Zimmer’s Research

 

Human and Machine Haptics

 

We are researching touch in general and we are developing technologies to simulate and stimulate the human touch system, providing new ways to interact with computers in virtual worlds or to use computers to interact with other people and things at a distance. This is work that I am doing jointly with Mandayam A. Srinivasan, director of the Touch Lab at MIT and grew out of work an EPSRC-funded project (done jointly with Janis Jefferies) to work towards computer simulated access to the feel of textiles. The research also includes applications in the other direction in which we are are studying textilesto help us create devices that will allow simulation of feel more generally.

Papers:

Acessing Art

Machine Haptics

 

Book in progress: Human and Machine Haptics which I am writing jointly with Mandeyam Srinivasan

 

 

Reconfigurable Media for interactive television and contemporary art research:

New Millennium New Media (EU Funded)
We are developing tools, techniques, and strategies for creating and for engaging with non-linear narratives. Partners on the project include: BT, BBC, Sony, Finnish television. Goldsmiths is principally responsible for the reasoning software, software the reasons about how to configure fragments of a story into a coherent narrative, and the high-level production tools.

Culture Mining (AHRC-funded)
A project with the Tate, in which we are turning the Tate's streaming media collection into a research archive by creating an ontology for contemporary art and producing algorithms for semi-automatically fragmenting parts of the collection and tagging the fragments with meta-data associated with the ontology

 

 

 

Abstraction

This work has two strands: an old strtand of abstraction as a mathematical technique for speeding up search and a more recent strand that concerns studies of Abstraction in Art as a way of understanding both the computing abstraction work and abstraction as a Psychological Process.

 

AI Papers:

AI Journal Paper

Canadian AI Paper

 

Art, Psychology, Computing

Abstraction in Art (Proceedings of the Royal Society)

 

Work with Artists

 

Public Art

This work is various projects done in conjunction with Greyworld, including Bins and Benches at the Junction at Cambridge (funded by the Arts Council).

 

Society of Neurons

This is a web-based project, funded by the AHRC and realised jointly with Warren Neidich and Thibbauld de Sousa, that treats user’s interactions as environmental input to the creation of an artwork that evolves in a way that mirrors the growth of the human brain. You can download the software at: Society of Neurons and read about it at: SON paper.

 

Mutators (funded by the AHRC, The Arts Council, and the Emerald Fund)

This project follows on seminal computer art work that William Latham did in the 1970's and 19080's. William is working with us, updating those ideas with emerging three-dimensional modelling ideas to produce algorithms for geometric design and computer visualisation. Applications of the Designer work include Computer Art the automatic generation of 3D content for the Games, Special Effects (Film+TV), and CAD-CAM industries; applications for the visualisation include visualisation of complex numerical sequences including genomics, proteomics, financial data streams

 

New partner funding scheme with industrial and cultural partners (funded by Arts and Business).
This umbrella funding brings together performing artists, visual artists and companies to generate research ideas. We are the convenors and the other participants include, or have included, BT, The London Philharmonia, Dance East, Cambridge University, and FACT.

Hexagram
A multi-disciplinary research institute based in Montreal supports two projects, through Canadian government funding on artistic and social uses of clothes with embedded computational devices. The two projects are called Intelligent textiles and Wearable Absence.