Category Archives: Women in Computing

Happy International Women’s Day

It’s International Women’s Day. Last year i wrote this post about some of the women in our Dept including the wonderful Dr Kate Devlin.

This year I would like to welcome Freida Abtan to Goldsmiths. Freida will be heading up the BSc Music Computing programme and is based in both Music and Computing. In honour of International Women’s Day, Freida has brought our attention to this video by Feminist Frequency, the first installment on a series on tropes in video games. Read more here.

Finally, I want to tell you about my Women in Computing project. On the 27th March we will be offering our women applicants the opportunity to take part in a fantastic Introduction to Arduino workshop here at Goldsmiths. The workshop will be run by Sophie McDonald of MzTek. It’s going to be smashing. So check your inboxes, girls!



Meet Catherine M. Weir, MFA Computational Studio Arts

Catherine is in Year 2 of our MFA Computational Studio Arts programme here at Goldsmiths. Here Cat tells us more about herself and her Year 1 final project which was included in the MFA degee show, Nowhere in September 2012.

Catherine works with photographic and digital media to explore the ways in which our sense of memory, time and of place is shaped by evolving technologies.  Her work often blends elements of what may broadly be termed analogue and digital practices in an effort not to extol the virtues of one over the other, but to examine the relationship between the two and to reflect on their distinct material and emotive properties.

Her work has been exhibited widely at galleries in both Scotland and London, where she currently lives and works.  Past exhibitions include New Contemporaries 2011 at the Royal Scottish Academy in Edinburgh and Futureproof 2010 at StreetLevel Photoworks, Glasgow.

Her present research is concerned with the materiality of the photograph and the significance of the index within a digital framework.  By exploiting the meta-data embedded in every digital photograph to create locative, time-based works, she questions if this data may equate to a digitally-constructed index comparable to the physical trace carried by celluloid film.

Artist Statement
In a sense this project is something of a memento mori, only it is not about death.

If anything it is about Error 404, returned when an Internet user attempts to follow a link to a page to a page that no longer exists.  It is a reminder of the ephemeral nature of information stored online, where a broken link may be the only indication that there was anything there at all.

Photography and the Internet have become closely inter-twined in recent years, with millions of photographs uploaded everyday.  We take more photographs than ever before but in contrast with the snapshots of past generations many of these images are never printed.

These digital photographs, unlike their printed counterparts, can in theory last forever without decay, as pristine as the day they were taken.  But how many of these unprinted images – these moments rescued from everyday life – will in time be lost to deleted files, failed businesses or outdated technology?

The printed images here are not photographs.  They are pointers, links to photographs shared online via Flickr and an attempt to re-connect photography and physical artifacts.  They will last for as long as any printed photographs that have so far endured for decades, but ultimately they are destined to one day become broken links.

Please visit Catherine’s website here:


International Women’s Day – Women in Computing

On International Women’s Day, we are proud to feature two women from our department: lecturer, Dr. Kate Devlin, and MSc Computer Games and Entertainment student, Ilenia Sparacino. Find out why Kate and Ilenia have been in the Goldsmiths’ news!

We are delighted that our very own Dr. Kate Devlin has been featured on Goldsmiths’ website as part of the student-led Visible Women Campaign:

“I have a huge amount of respect for the women who have shaped modern computing – from the women patch cable operators programming the early computers to fantastic individuals like Grace Hopper, who invented the first compiler. Women have made a wealth of contributions to my field and I am always reminded of them when faced with surprise at being a female in a rather male-dominated area.”

Read more from Kate here.

GAME5HACK: University-Industry Collaboration  – 1 March 2012
Ilenia Sparacino, MSc in Computer Games & Entertainment

What’s been the most challenging thing about the GAME5HACK event?
Making the game work. You can get past the tiredness with plenty of coffee; the challenge comes in overcoming the bugs to make the game playable and fun.

Tell us a little bit about the game you’ve created
It’s called ‘Defeat the Tweet’; the object of the game is to direct a 3D bird through the letters coming out of one of your previous tweets.

What has been the value of collaborating with world-renowned advertising agency M&C Saatchi?
I’ve learnt how to work well as a team, working with professionals rather than just my fellow students. It was difficult at first but I soon adjusted to the environment.

What advice would you offer students considering taking the MSc in Computer Games & Entertainment at Goldsmiths?
If you like programming games then go for it. I’ve developed a broad skillset and had a chance to work alongside a diverse cohort.

More interviews with MSc students, plus info about the GAME5HACK event