Computing & the Arts

(outline)


Professor Frederic F. Leymarie
2005-2006




2. Computer Graphics and Drawing


"Today's Computer Graphics creates realistic pictures by mimicking the physics of light interaction with a visible scene, its objects, its observer."







We can think of (Computer) Vision as an "inverse" problem:
In comparison, (Computer) Graphics is a "direct" problem:



From:



To:






References

Rademacher:Ray:1997
Rademancher, P., "Ray Tracing: Graphics for the Masses," ACM Crossroads, Summer 1997.

SIGGRAPH:NPR:1999
Special section: "Focus: Non-Photorealistic Rendering," ACM SIGGRAPH, vol. 32, no.1, Feb. 1999.

NPR reading group at Berkeley:



Outline
Last update: Nov. 2, 2005