Feb. 16, 2003

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Publications in VR application in Archaeology :

BibTeX references.


Virtual Reality in Archaeology

Edited by J.A. Barcelo, M. Forte and D.H.Sanders
Proceedings of a Conference held in Barcelona, in March 1998 (part of the CAA'98).
Organized by the Computer Applications in Archaeology society (CAA).
Published by Archaeopress, publishers of British Archaeological Reports (BAR).
BAR International Series 843, Oxford, UK, Spring 2000, 263 pages (+ CD rom).

Table of Content


Discovering Petra: Archaeological Analysis in VR

Eileen Vote, Daniel Acevedo Feliz, David H. Laidlaw, Martha Sharp Joukowsky

IEEE Computer Graphics and Applications, Vol. 22, no. 5, pp. 38-50, September/October 2002.

Abstract

The authors introduce new archaeological analysis tools that combine novel visualization and interaction techniques within the three-dimensional immersive virtual-reality environment of a CAVE. These tools give archaeologists access to formerly inaccessible parts of the archaeological record; support navigation and interaction with virtual trenches, stratigraphy, artifacts and architecture; and preserve and display the spatial relationships present before excavation. Using an iterative approach and working with archaeologists from the Brown University-sponsored excavations at Petra, Jordan, the authors built four successive prototypes, each of which refined tools from earlier prototypes and added new tools to help users query, navigate and explore site findings in three dimensions and at different scales.


ARCHAVE: A Three Dimensional GIS For a CAVE Environment

Eileen Vote, Daniel Acevedo Feliz, David Laidlaw & Martha Sharp Joukowsky
CAA'00 - Computer Applications in Archaeology, 28th annual international conference.
Held in Ljubljana, Slovenia, April 18-21, 2000.

Web link

Abstract

We will present an interactive system to combine a three dimensional GIS format for artifact analysis with topography, architecture and special finds from the Brown University Excavations at the Great Temple site in Petra, Jordan. The significance of the system lies in the ability of the user to interact with the 3D data in the context of a CAVE - CAVE Automatic Virtual Environment (Cruz-Neira, 1993) - an 3m x 3m room where users are immersed in a virtual environment through stereoscopic projection on three walls and the floor. We will investigate what types of information can be gleaned from this three dimensional system with multiple variables "overlaid" and viewed in a fully-immersive and interactive context. Can the proposed system be a useful alternative to a "datamining" method with more conventional database formats?


Archeoguide: An Augmented Reality Guide for Archaeological Sites

Vassilios Vlahakis, Nikolaos Ioannidis, John Karigiannis, Manolis Tsotros, Michael Gounaris, Didier Stricker, Tim Gleue, Patrick Daehne, Luís Almeida

IEEE Computer Graphics and Applications, Vol. 22, no. 5, pp. 52-60, September/October 2002.

Abstract

Archeoguide offers personalized augmented reality tours of archaeological sites. It uses outdoor tracking, mobile computing, 3D visualization, and augmented reality techniques to enhance information presentation, reconstruct ruined sites, and simulate ancient life.


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