Last update: Sept. 8, 1998


Publications by on Participating Media Modeling for light rendering :

BibTeX references.


Global Illumination Techniques for the Simulation of Participating Media

by Frederic Pérez, Xavier Pueyo and François X. Sillion
1997 Eurographics Workshop on Rendering

Click here for the on-line paper.

Abstract

This paper surveys global illumination algorithms for environments including participating media and accounting for multiple scattering. The objective of this survey is the characterization of those methods: Identification of their base techniques, their assumptions, limitations and range of utilization. To this end, the algorithms are grouped into functional categories and each method is briefly reviewed, with a discussion of its complexity and its pros and cons. We finish by discussing remaining areas for investigation.



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