Category Archives: Students

Meet Catherine M. Weir, MFA Computational Studio Arts

Catherine is in Year 2 of our MFA Computational Studio Arts programme here at Goldsmiths. Here Cat tells us more about herself and her Year 1 final project which was included in the MFA degee show, Nowhere in September 2012.

Catherine works with photographic and digital media to explore the ways in which our sense of memory, time and of place is shaped by evolving technologies.  Her work often blends elements of what may broadly be termed analogue and digital practices in an effort not to extol the virtues of one over the other, but to examine the relationship between the two and to reflect on their distinct material and emotive properties.

Her work has been exhibited widely at galleries in both Scotland and London, where she currently lives and works.  Past exhibitions include New Contemporaries 2011 at the Royal Scottish Academy in Edinburgh and Futureproof 2010 at StreetLevel Photoworks, Glasgow.

Her present research is concerned with the materiality of the photograph and the significance of the index within a digital framework.  By exploiting the meta-data embedded in every digital photograph to create locative, time-based works, she questions if this data may equate to a digitally-constructed index comparable to the physical trace carried by celluloid film.

Artist Statement
In a sense this project is something of a memento mori, only it is not about death.

If anything it is about Error 404, returned when an Internet user attempts to follow a link to a page to a page that no longer exists.  It is a reminder of the ephemeral nature of information stored online, where a broken link may be the only indication that there was anything there at all.

Photography and the Internet have become closely inter-twined in recent years, with millions of photographs uploaded everyday.  We take more photographs than ever before but in contrast with the snapshots of past generations many of these images are never printed.

These digital photographs, unlike their printed counterparts, can in theory last forever without decay, as pristine as the day they were taken.  But how many of these unprinted images – these moments rescued from everyday life – will in time be lost to deleted files, failed businesses or outdated technology?

The printed images here are not photographs.  They are pointers, links to photographs shared online via Flickr and an attempt to re-connect photography and physical artifacts.  They will last for as long as any printed photographs that have so far endured for decades, but ultimately they are destined to one day become broken links.

Please visit Catherine’s website here:


MSc Survival Guide Part 3: Maths & Graphics, Trees, Waves and Ray Tracers

If your background is that of little programming then the Graphics and Mathematics assignments will turn you into a man. After this course you can boldly walk with self-brandished pride and truly call yourself a ‘coder’ . Before that, this course will academically crush you into a small, weak and pathetic fry. My advice: don’t be over proud, you will only suffer more.


Continue reading MSc Survival Guide Part 3: Maths & Graphics, Trees, Waves and Ray Tracers

The Survival Guide: Part T2 – The Goldsmith’s Nightmare Engine

The Goldsmiths Game Engine is an incredible coursework where the entire class unites to produce a software framework and a demo. This blog will be particularly useful to the Masters class of 2012-2013 as we (the class of 2011) were scratching our heads on what the previous year had done. If you’re still an undergraduate and you’ve read this far: then fear not! I’ve kept the details pretty general and it should give insight into the level of difficulty a Goldsmiths masters will throw at you.

Shameless Self Promotion: I have a blog! It’s filled with ridiculously cool video game concepts and awesome work for M&C Saatchi. Check here to check it out here!

Rumour: Crysis 3 is currently being developed on our student game engine

Continue reading The Survival Guide: Part T2 – The Goldsmith’s Nightmare Engine

The video, the cinemagraphs, the summer.

Summer. Wahey!

Time to pretend I didn’t do exams and that I don’t have results waiting. Apply to all the internships! I’ve been getting my creative hat out and playing around with a few new things. Cinemagraphs have been the talk on a lot of sites for the past few months. The idea is where you take a still image, and add life to it with subtle movement. It’s important that the image itself holds as a photograph and that the animation you apply is subtle, so it’s not just an animated gif. It takes some fiddling around in Photoshop to get some really nice masks and the more time you take to prep the shot, the better it’ll look. Here’s a couple of examples of ones I did from my iPhone. Just rough and quick attempts, though I’m planning on getting out the tripod and Canon to really making some impressive ones!

Matt Huxley Cinemagraph
Matt Huxley Cinemagraph
Matt Huxley Kettle Cinemagraph
Matt Huxley Kettle Cinemagraph

I think they turned out pretty well. There’s something strangely mesmerizing about it, and I love how it incorporates a lot of photographic principles with some animation and photo editing skill.

Also, I wrote previously about making a video for a presentation I was doing. Well that’s done, and presented, so I shall leave you with this. It’s somewhat tongue in cheek, as is apparent, but fun nonetheless. It’s very dubstep, it’s very over the top, and it was very fun to make. So, make of it what you will, I suppose: