July 29, 2004

BACK


Publications in Graphics on Shape by

Jules Bloomenthal et al. :

BibTeX references.

Web links:


Medial-Based Vertex Deformation

Jules Bloomenthal
Proc. of ACM SIGGRAPH Symposium on Computer Animation (SCA'02), pp. 147-151,
San Antonio, Texas, July 2002

Abstract

Vertex deformation is a popular technique to animate an erstwhile static object. It is difficult, however, to deform those vertices near multiple limbs of the controlling stick-figure skeleton while maintaining a natural-appearing surface. By applying convolution to the medial axis/surface of the object, the weights associated with vertex deformation can be computed automatically. Fewer undesired artifacts are evidenced in the animated surface.

Notes:

Medial :


Skeletal Methods of Shape Manipulation

J. Bloomenthal & Chek Lim,
Shape Modeling Int'l '99, (invited paper) 1-4 March, 1999 Aizu-Wakamatsu, Japan
IEEE Proceedings of International Conference on Shape Modeling and Applications, pp. 44-47.

Web link: paper content.

Abstract

The geometric skeleton is derived from a static object using an implicit `directions' method; an IK skeleton is derived from and used to manipulate the geometric skeleton. The model may be reconstructed from the modified skeleton using implicit distance and convolution methods.


Introduction to Implicit Surfaces

Jules Bloomenthal and Brian Wyvill, editors,
Morgan Kaufmann Publishers, 1997.

Web links:


An Implicit Surface Polygonizer

J. Bloomenthal
Graphics Gems IV, Morgan Kaufmann publ., Paul S. Heckbert ed., pp. 324-350, 1994

Summary:

An algorithm for the polygonization of implicit surfaces is described and an implementation in C is provided. The discussion reviews implicit surface polygonization, and compares various methods.


BACK

Page created & maintained by Frederic Leymarie, 2001-4.
Comments, suggestions, etc., mail to: leymarie@lems.brown.edu