Interactive audio-visual research.
3D virtual characters, full body interaction and non-verbal communication.
Research staff and students
Digital music, tangible interaction and brain computer interfaces.
Affective computing, motion capture and body movement.
Augmented reality, computer vision and interactive art.
Eye tracking and accessibility
Digital technology and live performance.
Gesture based interaction and digital music
Computer Music, automatic sound synthesizer programming, genetic algorithms, interactive music systems.
Creative technology, agent based systems and music.
Computers and dance.
Embodiment and cognition.