A dimly let room. 8 Analog (theatrical) lights beam down from ceiling to form the pattern seen in the image below Floor plan of theatrical lights. Lights 2, 3, 4, and 5 are each produced by individual lamps. Lights 2 and 6 are produced by either one of two lamps (of different colors) focused on the same position.
If the user makes movement underneath light 3, 4 or 5 a single sound is triggered (hi-hat, snare, animal sound, etc). If movement is detected underneath light 6, its color changes (caused by a switch between two lamps focused on the same spot) and the set of sounds associated with lights 3, 4, and 5 has also been changed. So now instead of hi-hat, snare and an animal sound, you have a bass kick, a guitar lick and a woman shouting.
Light number 2 triggers a synth sound. If a user moves between the a and b points of light 1 the pitch increases or decreases and the light pans from red to blue.
Meanwhile a continuous loop of a simple beat and a pan is playing in the background, conspicuous but not overbearing. It shall change every 5 minutes.
Lights 2, 3, 4, 5 do not change or turn off. The image to the right is an example of the ambient lighting I would like to create although not so elaborate.
Ideal number of users: 2
Minimum and maximum number of users: 1 to Room Capacity.
All number of users is welcome in this environment as such variations will create different experiences. 2 is the ideal number because one can play the 'synth' area while the other is encouraged to move emphatically between the different points of the square to create music.
The room can be of virtually any size, but of
course the only portion that will be used will be of that which fits in the frame of the camera. Of course, one needs enough room to move and a high ceiling helps (for mounting the kit). The set up may also vary depending on the type of space used.