project, and the DePIC team consisted of Fiore Martin, Nick Bryan-Kinns, Oussama Metatla and Tony Stockman from Queen Mary University of London.

Recent computer games created by Goldsmiths students

To celebrate the beginning of spring, we present six games recently made by our first and second year BSc Games Programming students.

Led by Jeremy Gow, our BSc Games Programming degree prepares students for a career programming in the games industry, in sectors including mobile games, casual games, social media games, and AAA console game development.


Sandrunner

sandrunner

Harlon Staple-Campbell, Yuvesh Tulsiani, Jack Wang and Karen Yeung (Introduction to Digital Media)

Sandrunner is an addictive 8-bit side-scroller for Android in the style of Flappy Bird. Press to jump and collect the coins, but avoid the fuzzy pink balls! The team focused on a simple concept and playtested it until they got the right balance of fun and frustration. Made in Processing. Download Sandrunner from the Android Play store.

Scribble Defence

Carlos De Oliveira do Amaral Leitão, Michael King, Rodrigo Endo, William Meaton and Yuvesh Tulsiani (Introduction to Game Development)

Scribble Defence is a tower defence game for Android. Protect the cookie jar from wave after wave of monsters by positioning your turrets carefully around the maze. A fantastic art style and the game itself is really well balanced. Made in Unity. Download Scribble Defence from the Android Play store.

Speedy Cat

Damian Hon and Liam Robinson (Introduction to Game Development)

In Speedy Cat you control our eponymous hero as he flies through the sky picking up snacks and avoiding meteors and bad apples. All with a soundtrack of pumping dance music. An insane concept, but fun! Made in Unity.

20 Years Later

Andrew Tao, Christian Tanap, Daniel Stokoe, James Mackessy and Jeffrey Gillespie (Software Projects)

20 years ago you were a student at Goldsmiths… but you return to find the campus has been overrun with mindless zombies! 20 Years Later is survival horror game where you find yourself trapped in the depths of the Richard Hoggart Building. Can you escape? Made with Unity.

Monster Rush

Andrea Fiorucci, Calvin Fuss, Brian Rocha Confessor and Yuvesh Tulsiani (Game Development Group Project)

Monster Rush is a fast-paced shooter where you take on hordes of colourful monsters. Still under development. Made in Unity.

The Midnight Man

Damian Hon, Dmitrij Potapcik, Fabio Peres Filho and Liam Robinson (Software Projects)

The Midnight Man a survival horror game where the player is defenceless against a malevolent entity, but safe as long as their candle is lit! They must solve puzzles and gather clues while the candle burns down. Made in Unity, using Maya, Blender and Audacity.


Award win for Computing’s Soundlab digital music collaboration

SoundLab – a pioneering project to help people with learning disabilities express themselves musically – has been named Best Special Educational Needs Resource at the annual Music Teacher Awards for Excellence.

SoundLab is a collaboration between the EAVI group in the Goldsmiths Computing, award-winning creative arts company Heart n Soul, and Public Domain Corporation, a company providing interactive experiences and technology for the games and digital arts sectors.

The Music Teacher Awards for Excellence 2016 took place on Thursday 25 February, attended by some 280 industry guests including teachers, hub leaders, musicians and VIPs – representing the best and brightest in performing arts education.

Shortlisted alongside Soundlab in one of thirteen award categories were projects such as Moog Theremini, the Skoog, and the Alphasphere – chosen as outstanding resources for the education or music therapy sectors that combine current research with practical application to allow students with special educational needs and disabilities to engage with music.

From music apps that let you compose, DJ or play countless instruments with a fingertip, to those that make a voice sound amazing even if it’s not quite in tune, the SoundLab researchers have rigorously tested iPhone/Pad, Android and web programmes that can help people with disabilities make the music that they want to make.

Dr Mick Grierson, Reader in the Department of Computing at Goldsmiths, is lead Soundlab researcher, working with Mark Williams from Heart n Soul (project owner), Justin Spooner from Heart n Soul (project lead), Casper Sawyer from Public Domain Corp (technical director) and colleagues, including Goldsmiths’ Dr Simon Katan and Dr Rebecca Fiebrink.

In November last year the group hosted a sold-out event at Nesta, where participants could experiment with top musical technology, talk to the developers who make it, play in a digital pop-up band, and watch live-performances.

SoundLab has been funded by the Digital R&D Fund for the Arts, an initiative created by Nesta, Arts Council England, AHRC and the National Lottery.

Find out more at www.makeyoursoundlab.org


This post was adapted from a Goldsmiths news story published on 26 February 2016.